XCOM 2
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[WOTC] Crouch Lower
   
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20 Apr, 2022 @ 1:07pm
11 Mar, 2023 @ 7:54am
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[WOTC] Crouch Lower

In 1 collection by davidtriune
davidtriune's Favorite mods for XCOM 2
159 items
Description
Mod of Peek from Concealment by Anisotropic that extends from only high cover to all covers. Now you can run up to low cover without being discovered!

Additionally, applies the "grace tiles" concept to outside of concealment so you can stay invisible to enemies while unconcealed and behind cover. I didn't like that I was activating pods while taking high cover, even if I was unconcealed.

Mod Config Menu settings (overwrites Peek From Concealment settings):
  • CONCEALED GRACE TILES - When you are concealed, number of tiles allowed to step into an enemy's detection radius if your final position is behind cover. Default 2
  • UNCONCEALED GRACE TILES - When you are not concealed, number of tiles allowed to step into an enemy's visible radius if your final position is behind cover (i.e. before activating the pod). If you get too close behind low cover, you'll still get discovered. Default 2
  • AUTO HIDE DETECTION ZONES - Game does not allow modding enemy detection radius, we have to rely on flag indicators. This briefly turns off the red detection zones when you hover over safe parts. On by default
  • Options to change the cover types or disable above features

My own UI Fix is implemented so no need to download the original author's.

Will produce "conflicts" in AML launcher with the required mods. Usually it won't cause issues in game, but a few people might have issues (due to rare config load order differences). if so, you will have to comment out these lines from XComEngine.ini from Gotcha Again (by putting a ; in front of them):
;+ModClassOverrides=(BaseGameClass="XComPathingPawn", ModClass="XComPathingPawn_GA")
;+ModClassOverrides=(BaseGameClass="UIUnitFlagManager", ModClass="UIUnitFlagManager_GA")
if you uninstall this mod, uncomment those lines.


Additional Improvements
-better detection than base game for multi tile units
-removed overwatch warnings if unit has shadowstep (Gotcha Again)
-improved cover checks: less than 45 degree cover angles now require adjacent cover in the enemy direction (disable-able)
-prevented hiding in low cover if you have height disadvantage
-added correct pod activation indicators
-changed default grace tiles from 3 to 2
-rewrote ui code so you dont need peek ui fix mod anymore. (It's more efficient and routes all detection checks to one function, which means that the flags are 100% accurate and what you see is what you get)
85 Comments
jnobody 20 Jun @ 7:29pm 
The mod is very powerful since it allows you to 'ambush' every single pod in a map if you play well.
there is a silly almost bug that if a enemy walks into range but this mod stops the activation they can still take Yellow Alert actions like shooting you, or some modded MECs can still use salvo rockets on you without activating.
zin 8 Mar, 2024 @ 10:01am 
@p6kocka I’ve been annoyed by this issue for a while. Glad to know it’s this mod that causes it. I hope that Gotcha Again Redux is updated to incorporate this mod or that someone else creates a fork – or that davidtriune updates it to fix the waypoint issue and make it work with Gotcha Again Redux. Would be fantastic!
hottt3 28 Jul, 2023 @ 5:34pm 
@Narcissism's Finest I see. Thanks!
Narcissism's Finest 28 Jul, 2023 @ 4:11pm 
@hottt3 It does not play well with Gotcha Again Redux. On GAR's Compatibility section, it states it is a nono for compatibility unfortunately.
hottt3 28 Jul, 2023 @ 12:57am 
Thanks for the mod! Does this mod integrate well with the new "[WOTC] Gotcha Again Redux" mod? ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3002469584 ).
Mr.Pink 20 May, 2023 @ 9:52am 
Adjusted the script with the ";" but noticed the script you say to add the ";" to has a "-" infront of it, not a "+" and the one with the "+" plus appears to be a different code line as the last part reads as "GA2". I have put the ";" in front of the "-" as that code has just the "GA" at the end.
p6kocka 30 Apr, 2023 @ 9:31am 
There is a bug with this mod. When using waypoints with CTRL the waypoint markers stay on the ground practically until the mission is over. Can you fix it pls?
davidtriune  [author] 15 Apr, 2023 @ 12:35pm 
@zin yep, you can remove that mod altogether.
zin 12 Apr, 2023 @ 12:22pm 
Oh, I see! So, you mean I should remove Peek From Concealment - UI Fix by Anisotropic? This does the same thing?
davidtriune  [author] 12 Apr, 2023 @ 9:56am 
@zin no issues reported with lwotc, and ui fix is not required because i have my own (more optimized) implementation with extra features. :)