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Possible problems:
- you might have another sound addon that conflicts with the one you're making
- you might have named the custom sound file differently from the sound you're replacing
- the folder paths in your main addon folder aren't named correctly/are organized incorrectly
- you might not have saved your sound file with the same file extension as the original
- the audio settings for your sound might not be set up correctly in Audacity/your audio editor
- the packaged .vpk file of your custom addon maybe wasn't placed in the "addons" folder
The fact that you created the music that you want to use shouldn't be a problem, as long it's saved as the same file type as the sound you're replacing. In the case that you're trying to make an addon that contains a separate/standalone sound that doesn't replace any of the default game sounds, or that does replace a default sound with a custom-named sound file, I can't help you with that.
I hope you find some of this info useful.
When I created the addon and uploaded it to l4d2 everything was fine, but when I tested it there was no sound. Can you tell me why? (I created the music, not the sound, maybe that's the mistake?) Thank you in advance.
People making addons that are bundled with other unwanted mods, and not letting you know about these other mods before installation is strange, if you ask me. I have in the past seen mod makers bundle files unrelated to their main addon within its .vpk file, and I have just seen it as either shameless promoting or them using their mod-making freedom to get across what they think is an important message to users, at the cost of increased addon file size.
In your case, it's good that you extracted the voice pack, as having a bunch of manually installed conflicting mods would be really inconvenient. Just taking the voice pack's .vpk file and putting it into the L4D2 "addons" folder should be fine. The extra mods that you don't want should be able to be deleted or moved wherever without problems.
Also, the Tank's music will repeat by itself when the sound ends; you don't need to loop it. If you want to make your custom sound longer than the original, I wouldn't do that, because bad sound glitches will likely happen. If you really want to loop the custom sound somehow without having it automatically repeat, I would say that you copy and paste part of it in Audacity until it reaches the same length (or a shorter one) than the original.