Company of Heroes 2

Company of Heroes 2

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All Units - British Guide
By SneakEye
A generated guide with detailed stats about the All Units mod.
   
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British
Faction overview

Tech tree

Changes in commanders
HQ - Field Headquarters
Abilities
Designate Command Vehicle | 75 munitions
Designate a target vehicle as a Command Vehicle. The Command Vehicle increases accuracy and rate of fire of nearby units.
Accuracy: -50%
Cooldown: +100%
Reload time: +100%

Aura, Own team weapons and infantry within 40 radius
Accuracy: +20%
Reload time: -20%
Cooldown: -20%

Aura, Own vehicles within 30 radius
Accuracy: +30%
Reload time: -30%
Cooldown: -30%
Penetration: +15%

Transfer Orders | Free
Orders a selected squad or vehicle to withdraw from the map and return to the rear.

Upgrades
Platoon Command Post | 180 manpower and 30 fuel
The Platoon Command Post allows the player to order in various team weapons, support infantry and vehicles.
Optional units: Royal Marine Commandos, M3 Half-track and AEC Mk. III 75mm Armored Car

Tactical Operations Centre | 180 manpower and 30 fuel
The Tactical Operations Centre allows the player to order highly specialized support teams to engage specific threats on the battlefield.
Optional units: Infiltration Commandos, M5 Half-track and Valentine Mk. X Infantry Tank

Company Command Post | 160 manpower and 70 fuel
The Company Command Post allows the player to order in mobile cruiser tanks and heavy emplacements.
Optional units through Hammer or Anvil Specialization: Comet Tank or Churchill Mk. VII Infantry Tank.

Lend-Lease Act | 25 fuel and 80 munitions
Your allied factions share weapons and various units.
You can now buy weapons at the weapon racks from your allies and call-in reinforcements to the battlefield. (US forces, British forces and Soviets only)

Research Weapon Racks | 150 manpower and 15 fuel
Unlocks the Bren Mk. II LMG, Vickers K LMG and PIAT Weapon Rack.
The PIAT increases anti-vehicle firepower and the Bren and Vickers LMG's increase anti-infantry firepower.

Defensive Operations | 80 manpower and 50 munitions
Infantry Sections now have the ability to construct emplacements and repair buildings.
Emplacements can be repaired and constructed by Infantry Sections.

Stand Fast | 100 manpower and 10 fuel
British Emplacements will automatically be repaired while active.
Available on the Bofor QF 40mm, 3-inch Mortar, QF 17-Pounder AT Gun.

Vehicle Crew Repairs | 100 manpower and 10 fuel
Vehicles will be covered by a smoke barrage while repairing.
Helps keep vehicles in the action.
Infantry
Infantry Section
Equipped with Lee Enfield rifles, effective against infantry at long range. Can be upgraded with Medical Supplies, Pyrotechnics Supplies or Rifle Grenade Supplies.
Squadsize: 4 and Population: 6
Cost: 270 manpower
Reinforce Cost: 28 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1.15
De-capture rate: 1
Repair speed: 2

Vet 1, 600xp
All grenades recharge time: -25%

Vet 2, 1200xp
Received accuracy: -20%

Vet 3, 2400xp
Accuracy: +30%
Cooldown: -20%

Abilities
(Passive) Cover Combat Bonus
The squad is more accurate when firing from cover.
Accuracy: +10%

Building Repair | Free
Infantry Sections can repair any damaged structure, or bridge.

Coordinated Fire | 45 munitions
Orders all available 25-pounder howitzers in the British Army HQ to take aim and fire on the designated target.

Distribute Medical Supplies | Free | 30s
Infantry section will heal themselves and any injured troops nearby, if they are out of combat.

Gammon Bomb | 75 munitions
Gammon Bombs, pouches tightly packed with high-explosive, have a very large blast radius capable of immobilizing tanks temporarily.
AOE radius: 5m
Damage: 340
Penetration: 1000
Trigger temporary immobility critical

Smoke Screen Grenade | 15 munitions
Fires a rifle grenade smoke round that creates a line of smoke in the targeted direction. Any vehicles hit by the grenade will be temporarily blinded and slowed.

Throw No. 36M 'Mills Bomb' | 25 munitions
Standard issue No. 36M Grenade often referred to as the 'Mills Bomb' can kill or injure infantry in a radius.
AOE radius: 4m
Damage: 80
Penetration: 25

Upgrades
Rifle Grenade Supplies | 40 munitions
Unlocks 'Smoke Screen Grenade'

Medical Supplies | 40 munitions
Unlocks 'Distribute Medical Supplies'

Pyrotechnics Supplies | 40 munitions
Unlocks 'Coordinated Fire'
Sight range: +7

Structures
Radar | 210 manpower and 50 fuel
Munitions Cache | 250 manpower
Fuel Cache | 250 manpower

Defenses
Trench, Sandbags, Forward Assembly, 3-Inch Mortar Emplacement, Bofors QF 40mm Emplacement, 'Land Mattress' Emplacement, QF 25-Pounder Howitzer, QF 17-Pounder AT Gun, QF 17-Pounder AT Gun Emplacement

Royal Engineers
Equipped with Sten SMGs, but has limited combat capability. Can be upgraded with a Flamethrower, Minesweeper and Heavy Equipment.
Squadsize: 4 and Population: 5
Cost: 210 manpower
Reinforce Cost: 26 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1.15
De-capture rate: 1
Repair speed: 1.6

Vet 1, 400xp
Unlocks '(Passive) Cover Combat Bonus'

Vet 2, 800xp
Repair speed: +0.5
Accuracy: +10%
Construction rate: +25%

Vet 3, 1600xp
Received accuracy: -30%
Squad cost manpower: -11.5%

Abilities
Destroy Cover | Free
The Sappers plant a small timed demo charge at the target location, which can destroy cover, fences and other weak objects.

Forward Observation Post | 250 manpower and 30 fuel
Designate an occupied ambient building or Forward Assembly as a Forward Observation Post. These positions can direct special air and artillery strike abilities

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Throw HEAT Grenade | 25 munitions
The squad will throw a grenade at target vehicle.
Damage: 100
Penetration: 100
Trigger engine damage critical

(Passive) Cover Combat Bonus | Vet 1
The squad is more accurate when firing from cover.
Accuracy: +10%

Upgrades
M2 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Minesweeper | 30 munitions
Mine detection radius: +25

Heavy Engineers | 60 munitions
Armor: +0.25
Construction rate: +60%
Repair speed: +0.525

Structures
Radar | 210 manpower and 50 fuel
Munitions Cache | 250 manpower
Fuel Cache | 250 manpower

Defenses
Forward Assembly | 200 manpower
Bunker | 150 manpower and 60 munitions
Wooden Bunker | 70 manpower
Watchtower | 150 manpower
Slit Trench | Free
3-Inch Mortar Emplacement | 400 manpower
Bofors QF 40mm Emplacement | 280 manpower and 30 fuel
'Land Mattress' Emplacement | 380 manpower and 40 fuel
QF 25-Pounder Howitzer | 400 manpower and 50 fuel
QF 17-Pounder AT Gun | 600 manpower
QF 17-Pounder AT Gun Emplacement | 400 manpower and 75 fuel
Other: Sandbags, Razor Wire, Tank Trap, Modified M6 Mines, Road Blocks

Royal Engineer Demolition Team
Equipped with Sten SMGs, but has limited combat capability. Can be upgraded with Flamethrowers.
Squadsize: 4 and Population: 5
Cost: 210 manpower
Reinforce Cost: 26 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1.15
De-capture rate: 1
Repair speed: 1.6

Vet 1, 400xp
Unlocks '(Passive) Cover Combat Bonus'

Vet 2, 800xp
Repair speed: +0.5
Accuracy: +20%
Construction rate: +30%

Vet 3, 1600xp
Received accuracy: -30%
Squad cost manpower: -11.5%

Abilities
Coordinated Fire | 45 munitions
Orders all available 25-pounder howitzers in the British Army HQ to take aim and fire on the designated target.

Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Light Gammon Bomb | 35 munitions
A Gammon Bomb packed with less explosives, but still possessing reliable damage and blast radius.
AOE radius: 5m
Damage: 100
Penetration: 25

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

(Passive) Cover Combat Bonus | Vet 1
The squad is more accurate when firing from cover.
Accuracy: +10%

Upgrades
2x M2 Flamethrower | 100 munitions
Improves anti-infantry capability with area-effect weapon.

Defenses
Forward Assembly, Modified M6 Mines, Mk. III Mines

Medics
Equipped with Pistols. Can be upgraded with Combat Medic Equipment.
Squadsize: 3 and Population: 4
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 340xp
'Smoke Grenade' recharge time: -25%
'Sprint' recharge time: -25%

Vet 2, 680xp
Received accuracy: -20%

Vet 3, 1360xp
Distribute Medical Supplies heal rate: +67%

Abilities
(Toggle) Distribute Medical Supplies
The Medic squad will heal themselves and nearby friendly troops, if they are out of combat.

Smoke Grenade | 15 munitions
Throw a small smoke grenade at a target location.

Sprint | 10 munitions | 8s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Upgrades
Combat Medic Equipment | 30 munitions
Unlocks 'Smoke Grenade'

Vickers Heavy Machine Gun Team
Effective against massed infantry, but must be properly positioned.
Squadsize: 4 and Population: 7
Cost: 260 manpower
Reinforce Cost: 24 manpower
Build time: 34 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks '(Passive) Garrison Bonus'

Vet 2, 960xp
Horizontal speed weapon: +30%
Penetration: +30%
Weapon suppression: +20%

Vet 3, 1920xp
Accuracy: +30%
Rate of fire: +20%

Abilities
(Passive) Garrison Bonus | Vet 1
Veteran Vickers team now have improved weapon range when inside buildings.
Sight range: +5
Weapon range: +15%
Vehicles
Universal Carrier
Transport a single infantry squad. Can be upgraded with a Vickers K HMG or WASP Flamethrower.
Population: 3
Cost: 260 manpower and 5 fuel
Build time: 25 seconds

Hit points: 240
Armor: 5.5
Rear armor: 4
Received accuracy: 15

Sight range: 35

Vet 1, 540xp
Sight range: +10

Vet 2, 1080xp
Accuracy: +30%
Burst duration: +20%

Vet 3, 2160xp
Ac/Deceleration: +25%
Max speed: +20%
Rotation speed: +20%

Abilities
(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

Suppressing Fire | 10 munitions | 30s
The Vickers gunner will fire blindly on the target, suppressing infantry in the area. The Vickers can fire on the move.
Accuracy: -20%
Burst duration: +25%
Weapon suppression: +0.00015

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Upgrades
Vickers K Mounted Variant | 60 munitions
Can no longer transport soldiers
Unlocks 'Suppressing Fire'

WASP Flamethrower Variant | 60 munitions
Can no longer transport soldiers
Armor: +2
T1 - Platoon Command Post
Abilities
Counter Battery | 30 munitions | 45s
The team will automatically barrage enemy artillery weapons that fire within range.

Forward Logistics Glider | 250 manpower | 20s
Deploy a Forward Glider Headquarters. The headquarters can deploy frontline team weapons, commandos, and act as a retreat point.

Upgrades
Specialization: Mobile Warfare | 120 manpower and 35 fuel
Specialize the British Army around Mobility and Firepower.
Infantry Sections squad size: +1

Specialization: Trench Warfare | 120 manpower and 35 fuel
Specialize the British Army around Defense and Durability.
Royal Engineers squad size: +1
Infantry
Forward Observation Officer
Equipped with Lee Enfield rifles, one pistol and a Bren LMG, effective against infantry at medium range. Can call-in Concentrated Sexton barrages.
Squadsize: 5 and Population: 8
Cost: 290 manpower
Reinforce Cost: 29 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 640xp
Unlocks 'Raid Operation'

Vet 2, 1280xp
Unlocks 'Airburst Sexton Barrage'
Cooldown: -20%
Received accuracy: -29%

Vet 3, 2560xp
Accuracy: +30%
All barrages cast range: +25%

Abilities
Concentrated Sexton Barrage | 45 munitions
Orders all available Sextons to saturate the target area with long range supercharged rounds.

Recon Sweep | 50 munitions
Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces.

Raid Operation | 50 munitions | 45s | Vet 1
Allows all your infantry and British vehicles to capture points quickly. Use this to break through enemy lines.
Target own vehicles and infantry:
Capture rate: +100%
De-capture rate: +100%

Airburst Sexton Barrage | 30 munitions | Vet 2
Orders all available Sextons to fire oppressive supercharged "Airburst" rounds at the target area.

Ordnance ML 3-inch Mortar
Effective against static infantry and structures.
Squadsize: 4 and Population: 6
Cost: 240 manpower
Reinforce Cost: 20 manpower
Build time: 27 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 9.4 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Smoke Barrage'

Vet 2, 960xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 1920xp
All barrages cast range: +33%
Weapon range: +33%

Abilities
Mortar Barrage | Free
The Ordnance Mortar Squad will fire a small barrage of mortar rounds into the targeted area.

Smoke Barrage | Free | Vet 1
Fires a small number of smoke mortar bombs into the target area.

Assault Section
Equipped with Sten SMGs and Thompsons, effective against infantry at close range. Can be upgraded with two additional Thompsons or a Flamethrower.
Squadsize: 4 and Population: 6
Cost: 280 manpower
Reinforce Cost: 28 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1.15
De-capture rate: 1

Vet 1, 560xp
Unlocks 'Smoke Grenade'

Vet 2, 1120xp
Received accuracy: -20%

Vet 3, 2240xp
Accuracy: +30%
Cooldown: -20%

Abilities
(Passive) Cover Combat Bonus
The squad is more accurate when firing from cover.
Accuracy: +10%

Assault Grenades | 45 munitions
Each member of the squad will throw a grenade at the target location.
AOE radius: 3m
Damage: 80
Penetration: 25

Gammon Bomb | 75 munitions
Gammon Bombs, pouches tightly packed with high-explosive, have a very large blast radius capable of immobilizing tanks temporarily.
AOE radius: 5m
Damage: 340
Penetration: 1000
Trigger temporary immobility critical

Smoke Grenade | 15 munitions | Vet 1
Throw a small smoke grenade at a target location.

Upgrades
2x Thompson Submachine Guns | 50 munitions
Submachine guns increase short-range combat effectiveness.

M2 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

.55 cal Armor-Piercing Sniper
Equipped with at Boys Anti-Tank Rifle, effective against infantry, support weapons, and light armor.
Squadsize: 1 and Population: 9
Cost: 340 manpower
Build time: 36 seconds

Hit points: 82
Armor: 1
Received accuracy: 1.15

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks 'Critical Shot'

Vet 2, 1440xp
Received accuracy: -34%
Sight range: +10

Vet 3, 2880xp
Damage: +100%
Penetration: +30%
Reload time: -30%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Toggle) Sniper Prone
Using a prone position, the squad is able to crawl while being camouflaged while not in cover.
Camouflage enabled
Max speed -50%

Coordinated Fire | 45 munitions
Orders all available 25-pounder howitzers in the British Army HQ to take aim and fire on the designated target.

Setup Tent | 50 manpower | 6s
The sniper will plant a hidden tent at the target location. Sniper can hide inside to recover.

Critical Shot | 30 munitions | Vet 1
After pinpointing the most vulnerable part of a target, the Sniper puts a 13.9mm round into it.
Damage: 40
Penetration (near/mid/far): 1000/1000/1000
Trigger crew stunned, engine damage or turret traversal jammed critical

Ordnance QF 6-Pounder Anti-Tank Gun
Effective against all armored targets.
Squadsize: 4 and Population: 7
Cost: 320 manpower
Reinforce Cost: 24 manpower
Build time: 36 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1

Main gun,
Damage: 160
Penetration (near/mid/far): 210/200/190
Range: 60
Reload time: 4.5 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 1280xp
Unlocks 'Rapid Maneuvers'

Vet 2, 2560xp
Reload time: -30%
Rotation speed: +30%

Vet 3, 5120xp
Accuracy: +30%
Penetration: +30%

Abilities
Rapid Maneuvers | 20 munitions | 20s | Vet 1
The 6-pounder crew exerts themselves to quickly maneuver their AT gun, resulting in increased mobility and responsiveness.
Ac/Deceleration: +25%
Max speed: +25%
Rotation speed: +25%

Royal Marine Commandos
Equipped with Garands, effective against infantry at medium range. Can fire LMG's on the move. Can be upgraded with Vickers K LMG's.
Squadsize: 5 and Population: 9
Cost: 340 manpower
Reinforce Cost: 32 manpower
Build time: 32 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.85

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 640xp
Unlocks '"Smoke 'em and Blind 'em"'

Vet 2, 1280xp
'Throw No. 77 WP Grenade' recharge time: -25%
Cooldown: -20%
Received accuracy: -20%

Vet 3, 2560xp
Accuracy: +30%
Received accuracy: -10%

Abilities
Sprint | 10 munitions | 5s
Commandos will sprint for a short duration.
Max speed +50%

Suppressing Fire | 20 munitions | 11s
Accurate covering fire will force enemy infantry to the ground and keep them moving slowly for a short period of time.
Burst duration: +200%
Weapon suppression: +0.01

Throw No. 77 WP Grenade | 25 munitions
The No. 77 White Phosphorous Grenade produces a thick smoke that obscures vision and harms infantry.
AOE radius: 3m
Applies damage over time
Trigger white phosphorous critical

"Smoke 'em and Blind 'em" | 60 munitions | Vet 1
Flares are fired at the target location, revealing the area while large smoke pots are dropped on the battlefield, blocking line of sight.

Upgrades
2x Vickers K LMGs | 100 munitions
Excellent fire support. Fires on the move. Enables 'Suppressing Fire' ability.
Vehicles
M3 Half-track
Can transport and reinforce infantry. Troops can fire out of the M3. Can drop weapons on the ground.
Population: 5
Cost: 200 manpower and 25 fuel
Build time: 30 seconds

Hit points: 320
Armor: 8
Rear armor: 4
Received accuracy: 18

Sight range: 35

Vet 1, 540xp
Accuracy: +20%
Damage: +10%

Vet 2, 1080xp
Max speed: +20%
Reinforce radius: +20%

Vet 3, 2160xp
Reinforce radius: +20%
Sight range: +10

Abilities
Deploy Boys Anti-Tank Rifle | 35 munitions | 4s
Places a Boys Anti-Tank Rifle on the ground at the target location, for infantry units to pick up.

Deploy Vickers K LMG | 60 munitions | 4s
Places a Vickers K LMG on the ground at the target location, for infantry units to pick up.

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

AEC Mk. III Armored Car
Effective against light tanks.
Population: 6
Cost: 280 manpower and 65 fuel
Build time: 45 seconds

Hit points: 400
Armor: 55
Rear armor: 20
Received accuracy: 18

Main gun,
Damage: 120
Penetration (near/mid/far): 120/100/80
Range: 40
Reload time: 3.8 seconds

Sight range: 40

Vet 1, 1160xp
Target Tread immobilizes the target
Penetration: +20%

Vet 2, 2320xp
Ac/Deceleration: +20%
Max speed: +20%
Received accuracy: -30%
Sight range: +5

Vet 3, 4640xp
Accuracy: +30%
Horizontal speed weapon: +20%
Reload time: -20%

Abilities
Smoke Screen | 30 munitions | 12s
Launches a smoke screen in front of itself, blocking all line of sight in the area.

Target Tread | 30 munitions
Loads and fires M61 armor-piercing capped rounds at the target's treads or wheels to temporarily slow the target.
Damage: 40
Penetration (near/mid/far): 1000/1000/1000
Trigger immobilized or mobility damaged critical

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.
T2 - Tactical Operations Centre
Abilities
Become Mobile | Free | 10s
Once the process is done, the Truck will have become a vehicle instead of a structure, and can move freely as any other vehicle.

Commando Glider Insertion | 390 manpower | 20s
Deploy a Glider with a Commando squad to the target location. The Glider can reinforce nearby infantry squads.

Upgrades
Specialization: Mobile Warfare | 120 manpower and 35 fuel
Specialize the British Army around Mobility and Firepower.
Infantry Sections squad size: +1

Specialization: Trench Warfare | 120 manpower and 35 fuel
Specialize the British Army around Defense and Durability.
Royal Engineers squad size: +1
Infantry
Assault Officer
Equipped with Sten SMGs, effective against infantry at close range.
Squadsize: 4 and Population: 7
Cost: 300 manpower
Reinforce Cost: 34 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.75

Sight range: 35
Capture rate: 1.25
De-capture rate: 1

Vet 1, 640xp
Unlocks 'Advanced Cover Combat'

Vet 2, 1280xp
Cooldown: -20%
Squad size: +1

Vet 3, 2560xp
Accuracy: +25%
Received accuracy: -15%

Abilities
Heroic Charge | Free | 15s
The officer rallies the target squad to sprint, shoot more accurately, and better evade enemy fire.
Accuracy: +20%
Max speed +50%
Received accuracy: -20%

Light Gammon Bomb | 35 munitions
A Gammon Bomb packed with less explosives, but still possessing reliable damage and blast radius.
AOE radius: 5m
Damage: 100
Penetration: 25

Smoke Barrage | 30 munitions
Saturate target area with smoke shells to disrupt sight-lines.

Advanced Cover Combat | 50 munitions | 30s | Vet 1
Infantry sections will get an improved cover bonus while fighting in cover.
All Infantry Sections in cover,
Accuracy: +10%

Reconnaissance Section
Equipped with Lee Enfield rifles and two scoped Lee Enfield rifles, effective against infantry at long range. The squad has a large sight range. Can be upgraded with Marksman Training.
Squadsize: 4 and Population: 7
Cost: 300 manpower
Reinforce Cost: 28 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 45
Capture rate: 1.15
De-capture rate: 1

Vet 1, 660xp
Unlocks 'Smoke Grenade Reposition'

Vet 2, 1320xp
Received accuracy: -29%

Vet 3, 2640xp
Cooldown: -20%
Reload time: -20%
Weapon range: +2.5

Abilities
(Passive) Cover Combat Bonus
The squad is more accurate when firing from cover.
Accuracy: +10%

(Toggle) Reconnaissance Tactics
Using a prone position, the squad is able to crawl while being camouflaged. Cover bonus is applied while the ability is active.
Camouflage enabled
Max speed -50%

Assassinate | 30 munitions
Orders the squad to eliminate an individual unit at long range.

Smoke Grenade Reposition | 15 munitions | 8s | Vet 1
The squad will drop a smoke grenade on their location to conceal themselves and then quickly sprint for a short time.

Upgrades
Marksman Training | 25 munitions
Unlocks 'Assassinate'
Sight range: +5

Tank Hunter Infantry Section
Equipped with Lee Enfield rifles and two Boys Anti-Tank rifles, effective vs vehicles. Can be upgraded with PIAT's.
Squadsize: 4 and Population: 7
Cost: 300 manpower
Reinforce Cost: 28 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1.15
De-capture rate: 1

Vet 1, 680xp
Cover Combat Bonus Sight range: +7

Vet 2, 1360xp
Penetration: +15%
Received accuracy: -20%

Vet 3, 2720xp
Accuracy: +20%
Cooldown: -20%

Abilities
(Passive) Cover Combat Bonus
The squad is more accurate when firing from cover.
Accuracy: +10%

Throw HEAT Grenade | 25 munitions
The squad will throw a grenade at target vehicle.
Damage: 100
Penetration: 100
Trigger engine damage critical

Throw No. 36M 'Mills Bomb' | 25 munitions
Standard issue No. 36M Grenade often referred to as the 'Mills Bomb' can kill or injure infantry in a radius.
AOE radius: 4m
Damage: 80
Penetration: 25

Vehicle Detection | 15 munitions | 30s
The Tank Hunter Infantry Section are able to detect enemy vehicles through recognition of their specific noise signatures.

Upgrades
PIAT Launchers | 70 munitions
Increases anti-vehicle firepower.

Light Sniper Squad
Equipped with two scoped Lee Enfield Sniper rifles, effective against infantry and support weapons. Weak to light vehicles.
Squadsize: 2 and Population: 9
Cost: 320 manpower
Reinforce Cost: 80 manpower
Build time: 36 seconds

Hit points: 82
Armor: 1
Received accuracy: 1.15

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Received accuracy: -22%

Vet 2, 1440xp
Cooldown: -15%
Reload time: -15%
Sight range: +5

Vet 3, 2880xp
Cooldown: -15%
Damage: +25%
Reload time: -15%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Toggle) Sniper Prone
Using a prone position, the squad is able to crawl while being camouflaged while not in cover.
Camouflage enabled
Max speed -50%

Setup Tent | 50 manpower | 6s
The sniper will plant a hidden tent at the target location. Sniper can hide inside to recover.

Royal Engineer Recovery Squad
Weak support infantry. Equipped with a Minesweeper. Has access to the Salvage Kit.
Squadsize: 4 and Population: 5
Cost: 240 manpower
Reinforce Cost: 26 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1.15
De-capture rate: 1
Repair speed: 1.6

Vet 1, 400xp
Unlocks '(Passive) Cover Combat Bonus'

Vet 2, 800xp
Repair speed: +0.5
Accuracy: +20%
Construction rate: +30%

Vet 3, 1600xp
Received accuracy: -34%
Squad cost manpower: -11.5%

Abilities
(Toggle) Put Away Minesweeper
The minesweeper allows mines to be detected and defused, but the soldier holding the minesweeper cannot fire their weapon. The minesweeper can be put away to give the squad back their full combat potential.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Salvage Operations | Free | 11s
Engineers will salvage resources from the targeted vehicle or weapon wreck.

Smoke Grenade | 15 munitions
Throw a small smoke grenade at a target location.

Tear Down Emplacement | Free | 16s
Instruct the unit to tear down an emplacement that is already on the field for a minor refund.

(Passive) Cover Combat Bonus | Vet 1
The squad is more accurate when firing from cover.
Accuracy: +10%

Defenses
Forward Assembly | 200 manpower
Bunker | 150 manpower and 60 munitions
Wooden Bunker | 70 manpower
Watchtower | 150 manpower
Slit Trench | Free
Other: Sandbags, Razor Wire, Tank Trap, Modified M6 Mines, Road Blocks

Infiltration Commandos
Equipped with Silenced Sten SMGs, effective against infantry at close range. Can camouflage in cover. Can fire LMG's on the move. Can be upgraded with Thompsons.
Squadsize: 5 and Population: 9
Cost: 350 manpower
Reinforce Cost: 32 manpower
Build time: 32 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.8

Sight range: 35
Capture rate: 1
De-capture rate: 1.33

Vet 1, 680xp
Unlocks '(Passive) Field Medkit'
Unlocks 'Light Smoke Grenade'

Vet 2, 1360xp
First Strike Max speed: +35%
Accuracy: +30%
All grenades recharge time: -25%

Vet 3, 2720xp
Drops a smoke grenade on retreat
Received accuracy: -23%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Passive) First Strike Bonus | 5s
Accuracy: +50%

Assault Grenades | 45 munitions
Each member of the squad will throw a grenade at the target location.
AOE radius: 3m
Damage: 80
Penetration: 25

Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Sprint | 10 munitions | 5s
Commandos will sprint for a short duration.
Max speed +50%

Light Smoke Grenade | 15 munitions | Vet 1
Throw a small smoke grenade at a target location, units standing in the smoke will be partially obscured giving them light cover.

Upgrades
3x Thompson SMGs | 60 munitions
Submachine guns increase short-range combat effectiveness.
Vehicles
M5 Half-track
Can transport and reinforce infantry. Troops can fire out of the M5. Can be upgraded with an Anti-Air Package.
Population: 5
Cost: 240 manpower and 30 fuel
Build time: 30 seconds

Hit points: 320
Armor: 24
Rear armor: 16
Received accuracy: 20

Sight range: 35

Vet 1, 540xp
Ac/Deceleration: +15%

Vet 2, 1080xp
Ac/Deceleration: +20%
Max speed: +20%
Reinforce radius: +20%
Rotation speed: +20%

Vet 3, 2160xp
Cooldown: -20%
Reinforce radius: +20%
Sight range: +5

Abilities
Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Upgrades
Anti-Air Package | 90 munitions
Can no longer transport soldiers

Valentine Mk. X Infantry Tank
Effective against infantry and light tanks. Fires effectively while moving.
Population: 7
Cost: 280 manpower and 75 fuel
Build time: 45 seconds

Hit points: 480
Armor: 120
Rear armor: 80
Received accuracy: 18

Main gun,
Damage: 120
Penetration (near/mid/far): 120/100/80
Range: 40
Reload time: 5.0 seconds

Sight range: 35

Vet 1, 1020xp
Sight range: +10

Vet 2, 2040xp
Ac/Deceleration: +20%
Horizontal speed weapon: +35%
Max speed: +20%
Rotation speed: +20%

Vet 3, 4080xp
Health: +25%
Received accuracy: -10%

Abilities
(Toggle) Observation Mode
The Tank Commander and Crew will cease fire and survey the area for hostiles.
Sight range: +20

Concentrated Sexton Barrage | 45 munitions
Orders all available Sextons to fire long range supercharged rounds at the target area.

Smoke Screen | 30 munitions
The Valentine's smoke grenade projector launches six shells at the target area in quick succession.

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Upgrades
ROQF 75mm gun | 50 manpower and 5 fuel
Accuracy vs retreating infantry: +20%
Reload time: -15%
T3 - Company Command Post
Upgrades
Specialization: Hammer | 120 manpower and 70 fuel
Specialize the British Army around Mobility and Firepower.
Unlocks the Sherman Firefly and Comet.

Specialization: Anvil | 120 manpower and 70 fuel
Specialize the British Army around Defense and Durability.
Unlocks all variants of the Churchill.
Infantry and Artillery
Tank Crew
Weak support infantry. Good for crewing vehicles and emergency battlefield repairs.
Squadsize: 4 and Population: 9
Cost: 140 manpower
Reinforce Cost: 17 manpower
Build time: 20 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.3

Vet 1, 650xp
Unlocks 'Repair Critical'

Vet 2, 1300xp
Repair speed: +0.5

Vet 3, 2600xp
Received accuracy: -29%

Abilities
Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Repair Critical | 25 munitions | Vet 1
The squad can quickly repair one critical and a small amount of damage on a vehicle.

'Land Mattress' Multiple Rocket Launcher
Barrage weapon. Effective against infantry, light targets and structures.
Squadsize: 4 and Population: 10
Cost: 300 manpower and 40 fuel
Reinforce Cost: 24 manpower
Build time: 50 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 1000xp
All barrages recharge time: -25%

Vet 2, 2000xp
Damage: +33%

Vet 3, 4000xp
All barrages recharge time: -25%

Abilities
HE Rocket Barrage | Free
Fires a salvo of 30 High Explosive rockets over a wide area, excellent for general saturation and area denial.

White Phosphorous Barrage | 50 munitions
Fire 10 white phosphorous shells at the target location, damages infantry units and blocks line of sight.

Sexton Self-Propelled Artillery
Barrage weapon. Effective against static targets and heavy structures.
Population: 14
Cost: 375 manpower and 90 fuel
Build time: 50 seconds

Hit points: 320
Armor: 60
Rear armor: 30
Received accuracy: 23

Main gun,
Damage: 160
Penetration (near/mid/far): 1000/1000/1000
Range: 160
Reload time: 4.0 seconds

Sight range: 35

Vet 1, 2020xp
Unlocks 'Creeping Barrage'

Vet 2, 4040xp
All barrages recharge time: -40%

Vet 3, 8080xp
All barrages cast range: +33%

Abilities
25-Pounder Howitzer Barrage | Free
The designated target area is barraged by 25-pounder high explosive rounds.

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Creeping Barrage | 50 munitions | Vet 1
The Sexton Self-Propelled Artillery fires a barrage of 25lb high explosive rounds into the targeted area in a line formation.
Tanks
Centaur AA Mk. II Cruiser Tank
Effective against infantry and aircraft.
Population: 10
Cost: 320 manpower and 100 fuel
Build time: 50 seconds

Hit points: 640
Armor: 160
Rear armor: 80
Received accuracy: 18

Sight range: 35

Vet 1, 1440xp
Unlocks '20mm Strafing Fire'

Vet 2, 2880xp
Ac/Deceleration: +20%
Max speed: +15%
Rotation speed: +20%

Vet 3, 5760xp
Burst duration: +20%
Cooldown: -20%
Reload time: -25%

Abilities
Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

20mm Strafing Fire | 30 munitions | Vet 1
The 20mm cannons are pushed to their limit, laying down a rapid fire barrage at 450 rounds per minute in the designated direction.

Upgrades
Rolls-Royce Meteor V12 engine | 60 munitions
Max speed: +20%

3-inch Self Propelled Mount M10 Mk. I
Effective against medium tanks from a medium-long range. Lightly armored. Fires effectively while moving.
Population: 10
Cost: 300 manpower and 80 fuel
Build time: 45 seconds

Hit points: 560
Armor: 120
Rear armor: 57.5
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 180/160/140
Range: 50
Reload time: 5.6 seconds

Sight range: 35

Vet 1, 1440xp
Unlocks 'Light Artillery Barrage'
Penetration: +15%

Vet 2, 2880xp
Accuracy: +25%
Horizontal speed weapon: +40%

Vet 3, 5760xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Abilities
Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Light Artillery Barrage | 35 munitions | Vet 1
The 3in SPM M10 Mk. I can be used as indirect fire artillery support when its anti-tank capabilities aren't needed.

Cromwell Mk. IV Cruiser Tank
Effective against infantry and medium tanks.
Population: 12
Cost: 320 manpower and 100 fuel
Build time: 50 seconds

Hit points: 640
Armor: 160
Rear armor: 80
Received accuracy: 20

Main gun,
Damage: 160
Penetration (near/mid/far): 135/120/105
Range: 40
Reload time: 5.8 seconds

Sight range: 35

Vet 1, 1780xp
Unlocks 'Hunt'

Vet 2, 3560xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Vet 3, 7120xp
Horizontal speed weapon: +35%
Reload time: -30%

Abilities
Fire Smoke Shell | 20 munitions
Fires a special round that explodes with an obscuring smoke screen. A low cool down allows it to be fired frequently.

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Hunt | 30 munitions | 25s | Vet 1
The Cromwell crew can detect the signatures of hostiles armored vehicle in the fog of war and prepare to hunt them down.
Accuracy: +20%
Penetration: +20%

Upgrades
Cromwell VII | 50 manpower and 10 fuel
Armor: +40

Tank Commander | 40 munitions
Accuracy: +10%
Sight range: +10

Sherman VC Firefly
Effective against all armored targets from a long range.
Population: 15
Cost: 440 manpower and 145 fuel
Build time: 60 seconds

Hit points: 640
Armor: 160
Rear armor: 95
Received accuracy: 23

Main gun,
Damage: 200
Penetration (near/mid/far): 260/240/210
Range: 60
Reload time: 8.0 seconds

Sight range: 35

Vet 1, 2160xp
Ac/Deceleration: +15%
Max speed: +10%

Vet 2, 4320xp
Horizontal speed weapon: +15%
Reload time: -25%

Vet 3, 8640xp
Accuracy: +30%
Damage: +40

Abilities
Tulip Rocket Strike | 80 munitions
The 60-pound RP-3 rockets provide a spectacularly high explosive adjunct to the Sherman Firefly's considerable anti-armor capabilities and will smash through any battlefield obstacle to explode at maximum range. It will collide on any vehicle unit or any player owned building excluding ambient buildings.

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Upgrades
60-pound Tulip Rockets | 30 munitions
Unlocks 'Tulip Rocket Strike'

Tank Commander | 40 munitions
Accuracy: +10%
Sight range: +10

Comet Mk. I Cruiser Tank
Effective against all targets.
Population: 18
Cost: 480 manpower and 175 fuel
Build time: 65 seconds

Hit points: 800
Armor: 290
Rear armor: 110
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 210/190/170
Range: 45
Reload time: 6.2 seconds

Sight range: 35

Vet 1, 2530xp
Unlocks 'M89 White Phosphorous Shell'

Vet 2, 5060xp
Accuracy: +30%
Horizontal speed weapon: +35%

Vet 3, 10120xp
Ac/Deceleration: +20%
Max speed: +30%
Reload time: -20%
Unlocks '(Passive) Crew Grenades'

Abilities
Crew Self Defense | 20 munitions | 3s
Tank crews carry a variety of close-range weapons, including fragmentation grenades and other bombs, to dissuade nearby infantry from any notions of bravery.

Fire Smoke Shell | 20 munitions
Fires a special round that explodes with an obscuring smoke screen. A low cool down allows it to be fired frequently.

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

M89 White Phosphorous Shell | 20 munitions | Vet 1
Fires a M89 white phosphorous shell that will damage any infantry in the area,
Applies damage over time
Trigger white phosphorous critical

Upgrades
Tank Commander | 40 munitions
Accuracy: +10%
Sight range: +10
Heavy Tanks
Churchill Mk. VII Infantry Tank
Effective against infantry and medium tanks. Heavily armored. Fires effectively while moving.
Population: 16
Cost: 490 manpower and 165 fuel
Build time: 70 seconds

Hit points: 1240
Armor: 240
Rear armor: 150
Received accuracy: 26

Main gun,
Damage: 160
Penetration (near/mid/far): 135/120/105
Range: 40
Reload time: 6.6 seconds

Sight range: 35

Vet 1, 2080xp
Unlocks 'Crew Self Defense'

Vet 2, 4160xp
Horizontal speed weapon: +35%
Reload time: -30%

Vet 3, 8320xp
Max speed: +20%
Rotation speed: +25%
Unlocks '(Passive) Engine Critical Self-Repair'

Abilities
Infantry Support Smoke | 30 munitions | 10s
A line of smoke is released behind the Churchill, allowing supporting infantry to advance safely. The Churchill will have reduced speed while deploying smoke.

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Crew Self Defense | 20 munitions | 3s | Vet 1
Tank crews carry a variety of close-range weapons, including fragmentation grenades and other bombs, to dissuade nearby infantry from any notions of bravery.

Upgrades
Tank Commander | 40 munitions
Accuracy: +10%
Sight range: +10

Defend with small arms | 40 munitions
Improves firepower against infantry.

Additional Armor | 70 munitions | Vet 1
Armor: +50
Max speed: -15%
Received damage: -7.5%

Churchill AVRE
Effective against anything it hits. Heavily armored. Does not fire automatically.
Population: 18
Cost: 560 manpower and 175 fuel
Build time: 70 seconds

Hit points: 1160
Armor: 240
Rear armor: 150
Received accuracy: 26

Main gun,
Damage: 440
Penetration (near/mid/far): 1000/1000/1000
Range: 35
Reload time: 2.1 seconds
Trigger crew shock critical

Sight range: 35

Vet 1, 2020xp
'Fire 290mm Petard Mortar' recharge time: -30%

Vet 2, 4040xp
Horizontal speed weapon: +35%
Max speed: +20%
Rotation speed: +25%

Vet 3, 8080xp
Fires incendiary shells
Unlocks '(Passive) Engine Critical Self-Repair'

Abilities
Fire 290mm Petard Mortar | Free
Order the AVRE to launch a massive explosive charge from its 290mm spigot mortar at the targeted location.

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Upgrades
Defend with small arms | 40 munitions
Improves firepower against infantry.

Additional Armor | 70 munitions | Vet 1
Armor: +50
Max speed: -15%
Received damage: -7.5%

Churchill Crocodile
Effective against infantry and structures. Heavily armored.
Population: 20
Cost: 640 manpower and 230 fuel
Build time: 70 seconds

Hit points: 1080
Armor: 240
Rear armor: 150
Received accuracy: 26

Main gun,
Damage: 160
Penetration (near/mid/far): 135/120/105
Range: 40
Reload time: 6.6 seconds

Sight range: 35

Vet 1, 2525xp
Unlocks 'Target Engine'
Reload time: -30%

Vet 2, 5050xp
Max speed: +30%
Rotation speed: +25%

Vet 3, 10100xp
Unlocks '(Passive) Engine Critical Self-Repair'
Weapon range: +25%

Abilities
Fire Smoke Shell | 20 munitions
Fires a special round that explodes with an obscuring smoke screen. A low cool down allows it to be fired frequently.

Vehicle Crew Repairs | 40 munitions | 45s
Target damaged vehicle will stop and be rapidly repaired by its crew. The vehicle will be covered by a smoke barrage while repairing.

Target Engine | 45 munitions | Vet 1
The Crocodile will fire with a devastating flame at the target's engine to temporarily slow the target.
Trigger Engine Burning critical

Upgrades
Tank Commander | 40 munitions
Accuracy: +10%
Sight range: +10

Additional Armor | 70 munitions | Vet 1
Armor: +50
Max speed: -15%
Received damage: -7.5%
AS.58 Horsa Glider HQ
Abilities
(Toggle) Establish Retreat Point
The Forward Headquarters acts as a retreat point, allowing soldiers to retreat to its position.
Production speed: -50%

Enable reinforcement | 50 munitions | 15s
Crew will heal all injured passengers to make the Glider operational.

Glider Repair | 30 munitions | 15s
Crew will repair the Glider.

Medics
Equipped with Pistols. Can be upgraded with Combat Medic Equipment.
Squadsize: 3 and Population: 4
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 340xp
'Smoke Grenade' recharge time: -25%
'Sprint' recharge time: -25%

Vet 2, 680xp
Received accuracy: -20%

Vet 3, 1360xp
Distribute Medical Supplies heal rate: +67%

Abilities
(Toggle) Distribute Medical Supplies
The Medic squad will heal themselves and nearby friendly troops, if they are out of combat.

Smoke Grenade | 15 munitions
Throw a small smoke grenade at a target location.

Sprint | 10 munitions | 8s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Upgrades
Combat Medic Equipment | 30 munitions
Unlocks 'Smoke Grenade'
Commandos
Airlanding Officer
Equipped with Silenced Sten SMGs, effective against infantry at close range. Can camouflage in cover.
Squadsize: 4 and Population: 7
Cost: 290 manpower
Reinforce Cost: 34 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.72

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 620xp
Unlocks 'Recon Sweep'

Vet 2, 1240xp
First Strike Max speed: +35%
Accuracy: +30%
Received accuracy: -23%

Vet 3, 2480xp
Drops a smoke grenade on retreat
Unlocks '(Passive) Field Medkit'

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Passive) First Strike Bonus | 5s
Accuracy: +50%

Light Gammon Bomb | 35 munitions
A Gammon Bomb packed with less explosives, but still possessing reliable damage and blast radius.
AOE radius: 5m
Damage: 100
Penetration: 25

Officer Charge | 25 munitions | 25s
A battlecry, shouted in unison, motivates the Officer and nearby squads to move faster and fight harder.
Aura, Allied infantry within 20 radius
Accuracy: +15%
Received accuracy: -10%
Max speed +50%

Paradrop QF 6-Pounder Anti-Tank Gun | 125 manpower and 60 munitions | 22s
Paradrop in a QF 6-Pounder Anti-Tank Gun to the battlefield that can be manned by allied infantry. This weapon is effective against armored vehicles.

Recon Sweep | 50 munitions | Vet 1
Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces.

Vickers Heavy Machine Gun Commandos
Effective against massed infantry, but must be properly positioned. Can camouflage in cover.
Squadsize: 4 and Population: 7
Cost: 280 manpower
Reinforce Cost: 24 manpower
Build time: 34 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks '(Passive) Garrison Bonus'

Vet 2, 960xp
Horizontal speed weapon: +30%
Penetration: +30%
Weapon suppression: +20%

Vet 3, 1920xp
Accuracy: +30%
Rate of fire: +20%

Abilities
(Passive) Garrison Bonus | Vet 1
Veteran Vickers team now have improved weapon range when inside buildings.
Sight range: +5
Weapon range: +15%

Ordnance ML 2-inch Mortar Commandos
Effective against static infantry and structures.
Squadsize: 4 and Population: 6
Cost: 260 manpower
Reinforce Cost: 20 manpower
Build time: 27 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 9.4 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Delayed Fuse HE Barrage'

Vet 2, 960xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 1920xp
All barrages cast range: +33%
Weapon range: +33%

Abilities
Mortar Barrage | Free
The Ordnance Mortar Squad will fire a small barrage of mortar rounds into the targeted area.

Smoke Barrage | Free
Fires a small number of smoke mortar bombs into the target area.

Delayed Fuse HE Barrage | 30 munitions | Vet 1
Fire a series of supercharged rounds that will detonate shortly after impacting the ground.

Support Commandos
Equipped with Sten SMGs, effective against infantry at close range. Can be upgraded with a Minesweeper and Flamethrower.
Squadsize: 4 and Population: 5
Cost: 200 manpower
Reinforce Cost: 25 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 2

Vet 1, 440xp
Received accuracy: -29%

Vet 2, 880xp
Repair speed: +0.75
Accuracy: +25%
Construction rate: +30%

Vet 3, 1760xp
Drops a smoke grenade on retreat
Cooldown: -20%

Abilities
Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Gammon Bomb | 75 munitions
Gammon Bombs, pouches tightly packed with high-explosive, have a very large blast radius capable of immobilizing tanks temporarily.
AOE radius: 5m
Damage: 340
Penetration: 1000
Trigger temporary immobility critical

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Wire Cutters | Free | 5s
Wire Cutters are used to cut through barbed wire fences or barbed wire fields.

Upgrades
Hazard Removal Package | 30 munitions
Unlocks 'Wire Cutters'
Mine detection radius: +25

M2 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Defenses
Slit Trench | Free
Wooden Bunker | 70 manpower
Watchtower | 150 manpower
Other: Sandbags, Razor Wire, Tank Trap, Road Blocks, Modified M6 Mines

Commandos
Equipped with Silenced Sten SMGs, effective against infantry at close range. Can camouflage in cover. Can fire LMG's on the move. Can be upgraded with a PIAT or Bren LMG.
Squadsize: 5 and Population: 9
Cost: 350 manpower
Reinforce Cost: 32 manpower
Build time: 32 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.75

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 680xp
Unlocks '(Passive) Field Medkit'
Unlocks 'Light Smoke Grenade'

Vet 2, 1360xp
First Strike Max speed: +35%
Accuracy: +30%
All grenades recharge time: -25%

Vet 3, 2720xp
Drops a smoke grenade on retreat
Received accuracy: -20%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Passive) First Strike Bonus | 5s
Accuracy: +50%

Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Light Gammon Bomb | 35 munitions
A Gammon Bomb packed with less explosives, but still possessing reliable damage and blast radius.
AOE radius: 5m
Damage: 100
Penetration: 25

Sprint | 10 munitions | 5s
Commandos will sprint for a short duration.
Max speed +50%

Light Smoke Grenade | 15 munitions | Vet 1
Throw a small smoke grenade at a target location, units standing in the smoke will be partially obscured giving them light cover.

Upgrades
Bren LMG | 50 munitions
The Bren LMG increases anti-infantry firepower. Fires on the move.

PIAT Launcher | 50 munitions
Increases anti-vehicle firepower.

PIAT Commandos
Equipped with Silenced Sten SMGs and two PIAT's, effective against all targets. Can camouflage in cover.
Squadsize: 5 and Population: 9
Cost: 370 manpower
Reinforce Cost: 32 manpower
Build time: 32 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.75

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks '(Passive) Field Medkit'
Unlocks 'Light Smoke Grenade'

Vet 2, 1440xp
First Strike Max speed: +35%
Accuracy: +40%
All grenades recharge time: -25%

Vet 3, 2880xp
Drops a smoke grenade on retreat
Received accuracy: -20%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Passive) First Strike Bonus | 5s
Accuracy: +50%

(Toggle) Put Away PIAT weapon
PIAT weapons are effective against vehicles and structures, but are not very effective against infantry. Putting away PIAT weapons while facing infantry will increase the effectiveness of the squad.

Sprint | 10 munitions | 5s
Commandos will sprint for a short duration.
Max speed +50%

Light Smoke Grenade | 15 munitions | Vet 1
Throw a small smoke grenade at a target location, units standing in the smoke will be partially obscured giving them light cover.
Radar
Assault Lieutenant
Gains veterancy by using artillery strikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks 'Concentrated Fire Operation'

Vet 2, 640xp
All abilities cast range: +20%

Vet 3, 1280xp
All abilities cost: -10%

Abilities
9.75 Inch Flame Mortar Support | 110 munitions | 55s
The target area will be steadily bombarded by 9.75-inch flame mortar rounds that are devastating to ambient structures.

Artillery Cover | 180 munitions | 70s
Artillery will automatically attack units in the area. Vehicles will be hit with disabling howitzer fire, while infantry will be suppressed with light artillery fire. Damaged vehicles will be covered by a volley of smoke shells.

Concentration Barrage | 100 munitions
Order all available 25-pounder howitzers in the British Army HQ to quickly fire at the targeted location.

Perimeter Overwatch | 225 munitions | 60s
Orders all available 25-pounder howitzers in the British Army HQ to overwatch friendly territory for a set duration.
Target allied territory points:
Sight range: +10

Precision Barrage | 200 munitions | 30s
Calls down a coordinated artillery barrage on the target location.

Concentrated Fire Operation | 250 munitions | 60s | Vet 1
Coordinate a massive bombardment on the target zone. One heavy artillery shell will be fired first before being followed up by a series of 25 pounder shells.

Royal Air Force General
Gains veterancy by using airstrikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks 'Air Supremacy Operation'

Vet 2, 640xp
All abilities cast range: +20%

Vet 3, 1280xp
All abilities cost: -10%

Abilities
Might of the Air Force | 200 munitions | 40s
Hawker Typhoons will strafe enemies on friendly territory with rockets and machineguns.

Recon Assault | 90 munitions | 45s
Recon planes will flyover frontline enemy territories.

Recon Sweep | 50 munitions
Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces.

Strafing Run Air Support | 125 munitions | 60s
The Hawker Typhoon will patrol the area and attack infantry with machine gun fire.

Strafing Support | 200 munitions | 60s
Two Hawker Typhoons will patrol the area and attack enemies with rockets and machine guns.

Air Supremacy Operation | 250 munitions | 30s | Vet 1
A recon plane will be sent ahead before being followed up by attack planes. Heavy bombers will then deliver their payload over the target area.

Air Chief Marshal
Gains veterancy by using airdrops. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks 'Forward Logistics Glider'

Vet 2, 640xp
'Air Resupply Operation' munitions cost: -10%
'Commando Glider Insertion' manpower cost: -80
'Forward Logistics Glider' manpower cost: -90
'Fuel Supply Drop' manpower cost: -25
'Infiltration Commandos' manpower cost: -90
'Paradrop QF 6-Pounder Anti-Tank Gun' manpower cost: -25

Vet 3, 1280xp
All abilities cast range: +20%

Abilities
Air Resupply Operation | 125 manpower and 80 munitions | 5s
A cargo plane will fly over the designated area and deliver medical crates and a Vickers HMG.

Commando Glider Insertion | 390 manpower | 20s
Deploy a Glider with a Commando squad to the target location. The Glider can reinforce nearby infantry squads.

Fuel Supply Drop | 250 manpower | 22s
Drop supply crates on the target location which can be picked up by allied forces.

Infiltration Commandos | 370 manpower
Elite infiltration troops who are experts at disrupting enemy supply lines. Infiltration Commandos can be deployed from any ambient building.

Paradrop QF 6-Pounder Anti-Tank Gun | 125 manpower and 60 munitions | 22s
Paradrop in a QF 6-Pounder Anti-Tank Gun to the battlefield that can be manned by allied infantry. This weapon is effective against armored vehicles.

Forward Logistics Glider | 250 manpower | 20s | Vet 1
Deploy a Forward Glider Headquarters. The headquarters can deploy frontline team weapons, commandos, and act as a retreat point.
Emplacements and Stationary Guns
3-Inch Mortar Emplacement
Effective against static infantry and structures. Garrison Bonus: Mortars have reduced barrage recharge times.
Population: 8
Cost: 400 manpower
Build time: 90 seconds

Hit points: 700
Armor: 5
Received accuracy: 40

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 90
Reload time: 9.3 seconds

Sight range: 10

Vet 1, 480xp
Unlocks 'Counter Barrage'

Vet 2, 960xp
All barrages recharge time: -40%

Vet 3, 1920xp
Health: +50%

Abilities
Brace Structure | Free | 20s
The crew and any garrisoned soldiers setup defenses to reduce incoming damage; all weapons are disabled while active.
Armor: +5
Health: +300%

Creeping Smoke Barrage | Free
The mortar team will fire a creeping barrage of 10-lb smoke rounds at the target, creating a wall of smoke to obscure enemy vision.

Mortar Barrage | Free
Barrage area with prepared rounds.

Stand Fast | 40 munitions | 50s
Order an emplacement to be automatically repaired. Repairs proceed more quickly out of combat and will stop if the structure is braced.

(Toggle) Counter Barrage | Vet 1
The team will automatically barrage enemy artillery weapons that fire within range.

Upgrades
Improved Fortification | 100 manpower and 10 fuel
Armor: +10
Health: +20%

Bofors QF 40mm Emplacement
Effective against infantry and aircraft. Garrison Bonus: Activates the Suppressive Barrage ability.
Population: 8
Cost: 280 manpower and 30 fuel
Build time: 120 seconds

Hit points: 1000
Armor: 5
Received accuracy: 40

Sight range: 35

Vet 1, 2000xp
Horizontal speed weapon: +50%
Rotation speed: +50%

Vet 2, 4000xp
Sight range: +7

Vet 3, 8000xp
Health: +50%

Abilities
Brace Structure | Free | 20s
The crew and any garrisoned soldiers setup defenses to reduce incoming damage; all weapons are disabled while active.
Armor: +5
Health: +300%

Stand Fast | 40 munitions | 50s
Order an emplacement to be automatically repaired. Repairs proceed more quickly out of combat and will stop if the structure is braced.

Suppressive Barrage | Free
Fire scattered bursts into the distant targeted area.

Upgrades
Improved Fortification | 100 manpower and 10 fuel
Armor: +10
Health: +20%

'Land Mattress' Emplacement
Barrage weapon. Effective against infantry, light targets and structures.
Population: 10
Cost: 380 manpower and 40 fuel
Build time: 160 seconds

Hit points: 400
Armor: 5
Received accuracy: 40

Sight range: 35

Vet 1, 1256xp
All barrages recharge time: -25%

Vet 2, 2512xp
Damage: +33%

Vet 3, 5024xp
All barrages recharge time: -25%

Abilities
HE Rocket Barrage | Free
Fires a salvo of 30 High Explosive rockets over a wide area, excellent for general saturation and area denial.

Stand Fast | 40 munitions | 50s
Order an emplacement to be automatically repaired. Repairs proceed more quickly out of combat and will stop if the structure is braced.

White Phosphorous Barrage | 40 munitions
Fire 10 white phosphorous shells at the target location, damages infantry units and blocks line of sight.

Upgrades
Improved Fortification | 100 manpower and 10 fuel
Armor: +10
Health: +60%

Forward observers | 15 fuel and 80 munitions | Vet 1
All barrages cast range: +33%
Weapon range: +33%

QF 25-Pounder Howitzer
Barrage weapon. Effective against static targets and heavy structures.
Population: 12
Cost: 400 manpower and 50 fuel
Build time: 240 seconds

Hit points: 400
Armor: 5
Received accuracy: 40

Main gun,
Damage: 160
Penetration (near/mid/far): 1000/1000/1000
Range: 250
Reload time: 6.8 seconds

Sight range: 35

Vet 1, 1200xp
Unlocks 'Counter Battery'

Vet 2, 2400xp
All barrages recharge time: -25%
Rotation speed: +30%
Weapon scatter: -15%

Vet 3, 4800xp
All barrages cast range: +33%

Abilities
(Toggle) Join barrages
Join with the 'Concentration Barrage', 'Coordinated Fire' and 'Perimeter Overwatch'.

8.7cm Howitzer Barrage | Free
The Ordnance QF 25-pounder field gun fires a heavy barrage of 8.7cm rounds into the targeted area.

Airburst Barrage | 30 munitions
The Ordnance QF 25-Pounder field gun fires a heavy barrage of airburst rounds into the targeted area. Airburst shells have a much higher AOE, but less penetration. They also have a chance to stun vehicles and suppress infantry.

Stand Fast | 40 munitions | 50s
Order an emplacement to be automatically repaired. Repairs proceed more quickly out of combat and will stop if the structure is braced.

(Toggle) Counter Battery | Vet 1
The team will automatically barrage enemy artillery weapons that fire within range.

Upgrades
Improved Fortification | 100 manpower and 10 fuel
Armor: +10
Health: +60%

QF 17-Pounder AT Gun
Effective against all armored targets from a very long range.
Population: 10
Cost: 600 manpower
Build time: 160 seconds

Hit points: 600
Armor: 5
Received accuracy: 15

Main gun,
Damage: 320
Penetration (near/mid/far): 380/340/300
Range: 80
Reload time: 8.8 seconds

Sight range: 35

Vet 1, 2000xp
Unlocks 'Piercing Shot'

Vet 2, 4000xp
Reload time: -30%
Rotation speed: +50%

Vet 3, 8000xp
Accuracy: +30%
Reload time: -20%

Abilities
Piercing Shot | 60 munitions | 30s | Vet 1
The crew will fire armor-piercing discarding sabot rounds capable of smashing through most obstacles to explode at the target location.
Change main gun,
Damage: 320
Penetration (near/mid/far): 380/340/300
Range: 80
Reload time: 6.5 seconds

QF 17-Pounder AT Gun Emplacement
Effective against all armored targets from a very long range.
Population: 14
Cost: 400 manpower and 75 fuel
Build time: 160 seconds

Hit points: 900
Armor: 5
Received accuracy: 40

Main gun,
Damage: 320
Penetration (near/mid/far): 380/340/300
Range: 80
Reload time: 8.8 seconds

Sight range: 35

Vet 1, 2000xp
Unlocks 'Fire Flare'

Vet 2, 4000xp
Accuracy: +30%
Weapon scatter: -40%

Vet 3, 8000xp
Reload time: -20%

Abilities
Brace Structure | Free | 20s
The crew and any garrisoned soldiers setup defenses to reduce incoming damage; all weapons are disabled while active.
Armor: +5
Health: +300%

Piercing Shot | 60 munitions | 34s
The crew will fire armor-piercing discarding sabot rounds capable of smashing through most obstacles to explode at the target location.
Change main gun,
Damage: 320
Penetration (near/mid/far): 380/340/300
Range: 80
Reload time: 6.5 seconds

Stand Fast | 40 munitions | 50s
Order an emplacement to be automatically repaired. Repairs proceed more quickly out of combat and will stop if the structure is braced.

Fire Flare | 40 munitions | Vet 1
Fire a flare at the target location to gain sight.

Upgrades
Automatic Rotation | 60 munitions
Rotation speed: -40%

Improved Fortification | 100 manpower and 10 fuel
Armor: +10
Health: +20%
2 Comments
Knollebert Moehrenmann 25 Jan, 2023 @ 5:01am 
Why am I not surprised Brits get stationary Artillery while Axis do not get selfpropelled guns? Or at least a mortar with d > 100mm....
Bubby_Le_Wubby 31 May, 2022 @ 9:57am 
So detailed