Transport Fever 2

Transport Fever 2

256 ratings
Yeol's Senseless Industries 2.21a
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Building: Industry
File Size
Posted
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243.070 MB
25 Apr, 2022 @ 8:33am
25 Feb, 2023 @ 11:11am
26 Change Notes ( view )

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Yeol's Senseless Industries 2.21a

Description
Senseless Industries 2.x?
1. INTRODUCTION
The industry model has been completely overhauled. The original industry chain has been altered, new concepts have been introduced, and original concepts have been modified. The result is a different industry system with another feel. Some may like it, some not. If you don't like it, don't used it. If you like it, well... have fun!
2. Version 2 introduces 6 cargo types for the towns. Zero upto six cargo types appear depending the size of the town and the current game year. So there's a stronger sense of technological progression. A few modern technologies have been added.
3. TECHNOLOGICAL AGES
Senseless introduces the "era" concept. 3 different eras have been introduced, so the player will have a more complete sense of technological evolution. Not only vehicles will change during time, but also the industry types available.
3a. STEAM AND STEEL ERA
The period from 1850 to 1900 is dominated by steam and steel. The industrial revolution is fully developing and the steam locomotive is the exponent of this era. Towns are still rather small, the landscape still quite rural. It's to you to bring progress to all corners of the map.
3b. ERA OF PETROL
The invention of the combustion engine will bring a new dynamic to the industrial era. From 1900 the world will be dominated by oil and fuel, by machines and accelerated productions and transportation. New industries will become available, and you will be able to place them where you think they may function best. A new industrial park type will be available to bring these new industrious products to the towns.
3c. ERA OF PLASTICS AND ELECTRONICS
Once plastics and electronics have been invented, the commercial sector will explode. Appliances and electronic devices will be demanded by the commercial sectors. People want them, the comfort, the pleasure, the ease these new products bring are a success. You'll have new opportunities with new industry types coming available, and a new type of commercial center with the new modern products of consumption.
3d. INFORMATISATION
At the end of the 20th century computers and internet will appear, demanding their chain of production and goods to be deliver to the largest of cities.
4. CARGO TYPES AND VEHICLES
No matter what other vehicle mods you use, Senseless will use them also, and will integrate them into the new industrial system and cargo chain.
5. CHALLENGES
Senseless will be a little more challenging then the vanilla game. Starting a new game in 1850 will proof to be more difficult in finding good connections, and profits per line might be less. During the game you'll want to add new industries. You are free to do so.
6. LIMITATIONS
- Senseless is a complete overhaul of the industry working, and thus will conflict with many other mods that modify cargo types and production chains.
- Senseless can’t be removed from a savegame. The savegame will not load, or not be playable any more.
Popular Discussions View All (30)
35
22 Nov, 2024 @ 11:21am
Passengers=Seats&Cargo multiplier
GordonDry
17
31 Dec, 2023 @ 8:45am
Industry Town Config
Damgam
16
16 Oct, 2024 @ 2:50am
Industry placement and dynamic opening/closure (Mod Idea)
phobos2077
520 Comments
trexxet 6 Jul @ 5:04pm 
Still love this mod, however, TpF2's dumb cargo distribution spoils it a bit.
Car plant requires steel and machines, machines require steel, and steel plant sends most of it's output to car plant. So the car plant has thousands of steel stockpiled, but starves on machines.

I have no hope for TpF3, as most of the dumb moments from TpF1 moved to 2 without fixing, devs don't care.
Yeol  [author] 5 Jun @ 9:17am 
Any newly created map is supported. The mod will adapt all industries on the map automatically.
Bumble 5 Jun @ 12:43am 
What maps do you play this on? I love the mod but there are barely any maps with it. Or do you just add it to normal maps?
Deveras interessante, estou querendo experimentar, mas como faço para colocar industrias no mapa? tipo no jogo é algo aleatório, eu sei que tem como nas opçoes bloquear o fechamento e abertura de industrias, mas não conheço uma maneira de adicionar.
Maia Gamer 19 Apr @ 8:05am 
Novas atualizações do mod por favor.
Spineshank 11 Apr @ 7:43pm 
fiber in the import goods has no industry to consume it, so cannot upgrade the building
Superb Owl 50 7 Apr @ 5:08am 
Thank you for your amazing mod! I have gotten an automotive industry up in a game, but was surprised to see how many supplying industries I needed to produce just 400 final automobiles. Did I do something wrong or is this the way you intended? Just the sheer amount of space required to fulfill one large city's demand was pretty incredible, and while making it work is lucrative, using autos to grows cities doesn't seem practical. Also, is flax disappearing as a placeable industry far before nylon (1950?) is available intended?
Yeol  [author] 6 Apr @ 3:43am 
Bricks are deprecated after a 1900 and something, part of the old industry. You can continue using the existing brick plants, but not build new once. Bricks are replaced by concrete, the modern building material. This to keep the challenge going.
hobthefirst 6 Apr @ 1:44am 
is there brick? The Construction materials plant needs bricks, but I cant find anything that makes bricks, idk its late but I've been looking and still cant find anything that makes bricks
cnchu 3 Mar @ 11:54pm 
Hello, may I ask why the items I need in each city are the same, and if I manually modify them, they will be changed back. thank you!