Boson X

Boson X

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Boson X | All 18 Levels & Tips
By Yeofoxeon ◕ᴥ◕
Having trouble with Boson X? This guide's for you! I don't know how many people still play this, but I wanted to make a guide showcasing most of the patterns, and tips on how to either increase high scores or get past difficult sections.
   
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General Tips
As most should know, there are three controls: jump left, jump right, or jump forward.
One must maneuver across blue platforms to get a total of 100% energy.
You can also try to get the highest percentage possible, and go on the global leaderboard.
With such simple controls and gameplay, it's a bit more complicated than you'd think.
So, here are some very important tips:

-If timing a jump is trouble, an easy way to know when to let go of the jump button is when the character's lower legs match the shadow/edge of the platform. Doing jumps like this make it easier to land earlier on the platform, allowing for more energy.

-If you're feeling overwhelmed, play safe. Don't risk potentially overshooting/undershooting a jump just to get more energy. Taking smaller amounts may be slower, but it's better if it's what helps you land on the platform consistently.

-Practice your timing. That's literally crucial to play this game.

-You're better off jumping off a platform earlier rather than later. The same applies to landing: the earlier you land on a platform, the more time you have to think.

-Pay attention to platforms in the distance. This game relies on muscle memory, so memorizing patterns and noticing them ahead of time saves time for improv, should the need arise.

-Remember to take breaks. You'd be surprised how helpful walking away for some time before coming back can help.

-And of course, practice. This one may sound stupid, and constantly ironed into you by everyone for everything, but it's true.

Now, with that out the way, up next are all 18 levels, and tips for each.
SMAC Facility
The first six levels, and part of the "traditional" Boson X experience. These levels are the slowest and most memorable of the bunch.

They are as follows:
  • Geon
  • Acceleron
  • Radion
  • Graviton
  • Y Boson
  • X Boson
Geon
The first level. Nice and slow, perfectly fitting its role as the tutorial level. No overly important info.

Corridor
Nothing special, simply a recurring cluster of platforms without rhyme or reason. Can be the whole 10 sides, or just 3-4 sides. For most future levels, this pattern exists, but won't get mentioned unless there are noteworthy differences.

Duo/Trio Platforms
Either two or three blue platforms of slightly varying lengths. The further to the left, the longer the platform.

Quintuple Platforms
Five blue platforms with gaps between. Consistent and high percentages.

Scatter
Scattered blue platforms with holes in the middle. Early on, the best method is to go on the first long platform, then jump to the side onto the second long platform. On faster speeds, it's best to just take the short platform and try to land early on the longer platform just in front.

Scatter (Stairs)
Similar to Scatter, except the platforms rise slightly in height, and create a small cone. Early on, you can run on three platforms, but at faster speeds, the best method is to go from the first platform, then jump forward to the third platform, skipping the second.
Acceleron
The second level. Introduces walls and falling platforms. A step up from Geon, with some twists that may throw off newer/inexperienced players initially. Still pretty easy.

Bridges
Very similar to Acceleron's corridor pattern, except the abundance of platforms are replaced with three sets of five bridges. Some of the bridges are falling red platforms, while some are solid.

Long Jump
This pattern starts with a checkerboard going toward the center, followed by three small platforms. Then, a long red platform follows. Unless you're at a high percentage, you cannot walk along the entire length. Instead, as the name suggests, jump for as long as you can. Eventually, two platforms appear at the end. Jump left for a decently long blue platform.

Scatter
A pattern that will appear constantly throughout this guide, because it varies greatly across each level. In Acceleron, you notice this pattern when seeing a mix of normal and falling platforms at varying heights, with small sets of walls mixed in. On faster speeds, the best course of action is to avoid platforms that are both close and high, and instead prioritize gaining distance.

Walls
This pattern consists of 4 sets of walls. The first two are mostly wide walls, with small adjacent platforms between the gaps. The next two sets are more open, and one can either jump adjacently to the side, or a longer jump forward.
Radion
The third level. Introduces electricity. Just like Acceleron, some quirks are introduced that can throw off newbies, but otherwise, this is an easy level.

Twin Platforms
Two sets of connected blue platforms, or twins. Simple and consistent.

Long Platforms
Just as simple as Twin Platforms, this pattern has two long blue platforms.

Rings
Three sets of rings that you need to jump through. Small platforms appear between the rings, requiring alternating jumps (i.e Left, Right, Left).

Scatter
Similar to the next pattern, this consists of scattered platforms with electricity in between. The best way to avoid the electricity is to jump opposite the direction the electricity rotates (laser turns right, jump left), but this can change depending on the level/pattern.

Scatter (Stairs)
Scattered platforms that rise in height, with a beam of electricity, and a ring of blue platforms at the end. Quicker, shorter jumps might be needed at faster speeds.

Spiral
A unique pattern, consisting of two spirals. The first one consists of blue platforms, with a second set of regular platforms following. Although it may initially seem inefficient, there is a way to get a decent amount of energy.
Starting at the first platform, run halfway across the blue, before quickly tapping 2-3 times to the left. Repeat this pattern until making it to the final blue, and run across the whole platform instead.
Do note, on faster speeds, this will not work. In these situations, ignore trying to get energy, just tap as fast as you can. If you're worried you're going to over shoot, just move onto the second spiral.

Tunnel
A solid and long tunnel, with three streams of electricity rotating inside. Plan your jumps accordingly, since the electricity can conflict with each other.
Graviton
The forth level. Harder than the others, and also helps showcase walls, although Acceleron is first to have them. Also introduces moving platforms; moving platforms fly towards you and give you less time to react.

Bench
Definitely a strange pattern, but it was named mostly for its shape. If struggling to get on the blue platform, time the first jump onto the platform late, then time the second jump off of it early.

Hidden Platform
The first level to include a unique use of walls, you may notice a random line of walls on a side. These walls hide a blue platform. If you ever notice this set of walls, remember to jump on the side with the walls to get to the platform.

Quintuple Walls
A bit of a unique pattern, this consists of a few sets of five walls. In the gaps, moving platforms come towards you. Jump onto those platforms, but do note that you'll have less time to react compared to solid platforms. This pattern is always followed by the...

U-O-U
...U-O-U pattern. This is a set of moving platforms that make the shape of the letters in the name. Just like earlier, platforms moving towards you mean quicker reactions are needed.

Tunnel
Another re-occurring pattern. In Graviton, you'll notice the tunnel since the center circle of the walls is dark. After two jumps to the right, a blue platform faintly appears on the left. Jump to it to gain a considerable amount of energy. The ending blue platform has three variations, two of which require either quick timing or jumping early.
Y Boson
The fifth level. No more new stuff is introduced here, but it does test your timing and reactions.

Funnel
A checkered funnel with raising platforms. At the center is a ring of blue platforms, giving a consistent and high amount of energy. On fast speeds, you need to jump quickly, and as closely to the starting edge as possible, otherwise you might crash or glitch through the bottom and fall.

Corridor End
At the end of Y Boson's corridor, there are two potential options. The first possibility is four blue platforms. The other possibility has two blue platforms, with the left platform being longer. The way to tell which is coming up is how the corridor ends. The first pattern can be noticed if the corridor ends with a "cleaner" pattern, while the other can be seen if the corridor ends with a "sloppy" pattern.

50/50
This is a simple pattern, and is named after the two choices. Either jump to the blue, or to the regular platform. Notably, this pattern can show up where it's impossible to land on one side.

Hypertap
A spiral pattern with every other platform consisting of a moving platform. As energy increases and you move faster, your jumping needs to be quicker and shorter, or else overshooting the platform becomes an issue.
Importantly, at around 230% or so, you can run to the end of a platform and jump in the opposite direction of the spiral. Hold the jump for as long as you can, and if timed correctly, you can barely land onto the end of the spiral. This should only be done on the first few platforms.

Scatter
Y Boson takes a unique take on the scatter pattern, by instead consisting of red falling platforms that also blend into the background. It additionally has two variants, where one makes a sort of diamond shape (above, upper) while one makes more of an 'S' shape (above, lower).

Short
One of the harder patterns to pull off, it requires quick thinking and jumping onto thin platforms. If you manage to succeed, you can get rewarded with blue platforms. The longer platform requires 2 tight jumps, while the shorter one requires three. Keep in mind that faster speed means less ground time, so be cautious if attempting on higher percentages.

Triple Platform
Similar to 50/50, but instead of a wall separating two platforms, there are gaps separating three. One platform isn't split in half, and gives faintly more energy. This pattern is fairly random and luck dependent.

Two Trios
Although there are small platforms, it still has blue platforms that give energy. After the first trio, there are red platforms sectioning off a second trio of platforms. If you traveled onto the first trio of blues, you can only get 2 of the following three. It's best to just treat them as normal platforms on higher speeds, due to how little they give.
X Boson
The sixth level, and final level of the SMAC facility. One of the hardest in the game, this tests everything you learned from the previous levels. The blue platforms are short, with long periods between them. Also, it's tied with Dark Radion for the most patterns in a single level, at nine.

Alternate
A blue platform pattern, with regular platforms alternating between and beside the blues.

The Beetle, Manta Ray, and Mouse
Probably the strangest named pattern, which this pattern has obtained due to how the blue sections appear. The first consists of a "beetle," with six platforms extending off the sides of the blue. Following this is a "manta ray," which requires a jump to the left or right in order to land on the blue. Finally, the "mouse" appears at the end, on the same side the first platform was on. This pattern gives a lot of energy if done correctly.

Fakeout
Named after it's completely random nature. This blue platform gives a solid amount of percentage, but shows up at random moments. The blue platform always appears on the left, and often is impossible to reach.
Because of this pattern alone, I recommend trying to stay on the left side as often as possible during this level.

50/50
Named as it appears. Half the platform is red, half is blue. It's best to just pick one blue rather than trying to get both, since the timing is tight, and the percentage gained from doing so can be less than just a single platform.

Hallway
One of the most menacing patterns on first glance, you enter a "room" of sorts, with walls on both sides. However, you aren't doomed upon entrance, since an escape path is subtly placed within the hallway. Just pay attention to the ground, and jump to the opening.

Rings
Probably one of the coolest looking patterns, the best way to clear it is to jump on a red platform, then do a long leap forward through the rings onto the second red platform. If you accidentally skip the first platform but land on the rings, you can somewhat safely walk along them, but it's best to just jump to the next red platform as soon as possible.

Scatter
By far the most intense section in the entirety of X Boson, there are red platforms of varying heights scattered everywhere. As if that's not enough, electricity is placed throughout the pattern. Be careful, look ahead, and plan your jumps accordingly.

The 1-2
Two small platforms come forth, followed by a short blue platform. This repeats a second time, hence the name, 1-2.

Stripes
The last noteworthy pattern in X Boson, it consists of five blue platforms, with small stripes sectioning off the blue into short bursts. It ends with a small blue section, and it's recommended to just use that as a guide for when to jump instead of trying to walk along it. It's not worth trying to get that extra tiny bit of energy just to slip and fall.
DERC Facility
The next six levels, with many odd changes to the original levels. These levels are around the middle in terms of speed, and arguably the least memorable of the bunch. Oddly enough, all of these levels have slightly lower high scores compared to the other levels.

They are as follows:
  • Dark Geon
  • Dark Acceleron
  • Dark Radion
  • Dark Graviton
  • Dark Y Boson
  • Dark X Boson
Dark Geon
The seventh level. Takes things down a notch, and is the first level to really focus on raised platform heights as an obstacle.

Fakeout
A small pattern that tries to entice players with a small blue in front of a wall and raised platforms. Do not touch that blue, just jump over the raised platforms. You will sacrifice your run picking it up, even if you're at 0%.

50/50
Named since it tends to appear on one of two sides without much way to access the opposite. Either you jump up and over onto the platform, or across the gap in between.

Funnel
One of the oddest funnel patterns, this tries to trick you with blue platforms. The best way to do this is to jump on the initial, short blue platform. Then, jump onto the middle ring, and fall onto the longer blue. On faster speeds, do not try to run on the blue. Just play safe, and try to jump as early as possible. It will bite you in the back if you try to be sneaky just for some extra energy.

Quintuple Platforms
Remarkably similar to its normal variant, just five blue platforms with gaps in between. Nothing you haven't seen before.

Scatter
Similar to the original's Scatter, just with less blue platforms. Oh, they're smaller, too.

Tunnel
Although technically two different patterns, I lumped them together because of their similarities. The only notable difference is that for the tunnel that turns right, there is a small raised platform intended to throw you off. On faster speeds, this might trip you up if you don't react quick enough.
Dark Acceleron
The eighth level. Notably, the only Acceleron level to have electricity.

Alternate
Named after the alternating platforms that appear before the tunnel. If you decide to jump from the first set of platforms, delay your forward jump so that you can land into the tunnel on slower speeds. If on the closer platforms, jump earlier and to the side, especially on quicker speeds. Doing the jumps specifically like this lines you up so that you can drop onto the blue platforms at the end of the tunnel.

Funnel
A tunnel with a jagged entrance. Believe it or not, you can run along the ridges into it, but you're best off not doing it, since you will likely crash. Inside the initial funnel is two closely packed electricity beams. Do your best to avoid them, then jump up into the small tunnel.

Scatter
A more interesting form of scatter compared to Geon, this consists of randomly sized blue platforms. Although they appear small, that's mostly because they are high up. There is a recommended path to take shown, and if you pay attention to the edges of the screen, you may see the ideal path ahead of time. If not, just play safe. The platforms still give more energy than you'd think.

Tunnel
One of the most intricate patterns, with two different possibilities. You start with three jumps, each on a higher platform. At faster speeds, time these earlier to not crash. After entering the tunnel, you will be met with either one of two patterns.

This is the more common variant. You get multiple choices where to jump, and after three successful jumps, are rewarded with blue platforms.


This is the less common and less desired variant. Instead of choices, you get one platform. You need to move on the platform three times, and the platforms always rotate to the left. If successful, you enter a tunnel. Usually, after this variant, the Tunnel pattern repeats, but with the blue platform variant instead.

Ringed Tunnel
Yet another tunnel pattern, except this one has a outer ring at the entrance. After jumping in, there are long, alternating platforms that point to a second tunnel. After landing in that one, you will be met with red platforms. Land on the higher ones if you can, otherwise you might crash or be forced to fall.
Dark Radion
The ninth level. Distant platforms move more slowly in this than the original, making it slightly harder to properly line up jumps. Notably, this level has the most Scatter pattern variants, and is tied with X Boson for the most patterns, at nine.

Back and Forth
A simple but rare pattern, all you need to do is jump left and right along the platforms between the walls. Each platform gets higher until ending at an awkwardly shaped tunnel. Once in the tunnel, do your best to land safely onto below platforms.

Single Platforms
Similar to its successor, you need to jump from a moving platform onto a set of blue platforms.

Double Platforms
The successor to Single Platforms, this simply consists of two sets of blue platforms. Your time on them is more limited, with moving platforms that will crash into you if you linger too long.

Long
Yet another unique pattern, the first jump requires you to walk onto the red platform, and jump late to make it to the next. Future platforms get taller until you can get into the tunnel. As stated before, try to get down safely.

Ringed Stairs
This pattern comes with electricity, and rising platforms that culminate in a tight jump through the center of a ring. The best way is to jump from the highest platform into the ring, minimizing risk of slamming into the wall, and making it easy to land. On faster speeds, this becomes nearly impossible without precisely timing your jumps as early as possible.

Scatter
Hands down the most rewarding of any blue platform section in the entire game. Seriously. If you can time your jumps precisely and accurately enough, it is possible to get over 90%, and possibly even 100% when starting from 0%.

Scatter (Falls)
A somewhat difficult pattern, with three sets of falling platforms scattered randomly. These platforms are smaller than you think, and can be hard to land on with the height range.

Scatter (Walls)
This version of Scatter is one of the trickiest, requiring both precise jumps and quick reactions. Some platforms are hard to see past the walls, so improv might be necessary to salvage a mistake here.

Scatter (Hypertap)
Yes, yet another Scatter pattern. This is the most dangerous of them, with walls to crash into, and falling platforms. On faster speeds, timing becomes extremely important, alongside quick but short jumps to minimize risk of crashing.
Dark Graviton
The tenth level. Nearly all platforms are replaced with moving platforms, making jumps more unpredictable to time. Notably, the only Graviton level to include electricity.

Crosshatch
Usually precedes one of the future patterns, this has many small platforms with gaps in between, alongside some blue platforms stuffed in as well. Try not to land on the crosshatching, but if you have to, delay it and try to understand the timing before doing so.

Cowbells
Remember X Boson and its pattern, hallway? Well, that risk returns here. You get a small platform before you have to jump to wherever the wall is adjacent. Just before you crash, a moving platform swipes under the wall. Land on that as early as possible, then jump to the side where safety is. Named after resemblance the walls have to the instrument.

Double Platforms
Two sets of blue platforms, just like Dark Radion, except without oncoming platforms threatening to crash into you.

Hidden Platform
Just like it's normal counterpart, this pattern tries to hide a set of blue platforms from you. The easy way to know its coming up is if a single wall comes up alongside another set of walls. There will be a blue platform on the same side as the lone wall, but hidden past the second set. This is accompanied by two smaller platforms that require a back and forth jump.
On faster speeds, do not try to land on all three. You will likely overshoot one of the jumps in the process.

Scatter
Probably the craziest of all patterns, with the moving platforms and new, added electricity to throw you off. Plan jumps accordingly.

Scatter (Walls)
A pattern similar to Hidden Platform but with more and smaller walls. The moving platforms can also create some fakeout jumps, so pay attention to what you can see in the distance.
Dark Y Boson
The eleventh level. This is the most consistent level, with only two patterns. Ironically, with all the platforms being short, this is one of the hardest levels, too.

Quintuple Platforms
Five platforms with gaps in between. Can either line up with the character, or require a side jump.

Rings
The only other pattern to Dark Y Boson. These don't vary much, with most rings moving towards you. The amount of static, normal rings is random, and often appear after every 2-3 moving rings, though this can change.
Dark X Boson
The twelfth level. This level is noteworthy for it's unique appearance, with the platforms being transparent wire frames until getting close enough.

Twin Platforms
Named for the same reason as in Radion: two sets of blue platform, each taking up 2 sides. Except only one can be walked on.

Long
Starts with an oddly shaped line of platforms, alongside a second following before a ring of walls appears. You have to carefully jump through the center gap, and land.

Half-Pipes
Four half-pipe platforms that alternate back and forth. These are moving platforms, which can be hard to tell due to the visuals.

Quintuple Platforms
The first of the two variants. Consists of five smaller platforms that give less energy.

The second of the two variants. These platforms are longer and give more energy, but they are higher up. Faster speeds might make it more risky to land on these, so jump early if the need arises.

Rings
A small funnel appears, before many moving rings fly past. You need to time a jump to try and land on one of the rings before jumping onto the main platforms. A good way to time this jump is to try and land on the third ring, giving you ample time to get the timing down.

Scatter
Initially consists of many moving platforms, masking a series of small blue platforms. You can land on these moving platforms, and on slower speeds, its recommended to try and land on the closer blue platforms. On faster speeds, the further platform is better to maximize the amount of energy you recieve.
ASPA Facility
The last six levels. These levels are the fastest yet, incredibly unique, and are generally more memorable than the Dark levels, but less than the original ones. Most of these are the hardest levels in the game.

They go as follows:
  • Anti Geon
  • Anti Acceleron
  • Anti Radion
  • Anti Graviton
  • Anti Y Boson
  • Anti X Boson
Anti Geon
The thirteenth level. Introduces sloped platforms and columns, which act as both platforms to run on and obstacles. No overly important info.

Bridges
Five bridges arch up, with five valleys as well. It doesn't matter which blue platform you pick, the differences are mostly negligible.

50/50
Shares the name with other patterns, but for a slightly different reason, in that half the platforms become blue, while half stay the same.

Long
Starts with a long bridge upwards, followed by a long leap forward onto columns below. If you miss the bridge or accidentally jump to the side, a quick and precise moving platform comes past, and if you manage to land and jump off of it, can land onto another set of columns, but this is extremely difficult to pull off.

Rings
Two rings of blue platforms appear. After the first ring, there are bridges that connect to the second ring. It's better to land on these, especially on faster speeds.

Scatter
Multiple sloped platforms in a alternating pattern appear ahead. Higher percentages may require skipping a side platform and jumping forward to the next instead.
Anti Acceleron
The fourteenth level. Has an abundance of columns.

Corridor
One of the few levels where the corridor is noticeably different. Not only does it consist entirely of columns, but you cannot run alongside them, unless at very high percentages.

Funnel
Three sets of columns that get higher after each set, followed by ramps onto blue platforms. Half of the blue platforms have walls in the middle, so it's best to go in between the walls to collect as much energy possible.
On faster speeds, you want to try and skip the lower levels, and only land on the top set of columns. If you have to land on lower levels, land as close to the starting edge as possible before jumping immediately after. If you delay your jump too much, you will crash no matter what.

Long Platforms
A pattern with three long blue platforms. Depending on which one you land on, you can get anywhere from 30% up to 60%.

This is the most ideal platform, allowing you to walk along the entire platform without needing to jump off. This nets you the most energy.

This is the worst of the three, forcing you to land from above alongside jumping off early to avoid crashing. This gives the least energy. On faster speeds, don't bother collecting energy, just play it safe and jump up to the higher columns to not crash.

Not as bad as the second platform, by allowing most of the platform to be walked on. However, you do still have to jump onto and off of it, losing a bit of potential energy in the process.

Stairs
I was considering this as a Scatter pattern, but decided it fit Stairs better, with most of the columns resembling staircases.

Spiral
One of the most fun looking patterns, it consists of a constant sprial of columns. These get slightly higher every loop, and are quite small. On faster speeds, skipping a loop is easier than trying to keep landing on the columns, due to their small size. If you manage to get around the 400% range, it becomes plausible to even skip two loops.

Scatter
A bunch of scattered columns spike up at random moments and heights. Was originally going to be named "Toothpicks," but it technically fits the (very loose) criteria for a Scatter pattern.
Anti Radion
The fifteenth level. The first level to have less than ten sides; this has six.

Bridges
Three paths bridge upwards, while three dip down. The three valleys contain blue spaces, so jump down to those paths.

Single Platforms
Two blue platforms across from each other. Since only one can be walked on, it's a single platform. Note that before and after this platform are three alternating walls. Jump accordingly.

Hypertap
Sets of columns come up and block you from jumping forward, forcing you to quickly jump either to the left or right. This pattern can repeat up to three times in a row, and every time it repeats in succession, the direction to turn reverses (i.e. Left Jumps, Right Jumps, Left Jumps). You can also jump on top of the columns if timed correctly, although there isn't much benefit to this, since the columns are fairly thin.

Scatter
By far one of the most ridiculous patterns in the game. Just before you jump into it, you are met by three ramps and three ridged platforms up to the pattern. Once you do land in it, there are blue platforms cheekily placed among lots of electricity. This is one of the most dangerous patterns in the entire game, so the best course of action is to ignore the blue platforms, and try to dodge the electricity.

Walls
Sets of walls try to obscure some blue platforms ahead. Simply side jump to the proper openings and run along the blue platforms.
Anti Graviton
The sixteenth level. Infamous for only having two sides. Upon practicing, this is arguably one of the easiest levels, having some of the largest blue platform patterns.

Alternate
Moving platforms come towards you at quick speeds. After the first two, you are forced to alternate between top and bottom, hence the name. Once you get to around 200%, you can completely skip turning with a long enough jump. At around 300% or higher, you should always skip the first moving platform, and just do three long leaps without turning. If you have to turn while at higher percentages, try to turn on the second to last moving platform and ignore any other platforms.

Corridor
Since this level is only two sided, it was debated whether it had a corridor. In the end, I just barely decided to mention this as the level's corridor. It consists of four columns. Two are long, two are short. If possible, always land on the first. Importantly, if you see a small platform precede a column that has a gap between the corridor, go to that platform and perform a long jump onto the first corridor column. It's easy and more consistent than trying to land a short jump and possibly crashing as a result. At higher percentages, turning can be optional, as long as you keep aiming for the first platform in the pattern.

Single Platform
After some patterns you may notice a faint blue platform in the distance preceded by a regular platform. Simply jump onto the longer platform, run along it a bit, and then jump onto the blue platform.

Long
Named for the incredibly long distance between jumps, you must side jump to make it to each consecutive column.

Quintuple Platforms
Five blue platforms that rise upwards almost in a staircase pattern. This can net up to 90% if your jumps are precise enough. It's important to note that many patterns can let you drop onto the first blue platform, saving the need to time a jump. If you spot an opportunity, take it, unless you get to a considerably high percentage. At high enough percentages, it's safer to skip the first platform entirely, due to the risk of crashing into the next platform.

Scatter
Oddly enough, even this level has a scatter pattern. It consists two sets of falling platforms, one of which starts with a considerably longer platform. It's best to aim for this platform first, followed by the fourth or final falling platform.
Anti Y Boson
The seventeenth and penultimate level. Only has eight sides compared to the traditional ten. The second hardest in the entire game. Notably, the only Y Boson level to contain electricity.

Bridge
Moving platforms in random amounts come towards you. They are safe to walk along, and can create "bridges" of various sizes. Timing is precise if luck isn't on your side.

Corridor
The last level that has a unique corridor, this one always has an electric current midway through it.

Fakeout
Ramps lead up to a long blue ring that has columns sticking out from the platform. Don't walk on it for too long or you will crash into the columns. On faster speeds, don't bother collecting energy, since it will make you risk crashing into the columns.

Quadruple Walls
A unique wall pattern, this consists of long platforms moving towards you between the gaps of four walls. Once you get near the walls, an electricity beam can block you. After making it past the walls, immediately turn left or right onto the longer moving platforms. The small moving platforms are a nightmare to try and land on, and should only be done if necessary.

Walls
Another unique take compared to others, this pattern actively forces you to turn towards the blue platform. If you do not, you will be forced to crash without any way to maneuver around.

Ramps
Two sets of ramps that precede two blue platforms. Also has shorter ramps in the alternate sides.
Anti X Boson
The eighteenth and final level. Infamous for the platforms taking on the appearance of the background particles, the pitch black background, and being the fastest and toughest level in the entire game. Additionally, it holds the record for most variations of a pattern, being 5.

The Bird's Cage and The Rings
Probably the only other contender for strange pattern names. It starts with a long ramp and some platforms on the sides leading to it, creating a shape somewhat like a bird.

Once you make it to the "beak" of the bird, you have to jump into a small tunnel, or the "cage".

You run in this small tunnel, and rings start to form until the tunnel stops. You want to time your jump as late as possible and try to land towards the ending platforms while going through the rings. You can try to land on one of the rings, but it's incredibly difficult, since the rings move quickly past you.

Ending Platforms
At the end of special patterns comes blue platforms, and there are five different possibilities.

The first one consists of two long blue platforms, or if you can't reach them, two very tiny platforms. The timing on the small platforms is ridiculously difficult, but possible.

The second variation consists of three blue twin platforms, two sets of which are long, while the third is short. You want to land on the longer platforms if possible.

The third outcome consists of various lengths of platforms. Ideally, you want the long blue platform, but you might need to just land on the smaller ones and hope for better luck.

The fourth outcome is the best one, with a complete ring of blue platforms. No risks, just guaranteed and consistent energy.

The final outcome has three blue platforms and a wide but small triplet. The center blue platform is ideal, but the other blues work if you're desperate to survive. The triplet is hard to land on, but faintly longer in the middle. Try to aim for there if gaining percentage is out of the question.

Short
Three adjacent columns rise up, followed by four small platforms. These are spaced apart less than you think, and require some tricky timing. You can either go left or right, and once you choose a direction, commit to it. If you don't, you will fall off.

Scatter
Although a bit more organized, it still consists of scattered platforms leading in a direction. The best course of action is to side jump, and only forward jump on longer platforms.

Triple Platforms
A column rises, followed by three sets of small platforms. Either land on the earliest one for all three, or land on the latest one and don't side jump.
Clearing Up Confusion
In case you have any questions, this section aims to answer them! In the case there are any new questions in the comments, they'll be addressed and answered in this section.

"Why are there so many recurring names for blue platform patterns, even if the patterns vary greatly between levels?"
This mostly applies to stuff like "Twin Platforms" or "Triple Platform". Admittedly, I don't have the best reasoning, aside from attempting to be consistent. It will typically refer to one of three things: the number of blue platforms in the pattern, the total sets of blue platforms or how many blue platforms one can run along.

"Why are there some variations of Scatter? Why not a new name?"
I used "Scatter" to convey one of two meanings: a big cluster of the same platforms, or a big cluster of incredibly random platforms. A good example of this are the Scatter pattern variants in Dark Radion. If possible, Scatter will be used in preference of blue platforms, with variants going to other platform types.

"What makes you qualified to give advice on a game like this?"
To be honest, nothing! I'm not the best player at this game at all, not by a long shot. The closest I have to a noteworthy achievements in this game is probably being among the top 25 overall players, due to all leader board placements being within the top 30, and a handful of levels where I've joined the elite top 10. Needless bragging aside, I just made this guide to try and help anyone by pointing out patterns I noticed, and to offer advice if they are struggling with said patterns.

"Do you still update this guide?"
Although my free time's quite sapped up by life and Twitch streaming, if I ever do get time (and the questions), I will try to update this guide. Granted, this is an old game, and it's been years since the game was even popular, so don't really expect any truly recent or noteworthy edits.
Personal Achievements
Vain or not, it doesn't hurt to show off a little. This game's been out over a decade, and though I'm not perfect, I still try my best to improve. Hell, maybe this is "proof" that I at least know what I'm doing. I may be dedicated, but I'm sure I'm not going to be aiming for 1st place. I simply don't have the time for that... and the people who worked for 1st are a level of dedication I couldn't reach. Regardless, if you're curious, enjoy.
My current scores (may be prone to updates):

Geon: Ranked 9th, 833.59%
Acceleron: Ranked 20th, 598.16%
Radion: Ranked 23rd, 499.25%
Gravitron: Ranked 9th, 764.26%
Y Boson: Ranked 20th, 385.65%
X Boson: Ranked 22nd, 368.15%
Dark Geon: Ranked 7th, 377.04%
Dark Acceleron: Ranked 21st, 398.51%
Dark Radion: Ranked 11th, 404.11%
Dark Gravitron: Ranked 15th, 424.52%
Dark Y Boson: Ranked 13th, 368.04%
Dark X Boson: Ranked 13th, 412.33%
Anti Geon: Ranked 19th, 483.65%
Anti Acceleron: Ranked 11th, 651.61%
Anti Radion: Ranked 24th, 456.07%
Anti Gravitron: Ranked 3rd, 1466.27%
Anti Y Boson: Ranked 20th, 385.10%
Anti X Boson: Ranked 17th, 612.94%

Credit to TalonBX, Naotrome, FeelTouch, Hoagieland, and countless others players in those top 10 leaderboards. The love and time I've spent grinding this game wouldn't be done without so many players and high scores to look up to, both as inspiration and goals to surpass.
Videos And Conclusion [SPOILERS]
If you wish to see what each level looks like, I have videos completing each level without dying.
Do note that you may not see every pattern listed here.
These videos are also recorded on the mobile version of the game, hence the loading screens and pause button. The PC version does not have these included.

SMAC No Deaths

DERC No Deaths

ASPA No Deaths

I hope this guide helps you in some way, shape, or form.
I'm pretty sure I got most of, if not every important pattern out of the way, although I could have missed a few.
If I did, I'll do my best to update the guide.
2 Comments
Hello how are you doing 12 Nov, 2023 @ 3:28pm 
saw ur name on the leaderboard and thought it sounded familiar and then i remembered you were in one of my tf2 matches yesterday
PacePicante 29 Jun, 2022 @ 10:17pm 
Bless up