Team Fortress 2

Team Fortress 2

1,592 arvostelua
Shorelight
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Muu: Summer
Tiedostokoko
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36.614 MB
15.5.2022 klo 5.17
8.3. klo 5.53
9 muutosilmoitusta ( näytä )

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Shorelight

1 kokoelmassa, tekijä zythe_
Zythe_'s Year-Round TF2 maps
12 luomusta
Kuvaus
What says Summer fun and sunshine quite like warfare and lead filled shores!





THEME
Deserts and War-zones are a dime a dozen, but how many times have you fought on a scenic beach? Don't answer that actually.

Shorelight provides a fresh yet familiar take on TF2s aesthetic, with great care taken to ensure the colors fit, and the buildings match. Shorelight takes place on a seaside facility, with many towels and parasols placed ready to soak up the sun, and distract from the Rocket hidden inside the iconic Lighthouse!





GAMEPLAY
A wide and varied layout provides loads of gameplay opportunities for any class and any player, tons of pathways balanced sightlines and open spaces ensure everybody finds their place. Shorelight is less focused on the objective than other KotH maps, encouraging deathmatch style gameplay that still has a central objective to hook everybody together!







Zythe_ - Level Design, Artpass
KrazyZark - Models
Custard1 - Sign Textures
Yrrzy - Detailing
70 kommenttia
felnux 19.5. klo 10.09 
This is the best KOTH map I've ever played, it feels so comfortable and cozy. Doesn't have any problematic and anxiety-enducing long sniper sightlines and is pretty. It has to be added to the game period.
BerrySerious 11.4. klo 16.17 
because the map has SHORE in the name and the theme of the map is perfect for the offshore update, you should definitely consider making this part of the offshore project
SealShpeeDaSweggy 28.3. klo 13.47 
I'd recommend slapping an Offshore tag on this. This map is so overdue an official release.
zythe_  [tekijä] 8.3. klo 12.20 
RC9 Update!
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> various visual upgrades
> re-did beam-work across the entire map!
- previous support structures looked unrealistic inconsistent and noisy, the new beams follow a consistent pattern I've used in other maps, are less noisy and more robust.
> new beam textures on the blue side
> improved radial fog support
> made doorways bigger in some areas
> replaced all soundscapes on the map with soundscape proxies for more efficient entity usage
> improved indoor lighting
> raised all pickups by 16hu, so they're easier to spot and consistent with newer maps of mine
> re-aligned the sun, again.
> minor changes
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Jauntyweb 6.10.2024 klo 4.42 
Should've added this map instead of Megaton, far better design both aesthetically and gameplay wise.
Serge Ivanov 27.7.2024 klo 18.52 
Very very pretty map, makes me want to go swimming.
Alvy 6.7.2024 klo 11.07 
crossing my fingers rn
SaturationTrilogy 4.7.2024 klo 19.23 
Please assure me this will get added
zythe_  [tekijä] 1.5.2024 klo 13.51 
I'm still planning on updating this map even more, since it was one of my first projects to reach completion, there's still a few bits I'm not happy with, at this rate ill never be done with it...
Thanks to everyone who supports me and this map! Ya'll rock <3

(the submission might take a while to update until the new version is live)