Total War: WARHAMMER II

Total War: WARHAMMER II

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[REMAKE] Revival Glory of Phoenix Immersion Mod & Expansion
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Tags: mod, Campaign
File Size
Posted
Updated
311.608 KB
15 May, 2022 @ 4:16am
30 Jul, 2022 @ 11:58pm
11 Change Notes ( view )

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[REMAKE] Revival Glory of Phoenix Immersion Mod & Expansion

Description
TL, DR

High Elves Technology Mod. Grand and Massive.

Introduction

Glory of Phoenix is a mod that allows you to go deeper into the amazing world of Warhammer Fantasy and experience it from the perspective of the powerful High Elves race. The revival and addition of some new tech allows you to experience extremely grand campaign.

The Isle of Ulthuan, known alternatively as the Ten Kingdoms, is the ancestral home of the Elven race, and is currently inhabited by the High Elves. Warhammer Fantasy [warhammerfantasy.fandom.com]

Acknowledgement

I would like to thanks @Biniu @ωうさぎωニャω for their brilliant idea to create such wonderful mods. You might wanna check their workshop to see how it is going

@Biniu - HE Immersion original author
@ωうさぎωニャω - HE Tech mod original author

Features

* This mods added 4 more technologies apart from the original. Two more minor factions tech are added to HE journey

- Citadel of dusk
- Fortress of Dawn

" The kingdoms of Ulthuan are generally separated into the Inner Kingdoms, which have part or all of their coast on the inner sea, and the Outer Kingdoms, which face the great ocean. The Inner Kingdoms are often characterised as being introverted and dreamy, while the Outer Kingdoms are more rugged and accustomed to warfare "

- United Inner kingdoms (Eataine, Caledor, Ellyrion, Avelorn, Saphery) - Building the economy of Ulthuan.
- United Outer kingdoms (Yvresse, Cothique, Chrace, Nagarythe, Tiranoc) - Defense line of Ulthuan.

The revival patch buff Eataine , Caledor and Yvresse factions.

* New Story Line Mode

Lead your favour Kingdom and Unite Ulthuan. Support 4 Major factions: Eataine, Caledor, Avelorn & Yvresse

Compatibilites

- Compatible with
• Current SFO version.
• OvN Lost Faction
• Total 13 HE playable factions.

- Not compatible with
• Any technology mod alter the column from 24 to 35
• Old technologies mod which has same value of this one.

Any feedback is welcome. Cheers!

Enjoy!

Futures

Extended story line for other HE kingdoms
Working on some new landmarks for HE. Each race will have two more landmarks. This wouid be for another mode file since I would like to maintain this mode as a tech standalone mod



Developer notes

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Popular Discussions View All (2)
0
14 Jun, 2022 @ 7:28am
Developer note (Balancing stuff)
OoO
0
29 May, 2022 @ 2:56am
Developer note
OoO
63 Comments
NeoKorp 26 Jul, 2023 @ 8:45pm 
Mod still working so I'm not sure why you're asking for an update.
larrys1998 19 May, 2023 @ 10:21am 
will this be updated?
Macallan 16 Sep, 2022 @ 3:46am 
all good mystery. I was using the old tech mod and was unsure if I could replace with yours during the campaing. But did worked just fine :D
OoO  [author] 14 Sep, 2022 @ 7:37pm 
@123
Sorry for that part i dont get you. Could you tell me the result you have done so far
OoO  [author] 14 Sep, 2022 @ 7:35pm 
@Rare2000
Thanks for the awesome feedbacks. I would consider all in the next update. Stay turn
OoO  [author] 14 Sep, 2022 @ 7:33pm 
@MsL229
Thanks for suggestions. I do reckon that Imrik sometime declare with the beard too soon which leads to the fact that Imrik’s faction get destroyed too quickly since normally they have to deal with 2 factions on their right
RARE2000 9 Sep, 2022 @ 8:06pm 
Looks good, but needs some spellchecking, proper capitalization, and something to differentiate it from the SFO Malekith tech tree.
MsL229 4 Sep, 2022 @ 5:58am 
Perhaps make it so that there are some requirements for that technology to be available? MAybe have it start once Elven Civil War is done or smth?
MsL229 4 Sep, 2022 @ 5:57am 
Hello! Really like this mod but is there any way for AI to NOT immedietaly take Second War of Beards? It's pretty annoying to see elves declare war on dwarves the moment they learn of their existance
Macallan 31 Aug, 2022 @ 7:43am 
I already started a campaign with the other mod. If I understand correctly techs apply the bonus only right so I can deactivate the other mod and activate yours without messing my save right?