Company of Heroes 2

Company of Heroes 2

61 ratings
Advanced Panzer Krieg
By Laguna Queen and 4 collaborators
Late stage methods to conquer enemy tank destroyers for armor superiority!
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Introduction
The main observed problem with long (40+ minutes) games is struggling to maintain armor superiority. The sections specifically focus on maximizing efficiency with advanced maneuvers to safely inflict the most damage. The solutions to dealing with AT crews and B4 artillery are in the other guide.

Please click here to learn about the Panzergrendiers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806468945
Please click here for the full Wehrmacht guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2664203139
Why are you writing this guide?
I enjoy helping others by writing about technical topics to a higher standard and provide key findings for a higher chance of success!

Who is the intended audience?
The guide is for everyone, but much friendlier to new players. Everything will be explained to be on the same level as those who are the most experienced. The writing will be easy to follow with plenty of screenshots for those who are too lazy to read everything!
Late Game Battle Mechanics
Towards the end of game, allied enemy tank destroyers will be more prevalent and become a German nightmare when trying to gain armor superiority. Their median range is approximately 60, with the exception of the Soviet ISU at 70.

The Wehrmacht's only solution is the doctrinal Elefant to contend against them with its 70 range.

For the purpose of this guide, select the Jaeger Armor Doctrine.
Armored Attack Range Difference
The original chart was created by Strummingbird and does not include stats of British armor. Only the Firefly pose a threat with its 60 range and Tulip rockets.

Colored boxes were added to indicate the armored range of relevant enemies in red, Tiger in green, and Elefant in blue.

Source: https://www.coh2.org/topic/16753/tank-penetration-vs-range-graph-and-statistics/page/2
Panther
Most versatile tank with generous armor protection and health to survive most engagements.

The Panther is more than just a tank hunter and can serve multiple beneficial throughout the battle.
Useful Intel Bulletin
The panther has a high armor base, which means there is more bonus percentage! At level 2 veterancy, the frontal and side armor is further enhanced that stack well with the Bulletin.

The Panther can still do considerable damage against enemy tanks when retreating.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2822401750
Feeding the Cat [Anti-Infantry]
A fast tank with decent health and armor protection can safely run over infantry en masse.

Areas with heavy AT crew presence should be avoided, as well as two infantry groups with AT weapons.

Note: Such maneuver is much easier with the Blitzkrieg Tactics ability but caution is still advised.
Steps to Create Cat Food
Meticulous Steps for Food Hunting:
1. Accelerate head-on at full speed towards the enemy infantry until they begin to strafe as the tank gets closer.
2. Make a very sharp turn in one direction like a fish hook with many right clicks in their general retreating direction. There is a higher chance to splat, if one side of the infantry formation is blocked by woods or obstacles.

3. Reverse back into the center of the infantry and make an opposing sharp turn. The traveling speed is not the same as reversing is much slower.
4. Rinse and repeat until the job is finished, infantry retreats, or too much enemy AT fire.
Can't Fool the Cat [Smoke Screen]
Certain enemy tanks have smoke screen abilities to disabling auto targeting when retreating. Any unit with the order to attack ground can still attack the enemy but the aim needs to adjust for moving targets

The same can be done with targets outside of the normal vision area that includes both structures and enemy tanks. Long-range units are preferred for this task to attack safely at a distance because the enemy is already entrenched and most likely have more vision.
The All-Seeing Cat Eye
The spotting scope is the unsung hero in the Wehrmacht, as it provides tremendous vision of the battlefield. The benefit removes any vision limitation and allows units to fire at their maximum firing range. Enemies are detected earlier for better threat management.

Due to the population cap, the Panther was chosen over other vehicles to fulfill the role and also pairs well with its tank hunting role without having to hug its prey so much.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2822944869
Scouting planes provide additional vision but alerts the enemy to retreat. The planes are best used to scout near the enemy base for rocket vehicles or the B4 artillery.
Ambushing Turret-less Tanks
Soviet TDs are most vulnerable on the sides and the flank due to their inability to return fire.

The Blitzkrieg Tactics ability is needed to successfully conduct such maneuver and minimize received damage.
Guard Cat
Two Panthers are ideal to serve as the Elefant's bodyguards and guard each side, as well as the rear. Their duty is not very simple as the enemy can throw everything at the Elefant to try to retake armor superiority. If necessary, the Panther may need to sacrifice themselves by wedging between the enemy and the Elefant.
Spearhead Formation
The formation may slightly vary with each map and form a very flat and wider V-shape. The spacing between the tanks should be ample enough for smooth retreats if the enemy calls in a massive air strike. The Elefant is incredibly slow but can make it with minimal damage if engine is intact and no blockage.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2681653291
Tiger I
A heavy tank with an inferior range that is historically inaccurate. Despite being popularized, the Tiger is basically an oversized Pz4 with more health and larger AOE attack.

The tank performs well in everything else but long-range armor fights and need AT protection. At veterancy level 2, the range is upgraded by 5 but does not match the enemy's 60 range.
Elefant

The ultimate tank destroyer with its incredible 70 range that outperforms any enemy tank destroyer. The extra 10 range allows an extra shot with the assumption that there is no vision limitation when loading preparations are complete. The Elefant is a the armored version of a sniper and can cripple or destroy enemy tanks on the frontline.

A fun fact is that elephants rarely develop cancer because of having many copies of tumor suppression genes.
More Big Nose Attacks
The Elefant is much more effective after memorizing current locations of enemy armor and positioning itself to be able to fire twice. The ideal targets would be the ones slightly to the rear of the frontline, and they are usually tank destroyers with a false sense of security in their "comfortable" 60 range distance.

The Target Weak Point ability available at level 1 veterancy makes the Elefant more lethal by adding a 10 second stun duration to its attacks. The enemy is paralyzed during the duration and stay within firing range to possibly be finished off.

Less skilled opponents will react slower to a concealed very long-range attack. They only notice something is wrong when the targeted armor is in critical health or mysteriously missing from unit roster.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861298383
Right Time to Repair
A common mistake is overworking the tanks and not repairing them until it is too late.

A rule of thumb is to calculate enemy AT capabilities and how much Victory Points are left when deciding to send the tanks back for repairs. The time window and health safety net gets smaller as the stakes reach their highest during the last few minutes.

For example, tanks that are not at full health may not have another chance to repair when the enemy goes all in for their final push. Even if they are healthy enough, there is still a moderate risk of being destroyed when retreat can no longer be an option due to limited Victory Points.
Epilogue
The flat and wide V-formation of the Elefant and Panthers can advance slow and steady while holding their ground. When the enemy eventually gets pushed back near their base, their armor will be clustered into a corner that could be wiped out with plane call-down abilities like Overwatch in team games.

As the game ends, continue keeping guard up and be diligent with micromanaging armored units. Superior performance is the key to victory as these few elite units move mountains.

Please also check out the full guide above to deal with the other enemy threats.

Please show support through Awards!!!
How can I contribute to help?
Best way to support the guide is through🎖️,👍,🌟,and 💬!

𝓣𝓱𝒆 𝓐𝔀𝓪𝓻𝒹𝓼 𝓗𝒆𝓵𝓹 𝓣𝓱𝒆 𝓜𝓸𝓼𝓽!!!
Copyright Notice
This guide was written by Laguna Queen et al. (2022) on Steam, and not to be republished without crediting the authors and gaining their permission. We can be reached through the the guide comment section below.

We have no guide sites outside of Steam and please contribute to the actual creators, not plagiarism websites!

Try reading the guides for other games:
Here are other detailed guides that are not only comprehensive but tailors different themes and challenges:

For XCOM 2,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803040578
For Total Warhammer 3,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2782133378
For Frostpunk,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612388028
For Crying Sun,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1871229945
For Dead in Vinland,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1996086549
For Infectonator : Survivors,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=742714265
Join Our Group to Subscribe!
The subscription is in the details of the top most announcement in our Church of Lina group.

To join, simply search for the group or click the link below to see the full list of written guides:
https://steamhost.cn/steamcommunity_com/groups/ChurchofLina
13 Comments
Laguna Queen  [author] 1 Aug, 2022 @ 7:06am 
Thank you! I do need feedback though and awards please!
Director_A 31 Jul, 2022 @ 1:44pm 
I didn't even read the guide, it's just good to know that people are working together to make guides on this game. Thank you.
🀥|17. LwFD| EftertruppMastare 1 May, 2022 @ 3:08pm 
yeah i can tell you got a lot of award lol
Laguna Queen  [author] 1 May, 2022 @ 3:07pm 
Oh, I am guessing you didn't read the other guide too. I usually get 2 panthers and 1 Elefant. I will make that clear in this guide. The anti-air is only good for those annoying enemy planes and does interfere with pop cap. Other than that, any other questions? Is the guide award worthy?
🀥|17. LwFD| EftertruppMastare 1 May, 2022 @ 2:33pm 
just 1 question thou. is it viable to have both panther and jadgtiger(and maybe 1 anti air halftrack) consider okw tight popcap
Laguna Queen  [author] 1 May, 2022 @ 1:44pm 
Okay that would explain some of the weird comments. Do you like the guide?
🀥|17. LwFD| EftertruppMastare 1 May, 2022 @ 11:50am 
polish furry femboy lol
Laguna Queen  [author] 1 May, 2022 @ 11:47am 
Le Negev is Polish femboy? I am really confused on these weird comments.
🀥|17. LwFD| EftertruppMastare 1 May, 2022 @ 8:28am 
btw elegant twp ability add a ~3.75 seconds delay and had 1000% accuracy at any range so if you need quick dps, dont use it
🀥|17. LwFD| EftertruppMastare 1 May, 2022 @ 8:24am 
lmao the polish femboy really live and breath on coh2 forum