Avorion

Avorion

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[Vanilla] Better Scaled Systems v1.1.1 [v2.5.*]
   
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14 May, 2022 @ 4:40pm
19 Jun, 2024 @ 10:36am
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[Vanilla] Better Scaled Systems v1.1.1 [v2.5.*]

Description
Better Scaled Systems
Better Scaled Systems is a mod that modifies the base ship systems in the game! Instead of having to rely on shoddy amounts of turret slots, shields or a numerous other stats while using Legendary-grade gear. In this mod, those stats are scaled much better to the appropriate grades! Instead of having upward of 100 turret slots, you can look forward to having upward of ~500! Be warned! Having more slots requires more power, A LOT more power!

WARNING
This mod modifies most vanilla subsystems available in the game, except from Blackmarket and presently Into the Rift DLCs.
If you intend to play with this mod, and mods that change what is found in the contents list below, then you WILL experience conflicts! Please be aware of what you want to use before proceeding, to save on mod conflicts!


Contents
This is what you can expect within this mod:
  • Military Turrets*¹
  • Civilian Turrets*¹
  • Auto-Turrets
  • Arbitrary Turrets*¹
  • Batteries
  • Cargo Extensions
  • Internal Defence Weapons
  • Generators
  • Energy-to-Shield Converters
  • Engine Boosters
  • Hyperspace Boosters
  • Tractor Beams
  • Mining Subsystems
  • Radar Boosters
  • Shield Ionizers
  • Scanner Boosters
  • Shield Boosters*²
  • Shield Impenetrators
  • Trading Subsystems
  • Transporters
  • Hull Polarizers
  • Object Detectors
  • All XSTN-K Artifacts*³
  • Stabilised Mainframe Wiring
*¹ - All turret systems are buffed to yield more slots, the better the grade at the cost of more energy requirement
*² - The static shield boost is buffed, however the Emergency regeneration has been nerfed from 35% to 20% as a result. You will have to employ a more strategic aspect to combat
*³ - There has been minor changes to most of the artifacts, XSTN-K I however, has been given a huge overhaul, now being a Lite version of XSTN-K V. In update v1.0, XSTN-K II, III and IV will all scale to subsystem slots!

All the listed systems have been modified and will have text at the very bottom to indicate that it is so.

Information Tables
In this table, you may find all the information you need regarding the scaling of turret slots in XSTN-K II, III and IV.
Slots
Arbitrary Turret
Military Turret
Civil Turret
1 - 6 Subsystem Slots
- Arbitrary Turrets +10
- Auto Turrets +8
- Armed Turrets +12
- Auto Turrets +8
- Unarmed Turrets +12
- Auto Turrets +8
7 Subsystem Slots
- Arbitrary Turrets +20
- Auto Turrets +16
- Armed Turrets +24
- Auto Turrets +16
- Unarmed Turrets +24
- Auto Turrets +16
8 Subsystem Slots
- Arbitrary Turrets +30
- Auto Turrets +24
- Armed Turrets +36
- Auto Turrets +24
- Unarmed Turrets +36
- Auto Turrets +24
9 Subsystem Slots
- Arbitrary Turrets +40
- Auto Turrets +32
- Armed Turrets +48
- Auto Turrets +32
- Unarmed Turrets +48
- Auto Turrets +32
10 Subsystem Slots
- Arbitrary Turrets +50
- Auto Turrets +40
- Armed Turrets +60
- Auto Turrets +40
- Unarmed Turrets +60
- Auto Turrets +40
11 Subsystem Slots
- Arbitrary Turrets +60
- Auto Turrets +48
- Armed Turrets +72
- Auto Turrets +48
- Unarmed Turrets +72
- Auto Turrets +48
12 Subsystem Slots
- Arbitrary Turrets +70
- Auto Turrets +56
- Armed Turrets +84
- Auto Turrets +56
- Unarmed Turrets +84
- Auto Turrets +56
13 Subsystem Slots
- Arbitrary Turrets +80
- Auto Turrets +64
- Armed Turrets +96
- Auto Turrets +64
- Unarmed Turrets +96
- Auto Turrets +64
14 Subsystem Slots
- Arbitrary Turrets +90
- Auto Turrets +72
- Armed Turrets +108
- Auto Turrets +72
- Unarmed Turrets +108
- Auto Turrets +72
15 Subsystem Slots
- Arbitrary Turrets +100
- Auto Turrets +80
- Armed Turrets +120
- Auto Turrets +80
- Unarmed Turrets +120
- Auto Turrets +80
*20 Subsystem Slots
- Arbitrary Turrets +150
- Auto Turrets +120
- Armed Turrets +180
- Auto Turrets +120
- Unarmed Turrets +180
- Auto Turrets +120
*30 Subsystem Slots
- Arbitrary Turrets +200
- Auto Turrets +180
- Armed Turrets +240
- Auto Turrets +180
- Unarmed Turrets +240
- Auto Turrets +180
*36 Subsystem Slots
- Arbitrary Turrets +260
- Auto Turrets +228
- Armed Turrets +312
- Auto Turrets +228
- Unarmed Turrets +312
- Auto Turrets +228

Stabilised Mainframe Wiring
Rarity
Pseudo Slots*
Petty
1
Common
2
Uncommon
4
Rare
7
Exceptional
11
Exotic
15
Legendary
21
* - Just in case you're confused, they're NOT adding actual slots. They're all a measurement to scale, based on Processing Power. Presently it's impossible to add more than 15 system slots, as it is hard-coded.

Credits
Huge thanks to all those who have helped in the development of this mod!
Kxawzitan - Programming
WarStalkeR - Assisted Programming
KaneNOD - Beta Tester
Vincent Ellis - Beta Tester



Disclaimer
All the materials used in the creation of this mod have purely been from vanilla files. Furthermore, all changes there-in are restricted only to vanilla systems! If you play any other mod that relates to vanilla systems, there will be compatibility issues!
As this is my first Avorion mod, any assistance with bug reports, beta testing, and idea discussions will be greatly welcomed. Any constructive feedback will also be welcomed as I expect I will need to iron out a fair few kinks in the mod.
Popular Discussions View All (2)
3
25 Dec, 2024 @ 9:24pm
PINNED: Upcoming Updates
Kxawzìtan
2
18 May, 2022 @ 5:48pm
PINNED: Bug Reports
Kxawzìtan
67 Comments
1tt2t3/simon 5 Jun @ 10:02am 
Why is there a lack of awards for this post? Let's fix that!
Ash 13 Apr @ 4:57pm 
mainframe stabilisers seem to not work outright, not sure why or whats causing it. I could be misunderstanding how they work
TigersFangs 25 Dec, 2024 @ 9:24pm 
I only just found this mod and I VERY much like the concept. I think that it is a FABULOUS idea and think that this would be something that would be insanely helpful in vanilla. For my own play style, I might tone down the scale factor a bit as I tend to restrict myself more than I need to. ;) I am very much looking forward to playing with your mod. Thank you for developing it and keeping it relevant for so long.
John Fortnite 21 Sep, 2024 @ 1:26pm 
Slotting the mainframe stabilizers seems to have no effect on scaling the Xsotan artifacts' turret count. Is there something I'm doing wrong/missing here?
Zolokhan 18 Jul, 2024 @ 10:37am 
Any chance you could make less OP version for this ? maybe just doubles the turret count? This is for like hundreds of turret cheesefest.
Kxawzìtan  [author] 25 Jun, 2024 @ 12:56pm 
Hello Maple
I'm sorry, but what do you mean update the mod again? I already updated the mod on the 19th. What version of the mod are you running presently? You may need to resubscribe if it's still working for 2.4.x.
I401Maple 22 Jun, 2024 @ 12:29pm 
Hello, it would be great if you could update the mod again to version 2.5.X
Kxawzìtan  [author] 19 Jun, 2024 @ 10:44am 
Greetings everyone!
I apologise for the delay in updating to the latest game version, but here it is! Please let me know if the mod has any issues and I will add them to the bucket list for the next update.

- Chances are however, I may not be able to do another update for a while again.
Kxawzìtan  [author] 28 Jan, 2024 @ 7:10am 
Greetings all!
Just to let you know, I had gotten back to a busy state after the New Years. I hope you all had a wonderful festive season! As a result of my busyness, I won't be able to update the mod for a little while. However, I will see what I can do about any patches and minor updates by the end of February. Please let me know if any of the systems still require a tinker and I shall get to it then. One will be the hangar slots from one of the artifacts. In the meantime though, thanks so much for playing with my mod!
TSP 16 Dec, 2023 @ 12:55pm 
Happy holidays to you too Kxawzitan. It looks like there a beta branch up called 2.4.2 that buffed some of the behemoth subsystems you can get. Hopefully you'll feel inspired to do something with those too (They're both free DLC and their files are exposed for modders to use) come 2024. Always liked your mod, thanks!