Total War: ATTILA

Total War: ATTILA

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1212 Raze Mod
   
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Tags: mod, Campaign
File Size
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98.530 KB
24 Apr, 2022 @ 6:47am
26 Apr, 2022 @ 2:28am
2 Change Notes ( view )

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1212 Raze Mod

Description
And woe to the vanquished.


1212 submod. Razing enabled. Credit to 1212 for their mod.

This is a work in progress. There is some funny business going on. But razing works in general. Razed cities are very quickly colonized by new native factions (who aren't mad at ya). Don't know how to stop that.
12 Comments
Duke Sir Snow Onii Nuggutus I 2 Nov, 2023 @ 11:17am 
does this still work ?
Emir Ismael 6 Feb, 2023 @ 7:02pm 
i dont understand whats wrong with enslave !!
just kneel and obey your king
DreamNegater  [author] 9 Dec, 2022 @ 6:41am 
Just above the other 1212 stuff
kgp227 8 Dec, 2022 @ 7:04pm 
where should this be placed in load order?
Chrissant 17 Oct, 2022 @ 3:41am 
If the enslaved part is true, highly recommend going for something neutral like vassalize or subjugate.
DreamNegater  [author] 27 Jun, 2022 @ 10:49am 
Shit I don't remember at all sorry. Everything works perfectly for me.
Sheph 25 Jun, 2022 @ 9:04am 
Have you confirmed that the raze changes work?
I notice you added back in the Vanilla table from Attila but that didn't work for me in the past.
Good idea though.
Secondly, why did you rename vassal and liberate to "enslave". Big planned thumbs down here until you explain the context for this.
DreamNegater  [author] 3 May, 2022 @ 11:15am 
Haha yeah you're right it was actually
8sat 3 May, 2022 @ 6:59am 
WOW that was quick will do
DreamNegater  [author] 3 May, 2022 @ 5:08am 
Ok I just made one 711 please test it and write on the mod if it works. :)