RimWorld

RimWorld

667 ratings
Better ground-penetrating scanner
   
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Mod, 1.3, 1.4
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Posted
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205.346 KB
19 May, 2022 @ 4:47am
15 Jan, 2023 @ 5:39am
6 Change Notes ( view )

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Better ground-penetrating scanner

Description


See change notes.



This mod allows to tune the ground-penetrating scanner to scan for a specific resource. It is still possible to scan for random resources. To balance it out, when a specific resource is selected, scanning time is multiplied by 1.5. You can use the settings to set it from 1 (no augmentation) to 5.



When no pawn are using the scanner, it will continue to scan at a lowered efficiency (75% by default). This allows to free up pawns when playing small colonies. This behavior can also be tweaked or completely disabled. Efficiency can be set from 10% to 500%.





Code work by me, Kikohi

(CC BY-NC-SA 4.0)[creativecommons.org]



Should be compatible with everything. Safe to add in a save.

Don't want to hover above every deep drill resource to find the right one ? You can use this other mod I made:


76 Comments
xGxRxAxFx 18 Apr, 2024 @ 11:54am 
Sarg Bjornson, thank you! :steamthumbsup:
Thor 13 Apr, 2024 @ 11:24pm 
Thanks for the heads up Sarg!
Ravager Awaken 16 Mar, 2024 @ 8:28am 
Had a hell of a time finding this mod. Had to back track from a translated mod patch.
[SGC] Chemist 29 Jan, 2024 @ 10:49am 
@Reidlos I had the same issue, unsubbing and resubbing helped. In my case, Better Ground Penetrating Scanner was missing as well, and was re-downloaded after the action
Reidlos 27 Jan, 2024 @ 3:50pm 
is this now delisted? noticed this and jewerly dissapeared.
Scyobi_Empire 7 Jan, 2024 @ 1:20pm 
I also have issues with the roofing setting, maybe it has to do with overhead mountain roofing (as thats what I tried it under)
crashfly 31 Dec, 2023 @ 9:51am 
The option to allow building of the ground-penetrating scanner under a roof appears to intermittently work. Initially it did not work (did not allow the scanner to be placed), then I went and checked the setting and it suddenly began working. Odd shenanigans going on there.
The Blind One 12 Aug, 2023 @ 11:22pm 
Two optional features I'd still love to see on this thing is proximity based resource discovery where the discovery of resources starts radiating outwards from the scanner so you can find resources closer to home and a finite amount of resources that can be discovered on the map, it's weird how resources just spawn in indefinitely. That said, this is an amazing mod! Love this sooo much. Saves so much frustration.
Clarity 9 Jul, 2023 @ 6:13pm 
Hello, for anyone having an issue with the actual zone overlay not showing up on your screen, and you get a DeepResourceGrid error, the easiest way to fix this I found is to purge your Deep Resource grid, by modifying your save game file, delete all the content between <DeepResourceGrid> and </DeepResourceGrid>. Its an error in drawing the grid for the mineral, as some layers overlap. This will erase all your current mineral spots, but it will stop throwing the error.