Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fuzzle's Secret Societies: Brigand Court
   
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29 apr, 2022 @ 14:56
31 okt, 2024 @ 17:43
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Fuzzle's Secret Societies: Brigand Court

I 2 samlingar av Fuzzle
Fuzzle's Secret Societies
9 artiklar
Fuzzle's Mod Collection
54 artiklar
Beskrivning
Ahoy, mateys! Join forces with fierce brigands and plunder the seven seas with a new Secret Society: the Brigand Court!

Promotions
1. Seaman
Unlocked by destroying a Barbarian Camp. You may purchase one Phantom Flagship unit. +1 Trade Route capacity each time your Phantom Flagship gains a promotion.

2. Bosun
Unlocked in Medieval Era. Unlocks the Outlaw Cove, a powerful replacement for the Lighthouse.

3. First Mate
Unlocked in Industrial Era. Your naval units gain the ability to perform coastal raids. All units pillaging improvements and districts earn double the yields.

4. Captain
Unlocked in Atomic Era. Reveals the Treasure Trove resource, which can be harvested by your units for a huge amount of Gold.

Phantom Flagship
Naval unit unique to the Brigand Court.
Combat Strength is increased when Lighthouse, Shipyard, and Seaport buildings are first constructed.

Outlaw Cove
Unique to the Brigand Court.
+25% combat experience for all naval units trained in this city.
+1 Food on all Coast tiles for this city.
+2 Gold per era since built or last repaired.
+2 Housing if this city is adjacent to coast.
+1 Trade Route capacity, if this city does not yet have a Market building.

Treasure Trove
A resource unique to the Brigand Court.
Provides no inherent yields, but can be harvested for a large amount of Gold.

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

Pairs well with my other mods:
Secret Societies: Knights of Solomon
Secret Societies: Starborne Emissaries
Secret Societies: Harmonists
Secret Societies: Hermetic Order Rework
Keep Unique Buildings
Reveal Secret Society Promotions
Faster Secret Society Discovery


Special thanks to JNR for further enhancing my custom unit naming code!

Supported Languages:
English, Portuguese (thanks to TheColdHands), German (thanks to LoveDragon) Japanese (thanks to caffelattefox and Phantagonist), Chinese (thanks to Bochi and Phantagonist), Russian (thanks to TomatoSkin), French (thanks to aubmelvin)
If you'd like to help translate this mod into another language, I would gladly incorporate your translation into this mod! Message me if you're interested!


[ko-fi.com]
Populära diskussioner Visa alla (3)
14
12 feb @ 11:49
KLISTRAD: Bug Reports
Fuzzle
8
9 maj, 2024 @ 6:49
KLISTRAD: Balance Discussion
Fuzzle
0
9 maj, 2024 @ 6:56
could we have a second mod page for the old +1 trade per barb camp Brigand Court
Dread Rider Juno
102 kommentarer
honi_canable 24 mar @ 9:17 
For those having localization issues:
Simple syntax error, replace the semicolon with a comma in line 65 of the Buccaneers_Society_Loc.sql file.
NovaPolaris 12 feb @ 11:50 
The Blackbeard's short fuse promotion for the phantom flagship that gives it the ability to capture units isn't working. Unless there's a method to use it that I'm not seeing.
Atmosphere 16 jan @ 10:32 
Also the Chinese translation is not working.
kuzunoha93 25 nov, 2024 @ 9:58 
It seems that the Japanese translation is not functioning properly.
Aquizar 16 aug, 2024 @ 6:05 
Hi, does the flagship cannon meant to fire upwards like mortar in their animation?
Dread Rider Juno 9 maj, 2024 @ 6:42 
could we have access to the old Brigand Court! of +1 trade routes per barb camp, i understand it a bit busted but so is may things in this game, mods included. i think madders should be allowed to decide on with which version they want

Also update the photo in the mod screen to show the new version of the ability, ok thanks
mh9 8 maj, 2024 @ 0:40 
What kind of unit do you need to harvest a treasure trove? I've tried both a military unit and a builder
Fuzzle  [skapare] 29 feb, 2024 @ 17:02 
Yeah I expect it's fine, but I've run it past a few folks more knowledgeable than me anyway.
Cutha 29 feb, 2024 @ 17:01 
Ahh, I should have caught that it was in the UI. I don't think it matters then, from what little I know at least. Thanks. My son is planning to plunder the world using this SS :)
Fuzzle  [skapare] 29 feb, 2024 @ 16:51 
The one you suggested is not available in the UI context where the random function is used unfortunately.