安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It's fine, it's just that there are always noticeable inconveniences in my designs, pros and cons.
It turns off quickly because it has a minimum charge, and the pump works because, due to my mistake, it did not require energy.
I'll upload a patch, give the drone a full charge and fix the pump.
In order for the drone to start charging, you need to turn it on while it is docked.
The charge indicator is a few small lamps in a vertical column, a large horizontal one is an on/off indicator.
Unfortunately, I'm unlikely to change the layout, let it remain as it is. If you really need it, you can change it in the editor.
Yes, absolutely. As you can see on this video the bot is charged and can move up and down allright and it's fully charged, but can't move left or right after the initial 30 seconds or so. Also, I would suggest adding a door from captain's quarters to the cargo and expanding it into cargo a bit, there is quite some unused space behind it that can accomodate a bunk for example for some additional roleplay aspect, as well as adding some invisible lamps on the glass to emulate light shining trough it. Thanks for a great boat.
Its charge indicator is located directly on the terminal, the lamps from red to green.
Maybe it wasn't fully charged?
Right, thanks! Added :)