Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Give it a shot and let everyone know if it helps—could save some headaches!
Such issues are resolved there, not here.;)
override void EEDelete(EntityAI parent)
{
if(!GetGame().IsMultiplayer() || GetGame().IsClient() )
{
if(SEffectManager.IsEffectExist(m_exhaust2PtcFx)) SEffectManager.Stop( m_exhaust2PtcFx );
}
super.EEDelete(parent); // <--- You forget this
}
Is this mod DEAD ????