Total War: WARHAMMER III

Total War: WARHAMMER III

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Official Radious Total War Submod - 3 Skill Points Per Level
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11.563 MB
2 May, 2022 @ 1:09pm
19 Jun @ 4:11am
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Official Radious Total War Submod - 3 Skill Points Per Level

Description
Radious Total War Submod - 3 Skill Points Per Level

Returning from our Warhammer II catalogue, the 3 Skill Points Per Level Submod does pretty much what it says on the tin, and much more! On top of increasing the amount of skill points gained, it also adds custom skills to sink those points into, as well as increasing the level cap to 80 (Lords) and 60 (Heroes) and making it slightly slower to level up (by roughly 40% experience points per level).



Graphics below are links, feel free to click on them!

[discord.gg]

This is short overview of what to expect and what will you get if you subscribe our mods!

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Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.

Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, spells, magic, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions.



Our work got into hands of many players, so all who previously played anything from Radious collection know exactly what to expect. Rebalanced, reworked, polished and enhanced original game based on same setting with tons of highest quality custom made units and further additions and content. To offer more variety and options how to play your favourite TW games.



Mod Details - IMPORTANT: Please read everything here carefully

Mod requires you to also have - Radious Total War Mod - Part 1 and Radious Total War Mod - Part 2
  • Mod now has exactly 400 custom units - Factions Covered - All WH1 + WH2 + Kislev, Cathay and Ogre Kingdoms. Khorne is next in line!
  • Supports all DLCs and latest Patch.
  • Saved game compatible
  • This mod will enhance difficulty, especially on higher difficulties
  • Radious Warhammer Total Units Gallery[drive.google.com]

Resources and Social Media


Special Thanks

- All those who helped us and contributed with their own work can be found HERE

If you enjoy what we do, and want to support us in our endeavours, please consider supporting us via options below. Every little helps to keep us motivated and in better control of our personal lives, which can sometimes get in the way of modding despite our best efforts to stay on track.

All our mods are free, always been and always will be. Thank you.


[www.patreon.com]
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92 Comments
RequiredWolf 22 hours ago 
Pretty sure this needs a patch. Corrupts mod pack
Axneth Ironswift 16 May @ 9:59pm 
Out of curiousity, does this work at all solo? Been experimenting with several playlists, and I do like the Legends system.
DxGGG | Megalomancer 16 May @ 4:28am 
hey! would it be okay if I made compatibility patches for this mod and some other mods that add heroes/legendary lords? It'd be as simple as adding the trees from here to those mods, since the trees look identical between characters as long as you keep mages and non-mages separate, right?

Specifically I was wanting to add these to Legendary Heroes (the one that already has a Radious submod), and to Random Legendary Heroes (neat mod I found last night, I was thinking about trying to make a full Radious compatibility mod for it.)

I still have to actually fully look into modding this game but from what I've been able to find so far, making patches is a lot easier than making things from scratch, so it seems like it'd be a fun and helpful way to practice, y'know?
Warrior1 31 Mar @ 2:37am 
me and my buddy tried to use this mod in a co-op campaign and it says incompatible versions but works fine in single player.
Synthetic Man  [author] 10 Mar @ 7:40am 
If you have not enough skill points, then it is a mod conflict
Synthetic Man  [author] 10 Mar @ 7:40am 
You can put more skill points into a skill than the UI suggests, the max number/ max effect is in the description of each skill.
CRoWZI 9 Mar @ 3:51pm 
It says available after spending 40 skill points in previous group but there isn't 40 skill points of slots to be spent there is only 19
CRoWZI 9 Mar @ 3:50pm 
Was there ever an answer to "the legend grows" not being available
Atheist Messiah 8 Feb @ 12:39pm 
its not working for me lately, what might i be doing wrong, been using this mod for years.
Synthetic Man  [author] 20 Jan @ 3:03am 
I'll have a look, Elspeth should have max level 80, but it could also potentially be a mod conflict