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The purpose of the Original Gangsta mod *is* to be a general passive income mod. I quote from the description: "If the account is full, interest payments are added directly to the owning Factions credits."
"Bank Station" sent the overflow into my main inventory of credits. When I later added "Bank Station Expanded", I expected this Expanded mod to behave the same way. I was rather surprised when I noticed that I wasn't getting any money from the bank for a while.
I apologise for the delay in updating to the latest game version, but here it is! Please let me know if the mod has any issues and I will add them to the bucket list for the next update.
- Chances are however, I may not be able to do another update for a while again.
I'm not entirely sure of what you mean in "sending the excess credits". The point of the mod, is to make a bank station with a credits capacity - which is what real banks do for accounts like an ISA, while introducing the interest function which only affects what's in the bank, not outside, or to send any overflow into your main inventory of credits. That then would defeat the purpose of both my mod and the OG mod. It's meant to be a banking mod, a place to store money to generate interest, not a general passive income mod - which could in instances be classified as such, but just with banks I suppose.
@Kira, no, there is presently no way to disable interest.
@Rune Trantor, I'm not too sure what the problem could be, I used the main mod as a base to work from and altered it to suit how the mod should work.
@Johny Knoxville, overflow? What do you mean? There is no overflow mechanic in this mod, or the base mod. Once the limit is reached, it cannot go any further, and if it did, it'd reach the hardcoded max integer value in the 1e18 range. And the excess credits aren't redeposited into your inventory, it'd defeat the purpose of having the bank station altogether.
Not sure if thats what they mean though.