Starbound

Starbound

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Protogen Race Patch for Frackin' Universe [UNOFFICIAL]
   
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14 May, 2022 @ 12:11pm
4 Nov, 2023 @ 3:30pm
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Protogen Race Patch for Frackin' Universe [UNOFFICIAL]

Description
Integrates Bun/Shotshell156's "Protogen Race Mod" with Frackin' Universe's stats system. Requires both mods to play.

THIS MOD IS NOT OFFICIALLY SANCTIONED BY FRACKIN' UNIVERSE OR PROTOGEN RACE MOD.
It is not officially supported, so please do not trouble them if there are issues.
See bottom of page / sidebar for attributions, contact, additional information, etc.

This was mostly designed on a whim as a personal project, so it's going to show that. I have tested compatibility, and everything seems to work fine - but I can virtually guarantee the stats are not balanced.

There may be frequent refinements as feedback is received. Most 'updates' you may find are going to be related to tweaking text, I'm a bit of a perfectionist and it's trial and error for some. Always defer to in-game stats for the most up-to-date values.

What does this patch do?
Gives your character unique stats, really letting them shine with Frackin' Universe! Check out some of the details:

As of v3.1.1:


Diet: Their digestive systems are highly functional, being a mix of augments and biological materials. Meat (even raw) and plants are on the menu - and the full feeling lasts longer!

Summary of Perks/Resistances
Being built to explore, they possess decent natural strength, armour, and health. Combined with their innate energy reserves and efficient use thereof, it makes them highly survivable if able to keep enemies at distance or in ambush.

They recover quickly from exhaustion, aided by their cybernetic components. They move easily with these enhancements, taking less fall damage and remaining stable on most surfaces. They are deceptively light on their feet; the weight their cybernetics grant enables them to hold their ground.

They have small buffs to mobility as well, being able to offload the worst aspects of movement to highly capable processors and unfatiguable machinery. Given their nature, they integrate technology with ease, enjoying additional perks from common mobility techs.

With advanced co-processors helping modulate neuroactivity, they are not taken by insanity, though Protogen still understand fear and worry from what lies beyond the pale. It is still possible to take damage, but no ambient environment will chip away at your sanity without sanction.

The environment challenges them less, however they are not wholly immune due to the tight integration of the biological components; moderate temperature swings are taken in stride, and they can survive without air for longer than most biological creatures. They will die, though, if deprived or forced to survive in extreme environments without exterior protection.

A perk of their integrated systems comes as poison immunity - while it might otherwise damage healthy cells, their machinery filters blood and repairs them without issue, making them immune.

Summary of Weaknesses
The duality of their constitution does however mean some problems!

Radiation is very bad for a Protogen; it easily fries relays and flesh alike. Being a mixture of biological and cybernetic parts, shielding is nigh impossible, rendering both vulnerable. Be it from a barrel or the cosmic background, it is better avoided without strong protection. Cosmic radiation is just spicy rads, so beware!

Electricity is similarly a poor mix for Protogen. Both of these hazards attack each side of a Protogen, making them particularly dangerous as neither biological or cybernetic systems are able to compensate sufficiently when both are under assault.

Otherwise, they maintain no special weakness or strengths over other species; the many hazards you may encounter out in the universe are no more likely to spare them, be it dunking in pools of acid or triggering a nest of bees. But safety is a poor guarantor of adventure, and a Protogen loathes boredom among all else!

Summary Regarding Weapons Stats

Protogen integrate easily with advanced technologies, giving them bonuses with several. Additionally, with faster reactions and advanced computational elements ready to help, they target easily and effectively for great accuracy.

They gain bonuses with the following weapon types:
  • Protogen: They made it, didn't they? Higher damage. (Note: As weapons are in active development, some may not be added to this category yet. I'll try to keep up)
  • Energy: Higher energy pool and greater punch when fired
  • Magnorb: Technology is a Protogen's best friend, and they enjoy significant bonuses in damage output and defense, integrating them easily.
  • Precursor: The Protogen know not who built them, but they find themselves strangely familiar with these weapons, as if part of a deleted memory.



Gameplay Tips
  • Radiation burns. Quite badly. Elder Stone inflicts Rad 3 if you step on it, so be aware.
  • It can take a while to earn weapons the Protogen get bonuses on, but you should still spawn with a trusty Protogen sword!
  • FU's stats stack when items meet multiple categories. You can get some serious damage with this!
  • If you want to see what categories a weapon belongs to, probably the easiest way is to look at the FU source code. It's pretty readable.
  • Need madness? Using Eldritch decor like paintings can help; further, it is possible to temporarily disable racial stats via your ship computer. Be wary! That means *all* of them!

Required Mods / Compatibility

Frackin' Universe by Sayter
- Note: While for the time being it *should* work with Frackin' Races if somehow you insist on an old version, but that mod is deprecated and unnecessary now. You're best to update Frackin' Universe and uninstall it since the FU-with-FR-integrated version is what I tested with.

Protogen Race Mod by Bun/Shotshell156
- Note: If you get log crashes regarding redundant tags or bad JSON loads of Protogen Race Mod content, it's probably my mod doing it - I patched some weapons as they were lacking the tag at the time. In theory, this shouldn't trigger problems, but just a heads-up.

INCOMPATIBLE
A good rule of thumb: If the mod claims to adjust stats for the protogen, it stands a decent chance of breaking mine as any mutual points of contact are going to be mutually exclusive.
- [FREX] I'll Frack Your Races Expansion (Maintained) (Workshop ID: 1608905076) :: This overwrites the stats provided in my mod. They add their own, so you'll have to choose.

Contact Info

PLEASE DO LEAVE FEEDBACK ON STATS!
I would do well to have opinions other than my own inform the character of 'balancing' for this.

Probably the best way to get in touch if you find something buggy/lacking regarding this addon is a ping on the ProtogenBound Discord[discord.gg]
@CanadianVice

Please note, I'm not a dedicated mod author. I mostly did this on a whim, so don't set your expectations too high. I'll try and address things, but it's... not a priority. I'm mostly listing this publicly as some in the community requested as much.

(And yes, I know the logo sucks. I'm not a graphic designer.)
Popular Discussions View All (2)
4
17 Mar, 2024 @ 1:59pm
Suggestions (Particularly for Balance)
CanadianVice
0
2 Jul @ 1:47pm
Known Incompatible Mods
CanadianVice
21 Comments
CanadianVice  [author] 2 Jul @ 1:46pm 
@kylemendis10 - While I haven't had much time to work on it, as I understand it should still work just fine. I was playing starbound just recently with it enabled and nothing seems... obviously broken, anyhow. Did you notice an issue, or just curious?
kylemendis10 2 Jul @ 1:18am 
Is this mod still functional in 2025 :D
CanadianVice  [author] 7 Nov, 2024 @ 5:16pm 
Root Cause : Mod Conflict, [FREX] I'll Frack Your Races Expansion (Maintained)
Issue: Mod overwrites stats for its own purposes, ergo, mutually exclusive.

Added to list of known incompatible mods in Steam listing description.
CanadianVice  [author] 7 Nov, 2024 @ 3:35pm 
@Just Wyvern : So, I did just load in, and insofar as I can tell with a cursory examination, This mod is still seemingly functional, I can mouse over known weapon categories for instance and the buffs do apply; same goes for the base stats. If you contact me on discord via the Contact there or accept the friend request, perhaps I can get more detail on what's not working? I will confess I have a very busy existence now, but if I can take a look I'm willing to.
CanadianVice  [author] 7 Nov, 2024 @ 3:26pm 
I can double check that... I was under the impression it was still working.
Just Wyvern 2 Nov, 2024 @ 2:01am 
Is this mod still functional? Tried installing it with FU and in character creation the stats haven't changed.
CanadianVice  [author] 23 Oct, 2023 @ 8:03am 
@Mechanos : Sorry for the late reply, I was under the impression comments were supposed to ping me...

Anyway, I've had a mind to do it for a while, ik there's a spreadsheet sayter uses specifically to score buffs/debuffs - gotta find that again.

One thing I'm probably not going to tweak is removing the tile-interaction buffs, since I f****ing hate slip n' slide. Anyway, when I get the time I'll revisit this - just been busy.
Mechanos 25 Aug, 2023 @ 4:16pm 
Heya. Any chance you'd be interested in making an FU balanced version? Default FU stats for Protogen are pretty bad/boring - https://frackinuniverse.miraheze.org/wiki/Protogen , and don't include new character descriptions. I was interested in your mod to fix that, for an FU tailored modpack. However, I soon realized.. you really changed the Protogen lol. Immunities and damage buffs all over. By far stronger than every other FU supported race.

Totally my bad for adding this mod without reading it's description better. But if you compare to any of the races here - https://frackinuniverse.miraheze.org/wiki/Races - you might understand my surprise. For now, I'm removing this mod, but it would be really cool if someone released a protogen description fix, or even better, if you considered a version of this mod that was balanced in the same way that other races are with FU, but still allowed the Protogen to be more interesting. Just a thought. Thanks either way.
Kirbyfreak 7 Nov, 2022 @ 6:08pm 
Literally a lifesaver sheesh
CanadianVice  [author] 7 Nov, 2022 @ 3:46pm 
@KirbyFreak It may be a while before Steam's automod gets through with it and it shows publicly, but this should be a Workshop-packaged version of the FR-standalone version of this patch. See here for details. It may not be available publicly yet.