Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
BTW it's too hard to handle with a controller.
These are my proposals to fix it in case you want (I'd love it)
1-The turning is too soft and a little direction movement may become the face in the floor too easily: this could use a secondary button to turn faster and change the joystick sensibility to make it turn very slowly.
2-The accelerator is placed at the left trigger, where it should be in right trigger according to most vehicles games.
3-The brake is absent? I would use a normal brake to nail the motorcycle, I think break should be in the left trigger.
4-Place another button for reverse, as the down button is on joystick which is being used to turn.
Some times the motorcycle steps into a ridiculous pixel and drops off with no sense, causing an inexplicable death.
This happen a lot in the first step, just above the starting pennant, the one that you have to go reverse to get speed enough to jump.