XCOM 2
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[WOTC] Warframe Arsenal Ghost Templates
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119.586 MB
9 May, 2022 @ 10:42am
18 Aug, 2024 @ 6:17am
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[WOTC] Warframe Arsenal Ghost Templates

In 2 collections by Max
[X2 WOTC] Max's Weapon Collection
23 items
[X2 WOTC] The Warframe Collection
15 items
Description
DARVO'S SHOP, STRATA RELAY, ORIGIN SYSTEM
"I'd love to sell you some discounted firearms, Tenno, but unfortunately, my latest shipment vanished without a trace during a void jump. Can't even find it on radar. That's the last time i let Clem punch in the coordinates. All i can hope is that the shipment doesn't end up in the wrong hands, eh?"

MEANWHILE...

ROSWELL, NEW MEXICO, UNITED STATES
"Commander, we recovered the UFO that crash landed near the Avenger. It wasn't what we were expecting; we aren't sure who made this thing, but it wasn't ADVENT. The only lettering we could find was in an alphabet we don't recognize; as for what was inside, well - you're gonna wanna see this..."



35 ghost template weapons of all shapes and sizes, all of which come with their original SFX and most of them are tintable. Some weapons come with their own VFX, as well.

A "template" refers to how the game's items are set-up in the code, they're called Templates internally.

A "ghost template" is a weapon that technically exists, but isn't selectable in the arsenal. It's a re-skin meant to be applied to other weapons using external mods, such as these:

If you use XSkin, the "Owned" filter needs to be turned off to see the weapons in the re-skin menu, since the player doesn't count as actually "owning" these. If doing cross-category skinning, you'll also want the "Category" filter off.

The categories i've assigned the weapons don't actually matter much, especially with Primaries. Most of them are two-handed long guns that can be given skins cross-category without much issue. Skin a Sniper into a Shotgun or a Cannon into a Vektor Rifle, it "just works". If you see a weapon and want it in another category, just assign it to a weapon inside that category, 90% chance it'll work just fine.

As this is a cooked mod, you can't access the .UPKs with the XCOM SDK. However, you can freely access this mod's project files on my Google Drive. [drive.google.com]


WEAPON LIST:
Pistol
  • Vaykor Marelok (SteelMare)
  • Twin Rogga (GrnRog)
  • Kuva Seer (GrnSeer)
  • Tenet Detron (CrpDet)
  • Redeemer Prime (OroGunblade)
  • Regulators Prime (OroReg)

Rifle
  • Kuva Karak (GrnKar)
  • Dera Vandal (CrpDera)
  • Acceltra (TnoAccel)
  • Baza Prime (OroBaza)
  • Tiberon Prime (OroTib)

Shotgun
  • Kuva Drakgoon (GrnDrak)
  • Hek (GrnQuad)
  • Sobek (GrnDBS)
  • Tenet Arca Plasmor (CrpPlas)
  • Astilla Prime (OroGlass)
  • Corinth Prime (OroPump)
  • Tigris Prime (OroDBS)

Cannon
  • Gorgon (GrnLMG)
  • Kuva Grattler (GrnGrat)
  • Kuva Kohm (GrnKohm) (this *is* a shotgun, but i wanted to even out the categories, and the kohm easily fits as a cannon)
  • Supra (CrpLMG)
  • Soma Prime (OroLMG)

Sniper Rifle
  • Kuva Chakkurr (GrnChak)
  • Vulkar (GrnVulk)
  • Opticor (CrpBFG)
  • Komorex (SenKomo)
  • Rubico Prime (OroRubi)

Sword
  • Machete Wraith (GrnChete)
  • Kuva Shildeg (GrnShil)
  • Prova Vandal (CrpStun)
  • Hate (StlkHate)
  • Nikana Prime (OroNikana)
  • Galatine Prime (OroGal)

Shield
  • Elite Lancer Shield (GrnShield, GrnShieldP, GrnShieldS) (comes with 3 color variations, one that's controlled with Weapon tint, one with Primary soldier tint, and one with Secondary soldier tint)

The names in parenthesis represent that weapon's internal template name, which'll be relevant to you if working with config files that require use of the weapons' template names.


REQUIREMENTS / SUGGESTIONS:

KNOWN ISSUES:
  • The guns don't perfectly fit the XCOM animations, so expect varying degrees of mis-matched hand placements on the guns.

  • Some weapons may have noticeable pixelation if you look at them close enough, and that's not because of texture size - this is a problem carried over from Warframe due to how their textures are set up, particularly their tint maps.

  • Whatever else i might've missed in the making of this mod (this many weapons is way too ♥♥♥♥♥♥♥ many for me to manage at once lol)

CREDITS:
  • Warframe Model Rips Discord - This pack wouldn't exist if it wasn't for their efforts. Find them here. [discord.com]

  • Taikelenn - Creator of https://kasumata.ee/ which hosts a complete index of Warframe's sound files - this pack wouldn't exist without their efforts also.

  • Musashi - Creator of the Cannon Animation Redux mod, which i've taken the Unit Pawn Animation Sets from to use with the Kuva Grattler (but it doesn't work lol)

  • Iridar - Creator of the 3-shot semi-auto firing animation used for some of the weapons here.

  • Digital Extremes - Creators of Warframe and all of the assets used in this pack.

All copyrighted content belongs to their respective author(s) / owner(s), all rights are reserved for them.
18 Comments
Shinodu 16 Jan @ 11:40pm 
Found this mod not too long ago, and it's great using the Warframe ghost templates. Only gripe is that I can't seem to find the Nikana Prime anywhere. Am I missing something?
dabestgrimmreaper 20 Oct, 2024 @ 12:58am 
Also, no kuva nukor? basically would be the same as a low pistol but would ramp damage per consecutive shot on the same target..
dabestgrimmreaper 20 Oct, 2024 @ 12:56am 
Only thing that would go crazy here is pulling in the damn triple multishot stahlta that aoe explodes with a railgun charge time; ie. if you haven't used it on WF then do, it's broken as hell if you find a good riven for it. Basically here it would be the same as porting in a 3-6(it fires several ammo to charge but hits harder and a proper riven+cards gets it to 80 ammo) shot rocket launcher with pinpoint accuracy every shot(unless you got the badass riven i have and paired it with the negative acc for additional 150% dmg card, you know exactly which one..(i 2 shot eidolons with it with 2-3 round hitting off the multishot if you need perspective on the damage this does, so basically it's bout 20-30 dmg before crit if you ported it to similar since im going off late game hp pool of the sectopod mechanical walkers in here would be equivalent level of a raid type boss))
General Tennobi 11 Jul, 2024 @ 10:56am 
is this mod out of date? I cant find these weapons anywhere
BeerMe-Matt 27 Apr, 2024 @ 2:32pm 
how do i get these wepons?
vinistrifezza 22 Jan, 2024 @ 9:00am 
where is nikana? i see in the mod files, but i dont find nikana prime :(
Trick 13 Dec, 2023 @ 2:35pm 
Not sure why, I can't seem to find Nikana Prime, I see the rest tho (Hate, Galatine Prime, Kuva Shildeg, etc.) am I missing something here? hm... 苦しい!
henrykhaung 4 Jul, 2023 @ 12:28am 
Can you also do doom 2016 and eternal weapons ?
Volf 11 Sep, 2022 @ 10:45am 
@Almega The mod is Idle Suppression
Jedi G 14 May, 2022 @ 6:07pm 
"Come to my sale, come to my sale, gotta dump this merch or I go to jail."