Stellaris

Stellaris

92 ratings
Better Titan Juggernaut Colossus Limits - Azrael
   
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File Size
Posted
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467.787 KB
21 May, 2022 @ 12:19am
11 Jun @ 11:03am
13 Change Notes ( view )

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Better Titan Juggernaut Colossus Limits - Azrael

In 2 collections by Agent Black
Azrael's Modpack for 3.4
19 items
Azrael's 3.12 Modset
17 items
Description
Description

A fork of FGRaptor's mod by a similar name, which i updated to 3.12. This mod makes it so that larger fleet capacities can field more titanic vessels. If you need a 3.11 version to finish a save game before going to the newest version you can get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3241735263

I like the balance FGRaptor struck between helping end a game that's already over but making sure its not over-powered.

1 Titan per 200 fleet cap
1 Colossus per 500 fleet cap
1 Juggernaut per 500 fleet cap

Save Game Compatibility
Should be fine to enable mid-run. If it doesn't look like its working give it a month.

Mod Compatibility
As this mod has to override the ship files, if another mod or patch changes anything for them, you may find values / costs or other things for ships being inconsistent.

KNOWN NOT TO WORK WITH NSC. we touch all of the same files. If there is enough interest i may reach out to the author and try to colab on a cross-compatibility patch

Files overwritten:
common\ship_sizes\00_ship_sizes.txt
common\ship_sizes\01_colossi.txt
common\ship_sizes\18_juggernauts.txt
common\country_limits\ownership_limits\00_ownership_limits.txt
common\country_limits\ship_of_size_limits\00_ship_of_size_limits.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.
26 Comments
Marinekingprime8 4 Jun @ 1:55pm 
so why doesnt this modork with NSC? what would have to change for it to work with it?
Burch 8 May @ 9:18pm 
Thank you for your mod. I have a suggestion for you.
Change your supported version to the following -
supported_version="v4.0.*"
and it will keep your mod showing as up to date even if Paradox does updates.
Roland 19 Feb @ 1:24am 
This looked good. but no NSC.
Sans 23 Jul, 2024 @ 7:40pm 
I’m having trouble getting this mod to work. Does it still work or is it unusable now without altering the files heavily?
Jacken 2 Jun, 2024 @ 12:29am 
it doesnt works with 3.12.4(((
Quo 2 Jun, 2023 @ 5:11pm 
it is bugged and kept me at 20 fleet command limit 10 hour playthrough is gone
Wolverines527 12 Apr, 2023 @ 9:33pm 
this mod seems to delete construction ships for some reason i cant build any construction ships and what i had were deleted by the mod
randy 13 Mar, 2023 @ 8:38am 
Incompatible with NSC (makes it so you cannot build any of the NSC ship classes any more.
Greyhands 28 Jan, 2023 @ 3:15pm 
Tried the mod and it made the cost of corvette go up to 3000 alloys took it off went back to normal
Agent Black  [author] 29 Nov, 2022 @ 2:44pm 
i only did limited testing testing on the beta branch please let me know if anything weird comes up.