Company of Heroes 2

Company of Heroes 2

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All Units - Soviet Guide
By SneakEye
A generated guide with detailed stats about the All Units mod.
   
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Soviets
Faction overview

Tech tree

Changes in commanders
HQ - Regimental Field Headquarters
Abilities
Transfer Orders | Free
Orders a selected squad or vehicle to withdraw from the map and return to the rear.

Upgrades
Conscript Repair Kit | 80 manpower and 50 munitions
Demonstrating pure ingenuity, Conscripts can repair any damaged structure, vehicle, or bridge.
Right-click on damaged object or use Repair ability.

Field Infirmary | 200 manpower
Medics are dispatched to the Regimental Field Headquarters to treat nearby injured infantry.
Improves unit preservation.

Lend-Lease Act | 25 fuel and 80 munitions
Your allied factions share weapons and various units.
You can now buy weapons at the weapon racks from your allies and call-in reinforcements to the battlefield. (US forces, British forces and Soviets only)

Research Weapon Racks | 150 manpower and 15 fuel
Unlocks the DP-28 LMG, ROKS-3 Flamethrower and PTRS-41 Weapon Rack.
The PTRS-41 increases anti-vehicle firepower and the DP-28 LMG and ROKS-3 Flamethrower increase anti-infantry firepower.

Tank Hunter Ambush Tactics | 100 manpower and 10 fuel
All mobile anti-tank gun crews and armored vehicles can camouflage themselves to avoid detection.
Camouflage disables upon firing the anti-tank gun.

Vehicle Crew Repair Training | 80 manpower and 5 fuel
Vehicle crews gain an ability to repair battlefield damage on their vehicles once they leave combat.
Duration 30s. Vehicle is immobile and weapons are inactive.

Scorched Earth & Booby Traps | 80 manpower and 5 fuel
Booby Trap an owned (and in supply) Capture Point with explosives that trigger when enemies try to recapture. Or apply scorched Earth to deny resource generation which also disables the sector from being captured.
Click and target friendly in supply territory point.

Grenade Package | 125 manpower and 15 fuel
Unlock RPG-43 Anti-Tank grenades and Molotov Cocktails.
Improves the effectiveness of Conscripts against all targets.

Commissar Command Squad
Equipped with SVT rifles and a revolver. Effective against infantry at medium range.
Squadsize: 5 and Population: 7
Cost: 260 manpower
Reinforce Cost: 26 manpower
Build time: 25 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.95

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 540xp
Squad size: +1

Vet 2, 1080xp
'Fear Propaganda Artillery' cast range: +5
'Hold the Line' cast range: +5
'Not One Step Back' cast range: +5
Accuracy: +20%

Vet 3, 2160xp
Cooldown: -29%
Received accuracy: -20%

Abilities
Distribute Medical Supplies | Free | 30s
The Commissar squad will heal themselves and nearby friendly troops, if they are out of combat.

Fear Propaganda Artillery | 45 munitions | 30s
The Commissar calls in a barrage of propaganda to demoralize the enemy.

Hold the Line | Free | 20s
The Commissar motivates nearby soldiers to hold their ground at any cost.
Max speed -50%
Received accuracy: -30%
Received damage: -10%

Not One Step Back | Free | 20s
The Commissar instructs the troops to fight to the last to push the enemy back.
Accuracy: +20%
Cooldown: -50%
Received accuracy: +20%

RGD-33 Fragmentation Grenade | 30 munitions
A squad member will throw an RGD-33 anti-personnel grenade. Effective against enemy troops in cover.
AOE radius: 4m
Damage: 80
Penetration: 25
Infantry
Field Engineers
Equipped with Mosin-Nagant rifles, but has limited combat capability. Can be upgraded with a Flamethrower and Minesweeper.
Squadsize: 4 and Population: 5
Cost: 170 manpower
Reinforce Cost: 21 manpower
Build time: 18 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.6

Vet 1, 340xp
Unlocks 'Trip Wire Flares'

Vet 2, 680xp
Repair speed: +1
Accuracy: +20%

Vet 3, 1360xp
No received accuracy debuff when repairing
Cooldown: -15%
Received accuracy: -23%

Abilities
Booby Trap Point | 40 munitions | 16s
Booby Trap an owned (and in supply) Capture Point with explosives that trigger when enemies try to recapture.

Forward Headquarters | 250 manpower and 40 fuel
Engineers can build Field Camps and ambient buildings can be converted to forward headquarters. These strongpoints can reinforce, heal and inspire nearby infantry units to fight on.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Wire Cutters | Free | 5s
Wire Cutters are used to cut through barbed wire fences or barbed wire fields.

Trip Wire Flares | 10 munitions | 8s | Vet 1
Plant a small anti-personnel mine that triggers a flare launcher when detonated, which reveals the enemy position.

Upgrades
ROKS-3 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Support Package | 30 munitions
Unlocks 'Wire Cutters'
Mine detection radius: +25
Repair speed: +0.3

Structures
Special Rifle Command | 160 manpower and 20 fuel
Support Weapon Kampaneya | 160 manpower and 20 fuel
Tankoviy Battalion Command | 180 manpower and 50 fuel
Mechanized Armor Kampaneya | 200 manpower and 90 fuel
Radio Post | 210 manpower and 50 fuel
Munitions Cache | 250 manpower
Fuel Cache | 250 manpower

Defenses
Machine Gun Emplacement | 150 manpower and 60 munitions
Slit Trench | Free
Wooden Bunker | 70 manpower
Watchtower | 150 manpower
Field Camp | 220 manpower
Repair Station | 120 manpower and 45 munitions
Mortar Pit | 280 manpower
Light Anti-Tank Pit | 270 manpower and 20 fuel
OT-34 | 380 manpower and 40 fuel
ML-20 152mm Gun-Howitzer | 400 manpower and 50 fuel
B-4 203mm Howitzer | 400 manpower and 50 fuel
Other: Sandbags, Razor Wire, Barricade, Tank Trap, TM-35 Mines, PMD-6 Anti-Personnel Mines, PMD-6M Light Anti-Vehicle Mines

Fresh Conscripts
Equipped with Mosin-Nagant rifles, effective against infantry at long range.
Squadsize: 6 and Population: 7
Cost: 210 manpower
Reinforce Cost: 20 manpower
Build time: 21 seconds

Hit points: 80
Armor: 1
Received accuracy: 1.087

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.06

Vet 1, 520xp
Unlocks 'Trip Wire Flares'

Vet 2, 1280xp
Accuracy: +20%

Vet 3, 2560xp
'RPG-43 Anti-Tank Grenade' recharge time: -25%
Cooldown: -20%
Received accuracy: -29%

Abilities
Merge | Free
Bring a squad up to full strength by filling their ranks with Conscript Infantry. Cannot merge with Scout Sniper Squads.

Oorah! | 15 munitions | 10s
A battlecry, shouted in unison, motivates Conscripts to move faster.
Max speed +50%

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Trip Wire Flares | 10 munitions | 8s | Vet 1
Plant a small anti-personnel mine that triggers a flare launcher when detonated, which reveals the enemy position.

Upgrades
Attach Ammunition Bearer | 40 manpower
All abilities recharge time: -25%
Squad size: +1

Defenses
Slit Trench, Sandbags, PMD-6M Light Anti-Vehicle Mines

Reserve Conscripts
Equipped with Mosin-Nagant rifles, effective against infantry at long range. Has access to grenades.
Squadsize: 6 and Population: 7
Cost: 230 manpower
Reinforce Cost: 21 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1.087

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.06

Vet 1, 520xp
Unlocks 'Trip Wire Flares'

Vet 2, 1040xp
Accuracy: +20%

Vet 3, 2320xp
'RPG-43 Anti-Tank Grenade' recharge time: -25%
Cooldown: -20%
Received accuracy: -29%

Abilities
Merge | Free
Bring a squad up to full strength by filling their ranks with Conscript Infantry. Cannot merge with Scout Sniper Squads.

Oorah! | 15 munitions | 10s
A battlecry, shouted in unison, motivates Conscripts to move faster.
Max speed +50%

RPG-43 Anti-Tank Grenade | 25 munitions
Soviet troops rely on bravery and an accurate throwing arm to deliver this short-range but effective anti-tank grenade. Shaped-charge technology helps penetrate armor.
Damage: 100
Penetration: 100
Trigger engine damage critical

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Throw Molotov Cocktail | 20 munitions
Molotov cocktails deliver explosively flammable liquid that can burn for a long duration and deliver excruciating and often deadly injuries to enemy infantry.
AOE radius: 4m
Applies damage over time
Trigger fire critical

Trip Wire Flares | 10 munitions | 8s | Vet 1
Plant a small anti-personnel mine that triggers a flare launcher when detonated, which reveals the enemy position.

Upgrades
Attach Ammunition Bearer | 40 manpower
All abilities recharge time: -25%
Squad size: +1

Defenses
Slit Trench, Sandbags, PMD-6M Light Anti-Vehicle Mines

Frontoviki Conscripts
Equipped with Mosin-Nagant rifles, effective against infantry at long range. Has access to grenades. Can be upgraded with PPSh-41 SMGs, SVT rifles or PTRS-41 Anti-Tank rifles.
Squadsize: 6 and Population: 7
Cost: 250 manpower
Reinforce Cost: 22 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 1.087

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.06

Vet 1, 520xp
Unlocks 'Trip Wire Flares'

Vet 2, 1040xp
Accuracy: +20%

Vet 3, 2080xp
'RPG-43 Anti-Tank Grenade' recharge time: -25%
Cooldown: -20%
Received accuracy: -29%

Abilities
(Toggle) Hit the Dirt!
Conscripts seek ground for protection but will not move.
Accuracy: -20%
Received damage: -10%
Received suppression: -75%

Merge | Free
Bring a squad up to full strength by filling their ranks with Conscript Infantry. Cannot merge with Scout Sniper Squads.

Oorah! | 15 munitions | 10s
A battlecry, shouted in unison, motivates Conscripts to move faster.
Max speed +50%

RPG-40 Anti Tank Grenade Assault | 45 munitions
Several members of the squad will assault the target vehicle with anti-tank grenades
Damage: 50
Penetration: 150
Trigger engine damage critical

RPG-43 Anti-Tank Grenade | 25 munitions
Soviet troops rely on bravery and an accurate throwing arm to deliver this short-range but effective anti-tank grenade. Shaped-charge technology helps penetrate armor.
Damage: 100
Penetration: 100
Trigger engine damage critical

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Throw Molotov Cocktail | 20 munitions
Molotov cocktails deliver explosively flammable liquid that can burn for a long duration and deliver excruciating and often deadly injuries to enemy infantry.
AOE radius: 4m
Applies damage over time
Trigger fire critical

Vehicle Detection | 15 munitions | 30s
Conscripts are able to detect enemy vehicles through recognition of their specific noise signatures.

Trip Wire Flares | 10 munitions | 8s | Vet 1
Plant a small anti-personnel mine that triggers a flare launcher when detonated, which reveals the enemy position.

Upgrades
Assault Package | 60 munitions
Unlocks 'Hit the Dirt!'

SVT Package | 60 munitions
Unlocks 'Hit the Dirt!'

Tank Hunter Package | 60 munitions
Unlocks 'Hit the Dirt!'
Unlocks 'RPG-40 Anti Tank Grenade Assault'
Unlocks 'Vehicle Detection'

Attach Ammunition Bearer | 40 manpower
All abilities recharge time: -25%
Squad size: +1

Defenses
Slit Trench, Sandbags, PMD-6M Light Anti-Vehicle Mines
T1 - Special Rifle Command
Infantry
Isakovich: Lieutenant
Equipped with PPSh-41 SMGs, SVT rifles and one revolver, effective against infantry at medium range. Can be upgraded with DP-28 LMG's.
Squadsize: 5 and Population: 8
Cost: 280 manpower
Reinforce Cost: 28 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.95

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 580xp
Unlocks 'For Mother Russia!'
Received accuracy: -10%

Vet 2, 1160xp
Cooldown: -25%
Received accuracy: -29%

Vet 3, 2320xp
While out of combat the squad can move faster
Accuracy: +30%

Abilities
Halt Retreat | 30 munitions
The officer will halt the retreat of squads under his command.

RGD-1 Smoke Grenade | 15 munitions
The RGD-1 Smoke Grenade discharges a thick gray smoke cloud, which obscures line of sight.

Throw Molotov Cocktail | 20 munitions
Molotov cocktails deliver explosively flammable liquid that can burn for a long duration and deliver excruciating and often deadly injuries to enemy infantry.
AOE radius: 4m
Applies damage over time
Trigger fire critical

For Mother Russia! | 70 munitions | 45s | Vet 1
All infantry and team weapon units on the map gain increased combat effectiveness and infantry run at increased speed.
Target own infantry:
Accuracy: +15%
Received accuracy: -10%
Max speed +50%

Target own team weapons:
Accuracy: +25%

Upgrades
2x DP-28 LMG's | 75 munitions
Two DP-28 LMG's. Improves anti-infantry capability.

Penal Battalion
Equipped with SVT rifles, effective against infantry at medium range. Can be upgraded with a Flamethrower.
Squadsize: 6 and Population: 8
Cost: 290 manpower
Reinforce Cost: 26 manpower
Build time: 33 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 580xp
Unlocks '(Passive) To the Last Man'

Vet 2, 1160xp
Accuracy: +25%
Cooldown: -20%

Vet 3, 2320xp
'Throw Satchel Charge' munitions cost: -10
Accuracy: +15%
Received accuracy: -29%

Abilities
Throw Molotov Cocktail | 20 munitions
Molotov cocktails deliver explosively flammable liquid that can burn for a long duration and deliver excruciating and often deadly injuries to enemy infantry.
AOE radius: 4m
Applies damage over time
Trigger fire critical

Throw Satchel Charge | 45 munitions
Satchel Charges are bundles of explosives that do heavy damage to structures, vehicles and any other nearby targets.
AOE radius: 5m
Damage: 340
Penetration: 1000
Trigger engine damage critical

(Passive) To The Last Man | Vet 1
The squad fight more vigorously as it loses squad members.
For each lost squad member,
Accuracy: +4%
Cooldown: -2%
Received accuracy: -3%

Upgrades
ROKS-3 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Tank Hunter Penal Battalion
Equipped with SVT rifles and PTRS-41 Anti-Tank rifles, effective against vehicles. Can be upgraded with an additional PTRS-41 Anti-Tank rifle.
Squadsize: 6 and Population: 8
Cost: 320 manpower
Reinforce Cost: 26 manpower
Build time: 33 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 640xp
Unlocks '(Passive) Forward Observers'

Vet 2, 1280xp
Accuracy: +40%

Vet 3, 2560xp
Cooldown: -25%
Received accuracy: -29%

Abilities
Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Throw Anti-Vehicle Satchel Charge | 45 munitions
The Penal squad will toss the heavy satchel charge onto the target vehicle in an attempt to disable or destroy it.
AOE radius: 5m
Damage: 340
Penetration: 1000
Trigger engine damage critical

(Passive) Forward Observers | Vet 1
The squad now sees further while in cover or garrisoned.
Sight range: +7

Upgrades
Additional PTRS 41 Anti-Tank Rifle | 40 munitions
Unlocks '(Passive) Ambush Camouflage'

Defenses
Razor Wire, Barricade, Tank Trap, PMD-6M Light Anti-Vehicle Mines

Scout Sniper Team
Equipped with a regular Mosin-Nagant rifle and a Mosin-Nagant sniper rifle, effective against infantry and support weapon teams. Weak to light vehicles.
Squadsize: 2 and Population: 9
Cost: 360 manpower
Reinforce Cost: 90 manpower
Build time: 36 seconds

Hit points: 64
Armor: 1
Received accuracy: 1.15

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks 'Flare'

Vet 2, 1440xp
Cooldown: -20%
Reload time: -20%
Sight range: +5

Vet 3, 2880xp
'Flare' cast range: +25%
Cooldown: -30%
Reload time: -30%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Toggle) Sniper Prone
Using a prone position, the squad is able to crawl while being camouflaged while not in cover.
Camouflage enabled
Max speed -50%

Setup Tent | 50 manpower | 6s
The sniper will plant a hidden tent at the target location. Sniper can hide inside to recover.

Flare | 40 munitions | Vet 1
A slow-falling parachute flare reveals the target area.

Guards Rifle Assault Infantry
Equipped with SVT rifles and PPSh-41 SMGs, effective against infantry at close/medium range. Can be upgraded with Thompsons or Bazooka's
Squadsize: 6 and Population: 9
Cost: 360 manpower
Reinforce Cost: 30 manpower
Build time: 36 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks '(Passive) Combined Arms'

Vet 2, 1440xp
Unlocks '(Passive) Field Medkit'
Cooldown: -25%
Received accuracy: -29%

Vet 3, 2880xp
'RGD-33 Fragmentation Grenade' cast range: +25%
Accuracy: +30%

Abilities
F1 Assault Grenades | 45 munitions
Each member of the squad will throw a grenade at the target location.
AOE radius: 3m
Damage: 80
Penetration: 25

(Passive) Combined Arms | Vet 1
Trained to operate and work in tandem with nearby vehicles, Guards will move more quickly and be more difficult to hit.
Max speed: +20%
Received accuracy: -10%

Upgrades
4x Thompson Submachine Guns | 60 munitions
Thompson SMGs increase short and mid-range combat effectiveness.

2x M9 Bazooka | 100 munitions
Improves anti-vehicle capability.

Shock Troops
Equipped with PPSh-41 SMGs, effective against infantry at close range. Shock Troops wear body armor.
Squadsize: 6 and Population: 9
Cost: 360 manpower
Reinforce Cost: 30 manpower
Build time: 36 seconds

Hit points: 80
Armor: 1.5
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 680xp
Unlocks 'Fire Superiority'
'RGD-1 Smoke Grenade' munitions cost: -5
All grenades recharge time: -40%

Vet 2, 1360xp
Cooldown: -25%
Received accuracy: -17%

Vet 3, 2720xp
'RG-42 Anti-Personnel Grenade' cast range: +25%
Accuracy: +30%

Abilities
RG-42 Anti-Personnel Grenade | 30 munitions
The RG-42 is a simple grenade with a powerful concussive force and a high fragmentation radius; capable of shredding packed infantry.
AOE radius: 4m
Damage: 80
Penetration: 25

RGD-1 Smoke Grenade | 15 munitions
The RGD-1 Smoke Grenade discharges a thick gray smoke cloud, which obscures line of sight.

Fire Superiority | 25 munitions | 15s | Vet 1
Squad will move towards target at a walk, firing long bursts with their PPSh. Will suppress target squad.
Accuracy: -80%
Burst duration: +1.5
Max speed -50%
Penetration: +100%
Rate of fire: +50%
Reload time: -50%
Weapon suppression: +0.00400
AT-gun and Vehicles
M-42 45mm Anti-Tank Gun
Effective against light tanks. Avoid frontal engagements.
Squadsize: 6 and Population: 6
Cost: 240 manpower
Reinforce Cost: 15 manpower
Build time: 28 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.1

Main gun,
Damage: 80
Penetration (near/mid/far): 140/125/110
Range: 60
Reload time: 3.2 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 800xp
Unlocks '(Passive) Vehicle Tracking'

Vet 2, 1600xp
Reload time: -30%
Rotation speed: +30%

Vet 3, 3200xp
Accuracy: +30%
Penetration: +30%

Abilities
(Toggle) Anti-Tank Gun Ambush Tactics
Anti-tank gun squad puts Maskirovka camouflage training into practice.
Camouflage enabled
Max speed: -80%

Load Armor Piercing | Free | 5s
Armor Piercing round have better chance of penetrating enemy armor and longer range.
Change main gun,
Damage: 80
Penetration (near/mid/far): 140/125/110
Range: 60
Reload time: 3.2 seconds

Load High Explosive Canister | Free | 5s
Canister rounds are effective against massed infantry.
Change main gun,
Damage: 60
Penetration (near/mid/far): 3/3/3
Range: 40
Reload time: 3.2 seconds

Rapid Maneuvers | 15 munitions | 10s
The M-42 crew exerts themselves to quickly maneuver their AT gun, resulting in increased mobility and responsiveness.
Ac/Deceleration: +25%
Max speed: +25%
Rotation speed: +25%

(Passive) Vehicle Tracking | Vet 1
Skilled crews are able to track hostile vehicles, even if they break visual contact.

M3A1 Light Scout Car
Effective reconnaissance vehicle. Garrisoned troops can fire out of the Scout Car.
Population: 3
Cost: 190 manpower and 15 fuel
Build time: 25 seconds

Hit points: 240
Armor: 4.5
Rear armor: 3
Received accuracy: 16

Sight range: 50
Capture rate: 1.15
De-capture rate: 1.15

Vet 1, 460xp
Unlocks 'Overdrive'

Vet 2, 920xp
Can capture territory
Accuracy: +30%
Sight range: +10

Vet 3, 1840xp
Ac/Deceleration: +20%
Accuracy: +20%
Max speed: +20%
Rotation speed: +20%

Abilities
(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Overdrive | 10 munitions | 20s | Vet 1
The crew pushes the vehicle’s capabilities to its limits, increasing maneuverability and decreasing the chance to be hit by incoming fire.
Acceleration: +60%
Received accuracy: -25%
T2 - Support Weapon Kampaneya
Infantry
Pozharsky: Sergeant
Not an effective combat unit.
Squadsize: 3 and Population: 5
Cost: 150 manpower
Reinforce Cost: 25 manpower
Build time: 25 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.8

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks 'Spy Network'

Vet 2, 640xp
Unlocks 'Guards Airborne Troops'
Received accuracy: -29%

Vet 3, 1280xp
Unlocks 'IL-2 Precision Bombing Strike'
Establish Retreat Point will lock down friendly territory

Abilities
(Toggle) Establish Retreat Point
The Commissar acts as a retreat point, allowing other soldiers to retreat to his position.

Officer Inspiration | 25 munitions | 25s
The Sergeant orders nearby units to focus their fire, increasing the accuracy and durability.
Aura, Allied infantry within 20 radius
Accuracy: +15%
Armor: +15%

Aura, Allied HMGs within 20 radius
Accuracy: +15%
Armor: +15%

Aura, Allied mortars within 20 radius
Armor: +15%
Damage: +15%

Aura, Allied AT-guns within 20 radius
Reload time: -9%

Spy Network | 70 munitions | 10s | Vet 1
Using underground infiltration units, temporarily reveal all enemy units on the mini-map.

Guards Airborne Troops | 360 manpower | 22s | Vet 2
Elite Soviet infantry can be paradropped into the battlefield. These units excel at engaging infantry at any range through their upgrades.

IL-2 Precision Bombing Strike | 200 munitions | Vet 3
The IL-2 will make a high-speed bombing run, clustering four FAB-50 50kg bombs into the target area.

M1910 Maxim Heavy Machine Gun
Effective against massed infantry, but must be properly positioned.
Squadsize: 6 and Population: 7
Cost: 260 manpower
Reinforce Cost: 18 manpower
Build time: 30 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Sustained Fire'

Vet 2, 960xp
Horizontal speed weapon: +30%
Weapon suppression: +20%

Vet 3, 1920xp
Accuracy: +30%
Horizontal speed weapon: +10%
Rate of fire: +20%

Abilities
Sustained Fire | 15 munitions | 30s | Vet 1
Using the Maxim's low rate of fire and water-cooling system to their advantage, the crew will sustain fire for prolonged periods of time.
Burst duration: +100%
Cooldown: -50%
Reload time: -50%
Weapon suppression: +25%

PM-41 82mm Mortar Squad
Effective against static infantry and structures.
Squadsize: 6 and Population: 6
Cost: 240 manpower
Reinforce Cost: 15 manpower
Build time: 30 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 10.6 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Flare'

Vet 2, 960xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 1920xp
All barrages cast range: +33%
Weapon range: +33%

Abilities
Fire Smoke Barrage | Free
Three 82mm smoke shells are fired at the target area. Smoke blocks line of sight and can protect your troops from enemy targets while they maneuver.

Mortar Barrage | Free
The 82mm mortar crew will fire four rounds into the target area.

Flare | 30 munitions | Vet 1
A slow-falling parachute flare reveals the target area.

Ania: Sniper
Equipped with a Mosin-Nagant sniper rifle, effective against infantry and support weapon teams. Weak to light vehicles.
Squadsize: 1 and Population: 9
Cost: 340 manpower
Build time: 36 seconds

Hit points: 82
Armor: 1.25
Received accuracy: 1.15

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 560xp
Unlocks 'Flare'
Unlocks 'Sprint'

Vet 2, 1120xp
Cooldown: -20%
Reload time: -20%
Sight range: +10

Vet 3, 2240xp
Armor: +0.25
Cooldown: -30%
Reload time: -30%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies.

(Toggle) Sniper Prone
Using a prone position, the squad is able to crawl while being camouflaged while not in cover.
Camouflage enabled
Max speed -50%

Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Set up Sniper Cover | Free | 8s
Set up a covered position that provides camouflage for snipers.

Setup Tent | 50 manpower | 6s
The sniper will plant a hidden tent at the target location. Sniper can hide inside to recover.

Flare | 40 munitions | Vet 1
A slow-falling parachute flare reveals the target area.

Sprint | 10 munitions | 5s | Vet 1
Increases squad movement speed for a short time.
Max speed: +50%

Combat Engineers
Equipped with PPSh-41 SMGs, effective against infantry at close range. Has access to the Salvage Kit. Can be upgraded with a Flamethrower and Heavy Equipment.
Squadsize: 4 and Population: 6
Cost: 230 manpower
Reinforce Cost: 28 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.6

Vet 1, 400xp
Cooldown: -15%
Received accuracy: -10%

Vet 2, 800xp
Repair speed: +1
Accuracy: +20%

Vet 3, 1600xp
No received accuracy debuff when repairing
Cooldown: -15%
Received accuracy: -15%

Abilities
Booby Trap Point | 40 munitions | 16s
Booby Trap an owned (and in supply) Capture Point with explosives that trigger when enemies try to recapture.

Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Salvage Operations | Free | 11s
Engineers will salvage resources from the targeted vehicle or weapon wreck.

Scorched Earth Trap | 35 munitions | 16s
An incendiary charge will be triggered by units entering trapped sectors.

Upgrades
ROKS-3 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Heavy Engineers | 45 munitions
Armor: +0.5
Construction rate: +60%
Repair speed: +0.525

Defenses
Machine Gun Emplacement | 150 manpower and 60 munitions
Slit Trench | Free
Wooden Bunker | 70 manpower
Watchtower | 150 manpower
Other: Sandbags, Razor Wire, Barricade, Tank Trap, TM-35 Mines, PMD-6 Anti-Personnel Mines, PMD-6M Light Anti-Vehicle Mines

DShK 38 Heavy Machine Gun
Effective against massed infantry and light vehicles, but must be properly positioned.
Squadsize: 6 and Population: 8
Cost: 300 manpower
Reinforce Cost: 20 manpower
Build time: 38 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks 'Sprint'

Vet 2, 1440xp
Horizontal speed weapon: +30%
Weapon suppression: +20%

Vet 3, 2880xp
Accuracy: +30%
Horizontal speed weapon: +10%
Rate of fire: +20%

Abilities
Armor Piercing Rounds | 15 munitions | 30s
Crew switches to armor-piercing ammunition for better armor penetration.
Penetration: +200%

Sprint | 10 munitions | 10s | Vet 1
Squad will move at maximum speed.
Ac/Deceleration: +100%
Max speed: +50%
AT-gun and Vehicles
ZiS-3 76mm Divisional Field Gun
Effective against all armored targets. Can barrage soft targets.
Squadsize: 6 and Population: 8
Cost: 320 manpower
Reinforce Cost: 18 manpower
Build time: 38 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.1

Main gun,
Damage: 160
Penetration (near/mid/far): 200/190/180
Range: 60
Reload time: 5.5 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 1280xp
Unlocks 'Tracking'

Vet 2, 2560xp
Reload time: -20%
Rotation speed: +30%

Vet 3, 5120xp
'Light Artillery Barrage' cast range: +5
Penetration: +30%
Reload time: -20%

Abilities
(Toggle) Anti-Tank Gun Ambush Tactics
Anti-tank gun squad puts Maskirovka camouflage training into practice.
Camouflage enabled
Max speed: -80%

Light Artillery Barrage | 35 munitions
The ZiS-3 can fire in an artillery role, delivering a quick barrage of high-explosive shells at good range.

Tracking | 35 munitions | 20s | Vet 1
Significantly increases sight radius. Infantry can be tracked through the fog of war appearing on the mini-map.
Sight range: +15

ZiS-6 Transport Truck
Carries troops and can reinforce troops when not moving and in owned territory that's in supply. Transported troops can fire out of the ZiS-6. Can be upgraded to deploy weapons.
Population: 3
Cost: 210 manpower and 15 fuel
Build time: 30 seconds

Hit points: 240
Armor: 6
Rear armor: 4.5
Received accuracy: 20

Sight range: 35

Abilities
Deploy DP-28 LMG | 45 munitions | 4s
Places a DP-28 LMG on the ground at the target location, for infantry units to pick up.

Deploy PTRS-41 Anti-Tank Rifle | 35 munitions | 4s
Places a PTRS-41 Anti-Tank rifle on the ground at the target location, for infantry units to pick up.

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Upgrades
Weapon supply | 5 fuel and 50 munitions
Can no longer transport soldiers
Unlocks 'Deploy DP-28 LMG'
Unlocks 'Deploy PTRS-41 Anti-Tank Rifle'
T3 - Tankoviy Battalion Command
Upgrades
Tankograd | 120 manpower and 65 fuel
The industrial complex was officially named Chelyabinsk Kirov Plant, but it was known by the nickname that the workers had given it, "Tankograd".
Unlocks all medium and heavy tanks.
Infantry
Tank Crew
Weak support infantry. Good for crewing vehicles and emergency battlefield repairs.
Squadsize: 4 and Population: 9
Cost: 140 manpower
Reinforce Cost: 17 manpower
Build time: 20 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.3

Vet 1, 650xp
Unlocks 'Repair Critical'

Vet 2, 1300xp
Repair speed: +0.5

Vet 3, 2600xp
Received accuracy: -29%

Abilities
Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Repair Critical | 25 munitions | Vet 1
The squad can quickly repair one critical and a small amount of damage on a vehicle.

Guards Rifle Infantry
Equipped with Mosin-Nagant rifles and PTRS-41 Anti-Tank rifles, effective against vehicles. Can be upgraded with DP-28 LMG's.
Squadsize: 6 and Population: 9
Cost: 360 manpower
Reinforce Cost: 30 manpower
Build time: 36 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 680xp
Unlocks 'Firing Positions'

Vet 2, 1360xp
Accuracy: +14%
Penetration: +20%
Received accuracy: -12%

Vet 3, 2720xp
'Button Vehicle' duration time: +25%
Accuracy: +14%
Cooldown: -20%
Received accuracy: -20%

Abilities
Button Vehicle | 40 munitions | 10s
Machine gun fire shatters vehicle vision blocks, reducing movement speed and rate of fire.
Acceleration: -50%
Deceleration: 100%
Max speed: -67%
Reload time: +25%
Rotation speed: -67%
Sight range: -99%

RGD-33 Fragmentation Grenade | 30 munitions
A squad member will throw an RGD-33 anti-personnel grenade. Effective against enemy troops in cover.
AOE radius: 4m
Damage: 80
Penetration: 25

(Toggle) Firing Positions | Vet 1
The Guards take up defensive positions and go to ground to increase their rate of fire.
Cooldown: -25%
Weapon range: +2.5

Upgrades
2x DP-28 LMG's | 75 munitions
Two DP-28 LMG's. Improves anti-infantry capability. Grants "Button Vehicle" ability.

Guards Airborne Troops
Equipped with SVT rifles, effective against infantry at medium range. Can fire LMG's on the move. Can be upgraded with PPSh-41 SMGs or DP-28 LMG's.
Squadsize: 6 and Population: 9
Cost: 360 manpower
Reinforce Cost: 30 manpower
Build time: 36 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 640xp
Unlocks 'IL-2 Sturmovik Strafing Run'

Vet 2, 1280xp
Unlocks '(Passive) Field Medkit'
Cooldown: -25%
Received accuracy: -29%

Vet 3, 2560xp
Accuracy: +30%
All abilities recharge time: -20%

Abilities
Fire Superiority | 20 munitions | 11s
A hail of bullets will force enemy infantry to seek cover, reducing their accuracy and slowing their movement
Executor:
Accuracy: -90%
Burst duration: +20%
Cooldown: -90%
Reload time: -75%
Target:
Accuracy: -55%
Max speed -50%

RGD-1 Smoke Grenade | 15 munitions
The RGD-1 Smoke Grenade discharges a thick gray smoke cloud, which obscures line of sight.

RGD-33 Fragmentation Grenade | 30 munitions
A squad member will throw an RGD-33 anti-personnel grenade. Effective against enemy troops in cover.
AOE radius: 4m
Damage: 80
Penetration: 25

Tactical Assault | 20 munitions | 10s
By steadying their weapons and focusing their fire, paratroopers attack more effectively, but are more vulnerable to enemy attacks.
Accuracy: +50%
Burst duration: +150%
Max speed -50%
Received accuracy: +50%

IL-2 Sturmovik Strafing Run | 45 munitions | 5s | Vet 1
The IL-2 Sturmovik will strafe the target location. Suppresses infantry.

Upgrades
3x DP Light Machine Guns | 100 munitions
Three DP-28 LMG's. Fires on the move. Improves anti-infantry capability. Grants "Fire Superiority" ability.

PPSh-41 Submachine Gun Package | 80 munitions
Unlocks 'RGD-1 Smoke Grenade'
Unlocks 'Tactical Assault'

Defenses
Field Camp

HM-38 120mm Mortar Squad
Effective against static infantry, light targets and structures.
Squadsize: 5 and Population: 9
Cost: 340 manpower
Reinforce Cost: 20 manpower
Build time: 50 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 12.4 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 960xp
Unlocks 'Delayed Fuse HE Barrage'

Vet 2, 1920xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 3840xp
All barrages cast range: +20%
Weapon range: +20%

Abilities
Fire Smoke Barrage | Free
Three 120mm smoke shells are fired at the target area. Smoke blocks a unit's ability to see and can protect your troops from enemy targets while they maneuver.

Mortar Barrage | Free
The 120mm mortar crew will fire six rounds into the targeted area. The first round takes some time, but subsequent rounds arrive rapidly.

Delayed Fuse HE Barrage | 30 munitions | Vet 1
Fire a series of supercharged rounds that will detonate shortly after impacting the ground.
Vehicles
M5 Half-track
Can transport and reinforce infantry. Troops can fire out of the M5. Can be upgraded with an Anti-Air Package.
Population: 5
Cost: 240 manpower and 30 fuel
Build time: 30 seconds

Hit points: 320
Armor: 24
Rear armor: 16
Received accuracy: 20

Sight range: 35

Vet 1, 540xp
Unlocks 'Overdrive'

Vet 2, 1080xp
Ac/Deceleration: +20%
Max speed: +20%
Reinforce radius: +20%
Rotation speed: +20%

Vet 3, 2160xp
Cooldown: -20%
Reinforce radius: +20%
Sight range: +5

Abilities
Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Overdrive | 10 munitions | 20s | Vet 1
The crew pushes the vehicle’s capabilities to its limits, increasing maneuverability and decreasing the chance to be hit by incoming fire.
Acceleration: +60%
Received accuracy: -25%

Upgrades
Anti-Air Package | 90 munitions
Can no longer transport soldiers

T-70 Light Tank
Effective against infantry and light vehicles. Can enter Recon Mode.
Population: 6
Cost: 260 manpower and 70 fuel
Build time: 45 seconds

Hit points: 400
Armor: 70
Rear armor: 35
Received accuracy: 18

Main gun,
Damage: 40
Penetration (near/mid/far): 50/45/40
Range: 40
Reload time: 2.3 seconds

Sight range: 35

Vet 1, 870xp
Can capture while Recon Mode is active

Vet 2, 1740xp
Accuracy: +20%
Reload time: -20%

Vet 3, 3480xp
Ac/Deceleration: +20%
Max speed: +20%
Rotation speed: +20%
Sight range: +10
Weapon scatter: -20%

Abilities
(Toggle) Recon Mode
The Tank Commander stands up in the turret and surveys the area.
Sight range: +20

(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

SU-76M Assault Gun
Effective against medium tanks from a long range. Lightly armored. Can barrage soft targets.
Population: 8
Cost: 280 manpower and 75 fuel
Build time: 45 seconds

Hit points: 400
Armor: 70
Rear armor: 35
Received accuracy: 18

Main gun,
Damage: 120
Penetration (near/mid/far): 180/170/160
Range: 60
Reload time: 5.0 seconds

Sight range: 35

Vet 1, 1080xp
Unlocks 'Tracking'

Vet 2, 2160xp
'Light Artillery Barrage' recharge time: -25%
Accuracy: +30%
Damage: +20

Vet 3, 4320xp
'Light Artillery Barrage' cast range: +10
Reload time: -25%
Rotation speed: +25%

Abilities
(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Light Artillery Barrage | 35 munitions
The SU-76M can fire its ZiS-3 76mm gun in an artillery role, delivering a quick barrage of high-explosive shells.

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Tracking | 35 munitions | 20s | Vet 1
Significantly increases sight radius. Infantry can be tracked through the fog of war appearing on the mini-map.
Sight range: +15
Medium Tanks
M4C Sherman
Effective against infantry and medium tanks. Fires effectively while moving.
Population: 12
Cost: 380 manpower and 125 fuel
Build time: 55 seconds

Hit points: 640
Armor: 160
Rear armor: 80
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 140/130/120
Range: 40
Reload time: 4.3 seconds

Sight range: 35

Vet 1, 1820xp
Unlocks 'Secure Mode'

Vet 2, 3640xp
Horizontal speed weapon: +35%
Reload time: -30%

Vet 3, 7280xp
Ac/Deceleration: +20%
Max speed: +20%
Penetration: +25%
Rotation speed: +20%

Abilities
(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Main Gun: Load Armor Piercing | Free | 6s
The 76mm M62A1 APC provides moderate performance against all targets.
Change main gun,
Damage: 160
Penetration (near/mid/far): 140/130/120
Range: 40
Reload time: 4.3 seconds

Main Gun: Load HVAP | Free | 6s
The 76mm T4 HVAP round is effective against heavily armored targets.
Change main gun,
Damage: 160
Penetration (near/mid/far): 190/175/165
Range: 40
Reload time: 6.1 seconds

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

(Toggle) Secure Mode | Vet 1
Shift the tank crew to Secure Mode, allowing them to capture territory but disabling weapons.
Capture rate: +1
De-capture rate: +1

Upgrades
.50 cal Browning M2HB Machine Gun | 60 munitions
Improves anti-infantry and anti-aircraft capabilities.

T-34/76 Medium Tank
Effective against infantry and medium tanks. Lightly armored.
Population: 10
Cost: 300 manpower and 85 fuel
Build time: 50 seconds

Hit points: 640
Armor: 150
Rear armor: 75
Received accuracy: 20

Main gun,
Damage: 160
Penetration (near/mid/far): 120/100/80
Range: 40
Reload time: 6.1 seconds

Sight range: 35

Vet 1, 1410xp
Unlocks 'Secure Mode'

Vet 2, 2820xp
Horizontal speed weapon: +35%
Reload time: -30%

Vet 3, 5640xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Abilities
(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Ramming Maneuver | Free
Soviet tankists can use their own tank as a thirty-ton battering ram, smashing into enemy tanks with the hope of disabling them.
Ac/Deceleration: +400%
Max speed: +100%
Trigger Engine Overheated critical

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

(Toggle) Secure Mode | Vet 1
Shift the tank crew to Secure Mode, allowing them to capture territory but disabling weapons.
Capture rate: +1
De-capture rate: +1

Upgrades
External Fuel Tanks | 50 manpower and 5 fuel
Acceleration: +10%
Max speed: +7.5%

Armored Skirts | 60 munitions
Armor: +25%

T-34/85 Medium Tank
Effective against infantry and medium tanks.
Population: 14
Cost: 380 manpower and 135 fuel
Build time: 60 seconds

Hit points: 800
Armor: 160
Rear armor: 80
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 160/140/120
Range: 40
Reload time: 6.2 seconds

Sight range: 35

Vet 1, 2020xp
Unlocks 'Secure Mode'

Vet 2, 4040xp
Horizontal speed weapon: +50%
Reload time: -25%

Vet 3, 8080xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Abilities
(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Ramming Maneuver | Free
Soviet tankists can use their own tank as a thirty-ton battering ram, smashing into enemy tanks with the hope of disabling them.
Ac/Deceleration: +400%
Max speed: +100%
Trigger Engine Overheated critical

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

(Toggle) Secure Mode | Vet 1
Shift the tank crew to Secure Mode, allowing them to capture territory but disabling weapons.
Capture rate: +1
De-capture rate: +1

Elite Red Banner T-34/85
Effective against infantry and medium armor. Increased speed and sight compared to a standard T-34/85. Starts at veterancy 1.
Population: 16
Cost: 420 manpower and 150 fuel
Build time: 65 seconds

Hit points: 800
Armor: 160
Rear armor: 80
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 160/140/120
Range: 40
Reload time: 6.2 seconds

Sight range: 45

Vet 1, 2020xp
Unlocks 'Secure Mode'

Vet 2, 4040xp
Horizontal speed weapon: +50%
Reload time: -25%

Vet 3, 8080xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Abilities
(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Mark Vehicle | 70 munitions | 60s
Targeted vehicle is subject to an increase in focused fire from nearby friendly forces. A plane will also fly overhead to keep track of the vehicle.
Is visible in the FOW
Received damage: +35%

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

(Toggle) Secure Mode | Vet 1
Shift the tank crew to Secure Mode, allowing them to capture territory but disabling weapons.
Capture rate: +1
De-capture rate: +1
T4 - Mechanized Armor Kampaneya
Upgrades
Tankograd | 120 manpower and 65 fuel
The industrial complex was officially named Chelyabinsk Kirov Plant, but it was known by the nickname that the workers had given it, "Tankograd".
Unlocks all medium and heavy tanks.
Vehicles
BM-13 Katyusha Rocket Truck
Barrage weapon. Effective against infantry, light targets and structures.
Population: 12
Cost: 360 manpower and 85 fuel
Build time: 45 seconds

Hit points: 160
Armor: 6
Rear armor: 4.5
Received accuracy: 20

Sight range: 35

Vet 1, 1570xp
Unlocks 'Creeping Barrage'

Vet 2, 3140xp
All barrages recharge time: -20%
Weapon scatter: -20%

Vet 3, 6280xp
All barrages cast range: +33%

Abilities
132mm Rocket Barrage | Free
The BM-13 fires all sixteen of its 132mm rockets, filling the target area with lethal explosions and shrapnel.

Smoke Barrage | 30 munitions
Fires a small number of smoke rockets bombs into the target area.

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Creeping Barrage | 45 munitions | Vet 1
The Katushya fires its rockets into the targeted area in a line formation.

SU-85 Medium Tank Destroyer
Effective against all armored targets from a long range.
Population: 15
Cost: 350 manpower and 130 fuel
Build time: 60 seconds

Hit points: 640
Armor: 140
Rear armor: 70
Received accuracy: 18

Main gun,
Damage: 160
Penetration (near/mid/far): 240/230/220
Range: 60
Reload time: 5.4 seconds

Sight range: 35

Vet 1, 1950xp
Unlocks 'Tracking'

Vet 2, 3900xp
Accuracy: +30%
Penetration: +20%

Vet 3, 7800xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Abilities
(Toggle) Focused Sight
Crew focuses on scanning forward of their vehicle to reveal distant targets.
Max speed: -50%
Sight cone angle: -93.2%
Sight range: +30

(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Tracking | 35 munitions | 20s | Vet 1
Significantly increases sight radius. Infantry can be tracked through the fog of war appearing on the mini-map.
Sight range: +15

KV-1 Heavy Tank
Effective against infantry and medium tanks. Heavily armored.
Population: 14
Cost: 420 manpower and 145 fuel
Build time: 65 seconds

Hit points: 1040
Armor: 270
Rear armor: 165
Received accuracy: 24

Main gun,
Damage: 160
Penetration (near/mid/far): 120/100/80
Range: 40
Reload time: 5.5 seconds

Sight range: 35

Vet 1, 2080xp
Unlocks 'Hull Down'

Vet 2, 4160xp
Horizontal speed weapon: +35%
Reload time: -30%

Vet 3, 8320xp
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Abilities
(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

(Toggle) Hull Down | Vet 1
The KV-1 will hulldown its position allowing the crew to increase rate of fire and limit incoming damage.
Received damage: -15%
Reload time: -15%

Upgrades
Defend with grenades | 40 munitions
The crew will throw grenades at any nearby targets.

KV-8 Heavy Flamethrower Tank
Effective against infantry and structures. Can toggle between the main gun and the flamethrower.
Population: 14
Cost: 390 manpower and 145 fuel
Build time: 65 seconds

Hit points: 960
Armor: 260
Rear armor: 145
Received accuracy: 24

Sight range: 35

Vet 1, 2070xp
Unlocks 'Flame Saturation'

Vet 2, 4140xp
Horizontal speed weapon: +35%
Max speed: +20%
Reload time: -25%

Vet 3, 8280xp
Ac/Deceleration: +20%
Burst duration: +35%
Rotation speed: +20%
Weapon range: +5

Abilities
(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Use 45mm Main Gun | Free | 6s
The crew switches from the ATO-41 Flame Projector to the 45mm main gun.
Change main gun,
Damage: 80
Penetration (near/mid/far): 110/80/60
Range: 40
Reload time: 4.8 seconds

Use Flame Projector | Free | 6s
The crew switches from the 45mm main gun to the ATO-41 Flame Projector.

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Flame Saturation | 30 munitions | Vet 1
The Flamethrower is pushed to its limit, firing a devastating flame in the designated direction.
Heavy Tanks
IS-2 Heavy Tank
Effective against all targets. Heavily armored.
Population: 21
Cost: 640 manpower and 230 fuel
Build time: 70 seconds

Hit points: 1040
Armor: 340
Rear armor: 140
Received accuracy: 26

Main gun,
Damage: 160
Penetration (near/mid/far): 250/230/210
Range: 40
Reload time: 6.4 seconds

Sight range: 35

Vet 1, 3530xp
Unlocks 'OF-471 Fragmentation Shell'

Vet 2, 7060xp
Accuracy: +20%
Horizontal speed weapon: +50%
Weapon range: +5

Vet 3, 14120xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -30%
Rotation speed: +20%

Abilities
(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

OF-471 Fragmentation Shell | 45 munitions | Vet 1
The IS-2 crew will load and fire a OF-471 shell. This shell is devastating to soft targets in a large area.
Damage: 120
Penetration (near/mid/far): 250/220/190
Trigger crew stunned critical

Upgrades
DShK 38 12.7mm Heavy Machine Gun | 60 munitions
Improves anti-infantry defense. Basic protection against aircraft.

D-25T 122mm gun | 50 manpower and 10 fuel
Adds +5 weapon range and accuracy on the move from 0.5 to 0.75

KV-2 Heavy Assault Tank
Effective against all targets. Heavily armored.
Population: 21
Cost: 630 manpower and 230 fuel
Build time: 70 seconds

Hit points: 1040
Armor: 300
Rear armor: 120
Received accuracy: 26

Main gun,
Damage: 240
Penetration (near/mid/far): 170/150/140
Range: 40
Reload time: 9.0 seconds

Sight range: 35

Vet 1, 3380xp
Unlocks 'Inspire Infantry'
Unlocks 'Smoke Screen'

Vet 2, 6760xp
Horizontal speed weapon: +50%
Weapon range: +10

Vet 3, 13520xp
Ac/Deceleration: +20%
Health: +160
Rotation speed: +25%

Abilities
(Toggle) Firing Positions!
The entire crew will stop and assist with the loading and firing of the main gun. Improving range and fire rate at the cost of mobility. The unit will have a minimum range in this mode.
Change main gun,
Damage: 240
Penetration (near/mid/far): 170/150/140
Range: 70
Reload time: 11.0 seconds

(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Inspire Infantry | 25 munitions | 15s | Vet 1
The presence of this heavy tank inspires nearby infantry to assault the enemy with fierce bravery and determination.
Aura, Allied infantry within 30 radius
Cooldown: -20%
Max speed +50%

Smoke Screen | 30 munitions | 8s | Vet 1
Use equipped smoke dischargers to block the enemy's line of sight.

ISU-152 Heavy Assault Gun
Effective against infantry, structures and all armored targets from a very long range. Heavily armored.
Population: 22
Cost: 680 manpower and 260 fuel
Build time: 80 seconds

Hit points: 1040
Armor: 340
Rear armor: 110
Received accuracy: 26

Main gun,
Damage: 240
Penetration (near/mid/far): 260/230/200
Range: 70
Reload time: 10.0 seconds

Sight range: 35

Vet 1, 4260xp
Unlocks 'Tracking'

Vet 2, 8520xp
Reload time: -30%
Weapon scatter: -30%

Vet 3, 17040xp
Ac/Deceleration: +20%
Accuracy: +20%
Max speed: +20%
Rotation speed: +20%

Abilities
(Toggle) Focused Sight
Crew focuses on scanning forward of their vehicle to reveal distant targets.
Max speed: -50%
Sight cone angle: -93.2%
Sight range: +30

(Toggle) Tank Ambush
Tanks can hulldown their position and apply camouflage to ambush the enemy.
Camouflage enabled
Rotation speed: -80%

G-530 Concrete Piercing Round | 60 munitions
Crew loads and fires one heavy 53-G-530 concrete-piercing round capable of smashing through any battlefield obstacle to explode at the target location.

Main Gun: Load Armor Piercing | Free | 11s
The BR-540B Armor Piercing round has a better chance of penetrating enemy armor.
Change main gun,
Damage: 240
Penetration (near/mid/far): 260/230/200
Range: 70
Reload time: 10.0 seconds

Main Gun: Load High Explosive | Free | 11s
The OF-530 Long Range High Explosive round is effective against infantry and other soft targets.
Change main gun,
Damage: 240
Penetration (near/mid/far): 90/55/30
Range: 70
Reload time: 10.0 seconds

Vehicle Crew Self Repair | 35 munitions
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Tracking | 35 munitions | 20s | Vet 1
Significantly increases sight radius. Infantry can be tracked through the fog of war appearing on the mini-map.
Sight range: +15

Upgrades
DShK 38 12.7mm Heavy Machine Gun | 60 munitions
Improves anti-infantry defense. Basic protection against aircraft.

Spotter | 25 munitions
Unlocks 'Focused Sight'
HQ of the Partisan Movement
Upgrades
Partisan Supply Operations | 100 manpower and 10 fuel
Assisting partisan detachments in occupied territory with weapons proved an important factor in the development of the Soviet partisan movement.
Unlocks German weaponry and supplies.

Bolster Infantry Squads | 100 manpower and 10 fuel
Increases the squad size of all Partisans and Irregulars squads by 1.
Partisans squad size: +1

Partisan Survival Training | 90 munitions
Having entered soviet territory, the Partisans can utilize extra supplies to improve their combat performance.
Partisans armor: +0.25

Soviet Irregulars
Equipped with Mosin-Nagant rifles, effective against infantry at long range. Can be upgraded with the MG42 LMG or a Flamethrower.
Squadsize: 4 and Population: 5
Cost: 210 manpower
Reinforce Cost: 24 manpower
Build time: 20 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 460xp
Unlocks 'Sprint'
Unlocks 'Trip Wire Flares'

Vet 2, 920xp
Accuracy: +20%

Vet 3, 1840xp
Accuracy: +10%
Received accuracy: -23%

Abilities
Concussive Grenade | 30 munitions
Infantry hit by the grenade will be staggered and slowed down for a period of time.
AOE radius: 4m
Damage: 10
Penetration: 25
Trigger stunned critical

Fire Panzerfaust | 25 munitions
Fire a Panzerfaust anti-tank weapon at an enemy vehicle.
Damage: 100
Penetration (near/mid/far): 150/140/130
Trigger engine damage critical

Sprint | 10 munitions | 5s | Vet 1
Increases squad movement speed for a short time.
Max speed: +50%

Trip Wire Flares | 10 munitions | 10s | Vet 1
Plant a small anti-personnel mine that triggers a flare launcher when detonated, which reveals the enemy position.

Upgrades
Flammenwerfer 35 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

MG42 LMG | 60 munitions
Improved anti-infantry capability. Does not fire on the move.
Partisans
Partisan Snipers
Equipped with two G43 sniper rifles, effective against infantry and support weapons. Weak to light vehicles.
Squadsize: 2 and Population: 9
Cost: 280 manpower
Reinforce Cost: 70 manpower
Build time: 30 seconds

Hit points: 64
Armor: 1
Received accuracy: 1.15

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 560xp
Unlocks 'Sprint'
Received accuracy: -22%

Vet 2, 1120xp
Cooldown: -15%
Reload time: -15%
Sight range: +5

Vet 3, 2240xp
Cooldown: -15%
Damage: +25%
Reload time: -15%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Toggle) Sniper Prone
Using a prone position, the squad is able to crawl while being camouflaged while not in cover.
Camouflage enabled
Max speed -50%

Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

RGD-1 Smoke Grenade | 15 munitions
The RGD-1 Smoke Grenade discharges a thick gray smoke cloud, which obscures line of sight.

Sprint | 10 munitions | 5s | Vet 1
Increases squad movement speed for a short time.
Max speed: +50%

Partisan Troops - Rifles
Equipped with SVT rifles, effective against infantry at medium range. Can camouflage in cover. Can be upgraded with G43 scoped rifles.
Squadsize: 4 and Population: 5
Cost: 210 manpower
Reinforce Cost: 26 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1.25
De-capture rate: 1.25

Vet 1, 420xp
Unlocks 'Concussive Trap'
Unlocks 'Sprint'

Vet 2, 840xp
Unlocks '(Passive) First Strike Bonus'
Cooldown: -25%
Received accuracy: -17%

Vet 3, 1680xp
Accuracy: +30%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

Field First Aid | 10 munitions | 20s
The squad has emergency medical supplies that allow the treatment of other injured soldiers.

RGD-33 Fragmentation Grenade | 35 munitions
A squad member will throw an RGD-33 anti-personnel grenade. Effective against enemy troops in cover.
AOE radius: 4m
Damage: 80
Penetration: 25

Concussive Trap | 10 munitions | 11s | Vet 1
Place an explosive trap on a friendly territory point. When triggered, the explosion will temporarily stun infantrymen caught in the blast.

Sprint | 10 munitions | 5s | Vet 1
Increases squad movement speed for a short time.
Max speed: +50%

(Passive) First Strike Bonus | 5s | Vet 2
Accuracy: +50%

Upgrades
G43 Scoped Rifles | 60 munitions
Increases performance at medium range.

Defenses
Sandbags, Razor Wire, TM-35 Mines

Partisan Troops - SMG
Equipped with PPSh-41 SMGs, effective against infantry at close range. Can camouflage in cover.
Squadsize: 4 and Population: 5
Cost: 240 manpower
Reinforce Cost: 26 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1.25
De-capture rate: 1.25

Vet 1, 420xp
Unlocks 'Concussive Trap'
Unlocks 'Sprint'

Vet 2, 840xp
Unlocks '(Passive) First Strike Bonus'
Cooldown: -25%
Received accuracy: -17%

Vet 3, 1680xp
Accuracy: +30%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

RGD-1 Smoke Grenade | 15 munitions
The RGD-1 Smoke Grenade discharges a thick gray smoke cloud, which obscures line of sight.

Throw Molotov Cocktail | 20 munitions
Molotov cocktails deliver explosively flammable liquid that can burn for a long duration and deliver excruciating and often deadly injuries to enemy infantry.
AOE radius: 4m
Applies damage over time
Trigger fire critical

Concussive Trap | 10 munitions | 11s | Vet 1
Place an explosive trap on a friendly territory point. When triggered, the explosion will temporarily stun infantrymen caught in the blast.

Sprint | 10 munitions | 5s | Vet 1
Increases squad movement speed for a short time.
Max speed: +50%

(Passive) First Strike Bonus | 5s | Vet 2
Accuracy: +50%

Defenses
Sandbags, Razor Wire, TM-35 Mines

Partisan Troops - LMG
Equipped with stolen Kar98k rifles and a stolen MG42 LMG, effective against infantry at long range. Can camouflage in cover.
Squadsize: 4 and Population: 5
Cost: 240 manpower
Reinforce Cost: 26 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1.25
De-capture rate: 1.25

Vet 1, 420xp
Unlocks 'Concussive Trap'
Unlocks 'Sprint'

Vet 2, 840xp
Unlocks '(Passive) First Strike Bonus'
Cooldown: -25%
Received accuracy: -17%

Vet 3, 1680xp
Accuracy: +30%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Toggle) Hit the Dirt!
Partisans seek ground for protection but will not move.
Accuracy: -20%
Received damage: -10%
Received suppression: -75%

RGD-33 Fragmentation Grenade | 35 munitions
A squad member will throw an RGD-33 anti-personnel grenade. Effective against enemy troops in cover.
AOE radius: 4m
Damage: 80
Penetration: 25

Concussive Trap | 10 munitions | 11s | Vet 1
Place an explosive trap on a friendly territory point. When triggered, the explosion will temporarily stun infantrymen caught in the blast.

Sprint | 10 munitions | 5s | Vet 1
Increases squad movement speed for a short time.
Max speed: +50%

(Passive) First Strike Bonus | 5s | Vet 2
Accuracy: +50%

Defenses
Sandbags, Razor Wire, TM-35 Mines

Partisan Tank Hunters
Equipped with stolen Kar98k rifles and a stolen Panzerschreck, effective against heavy armor. Can camouflage in cover.
Squadsize: 4 and Population: 5
Cost: 270 manpower
Reinforce Cost: 26 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1.25
De-capture rate: 1.25

Vet 1, 540xp
Unlocks 'Concussive Trap'
Unlocks 'Sprint'

Vet 2, 1080xp
Unlocks '(Passive) First Strike Bonus'
Accuracy: +20%
Penetration: +20%
Received accuracy: -10%

Vet 3, 2160xp
Accuracy: +10%
Received accuracy: -20%
Reload time: -20%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Passive) First Strike Bonus | 5s
Accuracy: +50%

RPG-43 Anti-Tank Grenade | 25 munitions
Soviet troops rely on bravery and an accurate throwing arm to deliver this short-range but effective anti-tank grenade. Shaped-charge technology helps penetrate armor.
Damage: 100
Penetration: 100
Trigger engine damage critical

Vehicle Detection | 15 munitions | 30s
Partisans are able to detect enemy vehicles through recognition of their specific noise signatures.

Concussive Trap | 10 munitions | 11s | Vet 1
Place an explosive trap on a friendly territory point. When triggered, the explosion will temporarily stun infantrymen caught in the blast.

Sprint | 10 munitions | 5s | Vet 1
Increases squad movement speed for a short time.
Max speed: +50%

Defenses
Sandbags, Razor Wire, TM-35 Mines
Team Weapons and Vehicles
Partisan Heavy Machine Gun Squad
Armed with a Maxim M1910 Heavy Machine Gun. Can be upgraded with Ambush Camouflage.
Squadsize: 3 and Population: 4
Cost: 200 manpower
Reinforce Cost: 20 manpower
Build time: 22 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Sustained Fire'

Vet 2, 960xp
Horizontal speed weapon: +30%
Weapon suppression: +20%

Vet 3, 1920xp
Accuracy: +30%
Horizontal speed weapon: +10%
Rate of fire: +20%

Abilities
Sustained Fire | 15 munitions | 30s | Vet 1
Using the Maxim's low rate of fire and water-cooling system to their advantage, the crew will sustain fire for prolonged periods of time.
Burst duration: +100%
Cooldown: -50%
Reload time: -50%
Weapon suppression: +25%

Upgrades
Ambush Camouflage | 30 munitions
Allows squad to camouflage in cover. Increases damage when attacking an enemy unit out of camouflage.

Partisan PM-41 82mm Mortar Squad
Armed with a PM-41 82mm Mortar. Has access to Incendiary Shells at veterancy 1.
Squadsize: 3 and Population: 3
Cost: 180 manpower
Reinforce Cost: 18 manpower
Build time: 22 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 10.6 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Incendiary Mortar Barrage'

Vet 2, 960xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 1920xp
All barrages cast range: +33%
Weapon range: +33%

Abilities
Fire Smoke Barrage | Free
Three 82mm smoke shells are fired at the target area. Smoke blocks line of sight and can protect your troops from enemy targets while they maneuver.

Mortar Barrage | Free
The 82mm mortar crew will fire four rounds into the target area.

Incendiary Mortar Barrage | 30 munitions | Vet 1
The PM-41 could fire German 81mm ammunition but range and accuracy suffered.

ZiS-6 Supply Truck
Does not function within player's command sector, and does not prevent sector from being captured.
Population: 0
Cost: 200 manpower
Build time: 30 seconds

Hit points: 160
Armor: 6
Rear armor: 4.5
Received accuracy: 20

Sight range: 35

Abilities
(Toggle) Lockdown
Immobilizes the vehicle within a sector, doubles resource acquisition.
Radio Post
Heavy Assault Commissar
Gains veterancy by using artillery strikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks 'Scorched Earth Policy'

Vet 2, 640xp
All abilities cast range: +20%

Vet 3, 1280xp
All abilities cost: -10%

Abilities
152mm Artillery Strike | 180 munitions
Request off-map 152mm howitzers to bomb the area with a series of shells.

Anti-Tank Overwatch | 200 munitions | 45s
Artillery will be called in to destroy hostile tanks within the target zone. The longer a vehicle is visible, the more intense the barrage will be.

Fear Propaganda Artillery | 80 munitions | 30s
Airburst propaganda leaflets make targeted soldiers question the morality of their actions.

Incendiary Artillery Barrage | 120 munitions | 7s
Areas of the map can be bombarded with incendiary rounds to burn infantry and deny access.

Scorched Earth Policy | 150 munitions | 45s | Vet 1
For the duration of the ability, enemy units in owned territories are bombarded with multiple rockets.
Target allied territory points:
Sight range: +10

Air Support General
Gains veterancy by using airstrikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
All abilities cast range: +20%

Vet 2, 640xp
All abilities recharge time: -10%

Vet 3, 1280xp
All abilities cost: -10%

Abilities
IL-2 PTAB Anti-Tank Bombing Run | 180 munitions | 22s
Drops a multitude of smaller anti-tank bombs over a wide area.

IL-2 Precision Bombing Strike | 200 munitions
The IL-2 will make a high-speed bombing run, clustering four FAB-50 50kg bombs into the target area.

IL-2 Sturmovik Attacks | 180 munitions | 60s
Two IL-2 Sturmoviks will patrol the area and attack infantry with its powerful 23mm cannons.

Incendiary Bombing Run | 120 munitions
Il-2 Sturmoviks will drop incendiary bombs on the target location.

Mark Vehicle | 70 munitions | 60s
Targeted vehicle is subject to an increase in focused fire from nearby friendly forces. A plane will also fly overhead to keep track of the vehicle.
Is visible in the FOW
Received damage: +35%

Recon Overflight | 60 munitions | 75s
Available aircraft will make a reconnaissance loiter on the targeted location to reveal enemy forces.

Tactical IL-2 Sturmovik Rocket Run | 125 munitions | 20s
The IL-2 Sturmovik will strafe the target location with powerful anti-tank rockets.

Ground Support Officer
Gains veterancy by using airdrops. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
All abilities recharge time: -10%

Vet 2, 640xp
All abilities cast range: +20%

Vet 3, 1280xp
'Air-Dropped Medical Supplies' munitions cost: -10%
'Allied Supply Drop' munitions cost: -10%
'Guards Airborne Troops' manpower cost: -40
'Paradrop DShK HMG' manpower cost: -25
'Paradrop M-42 45mm AT Gun' manpower cost: -25
'Partisan Tank Hunters' manpower cost: -30
'Partisan Troops' manpower cost: -20

Abilities
Air-Dropped Medical Supplies | 50 munitions | 22s
Paradrop three medical crates to target area. Heals and inspires nearby infantry and weapon team units when picked up.

Allied Supply Drop | 100 munitions | 30s
A cargo plane will deliver available fuel to the target location, varying in amount based on availability. The cargo plane is highly vulnerable to anti-air units.

Guards Airborne Troops | 360 manpower | 22s
Elite Soviet infantry can be paradropped into the battlefield. These units excel at engaging infantry at any range through their upgrades.

Paradrop DShK HMG | 125 manpower and 50 munitions | 22s
Paradrop in a DShK HMG to the battlefield that can be manned by allied infantry. This weapon is effective against massed infantry when setup in a defensive position.

Paradrop M-42 45mm AT Gun | 125 manpower and 35 munitions | 22s
Paradrop in a M-42 AT Gun to the battlefield that can be manned by allied infantry. This weapon is a mobile anti tank weapon more suited to close quarters situations.

Partisan Tank Hunters | 270 manpower
Anti Vehicle Partisans are irregular military units who excel at destroying vehicles behind the lines.

Partisan Troops | 240 manpower
Partisans are irregular military units who excel at destroying targets of opportunity behind the lines.
Emplacements and Stationary Guns
Mortar Pit
Effective against static infantry and structures.
Population: 6
Cost: 280 manpower
Build time: 90 seconds

Hit points: 600
Armor: 5
Received accuracy: 40

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 10.6 seconds

Sight range: 35

Vet 1, 480xp
Unlocks 'Precision Strike'
Armor: +5
Health: +50%

Vet 2, 960xp
Sight range: +7
Weapon scatter: -15%

Vet 3, 1920xp
Reload time: -25%
Weapon scatter: -15%

Abilities
Mortar Barrage | Free
The 82mm mortar crew will fire four rounds into the target area.

Precision Strike | 45 munitions | Vet 1
This veteran crew can fire a single heavy High-Explosive 82mm mortar round with extreme accuracy.

Upgrades
Forward observers | 10 fuel and 60 munitions | Vet 1
All barrages cast range: +43.8%

Light Anti-Tank Pit
Effective against light vehicles and light tanks. Can be upgraded to a ZiS-3 Field Emplacement.
Population: 8
Cost: 270 manpower and 20 fuel
Build time: 120 seconds

Hit points: 900
Armor: 5
Received accuracy: 40

Main gun,
Damage: 80
Penetration (near/mid/far): 140/120/100
Range: 60
Reload time: 3.2 seconds

Sight range: 35

Vet 1, 800xp
Armor: +10
Health: +20%

Vet 2, 1600xp
Accuracy: +30%
Penetration: +30%

Vet 3, 3200xp
Reload time: -30%
Weapon scatter: -40%

Upgrades
Improved Fortification | 100 manpower and 10 fuel
Armor: +10
Health: +20%

ZiS-3 Field Gun | 60 munitions
Damage: +100%
Penetration: +58%
Reload time: +72%

OT-34
Effective against infantry and buildings.
Population: 10
Cost: 380 manpower and 40 fuel
Build time: 120 seconds

Hit points: 640
Armor: 150
Received accuracy: 20

Sight range: 35

Vet 1, 1200xp
Cooldown: -20%
Reload time: -30%

Vet 2, 2400xp
Horizontal speed weapon: +35%
Reload time: -30%

Vet 3, 4800xp
Health: +40%

ML-20 152mm Gun-Howitzer
Barrage weapon. Effective against static targets and heavy structures.
Squadsize: 4 and Population: 12
Cost: 400 manpower and 50 fuel
Reinforce Cost: 30 manpower
Build time: 240 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1

Main gun,
Damage: 200
Penetration (near/mid/far): 1000/1000/1000
Range: 250
Reload time: 5.0 seconds

Sight range: 35

Vet 1, 1200xp
Unlocks '152mm Smoke Creeping Barrage'

Vet 2, 2400xp
All barrages recharge time: -25%
Rotation speed: +30%
Weapon scatter: -15%

Vet 3, 4800xp
All barrages cast range: +33%
Weapon range: +33%
Weapon scatter: -23%

Abilities
Heavy Artillery Barrage | Free
The 152mm ML-20 crew will fire 44kg high-explosive shells and deliver devastating damage at long range to any target in the vicinity.

152mm Smoke Creeping Barrage | 30 munitions | Vet 1
The howitzer crew will fire a creeping barrage with smoke to blind enemies and provide cover for troops.

B-4 203mm Howitzer
Effective against anything it hits.
Squadsize: 5 and Population: 14
Cost: 400 manpower and 50 fuel
Reinforce Cost: 30 manpower
Build time: 240 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1

Main gun,
Damage: 400
Penetration (near/mid/far): 1000/1000/1000
Range: 250
Reload time: 12.8 seconds

Sight range: 35

Vet 1, 1200xp
Unlocks 'Direct Fire Attack'

Vet 2, 2400xp
All barrages recharge time: -17%
Rotation speed: +50%
Weapon scatter: -15%

Vet 3, 4800xp
All barrages cast range: +25%
Weapon range: +33%

Abilities
Heavy Artillery Barrage | Free
The B-4 Howitzer fires a heavy barrage of 203mm rounds into the targeted area.

Precision Strike | 80 munitions
The crew's precision gun laying enables a single 203mm shot to be fired directly on target.
Damage: 640

Direct Fire Attack | 60 munitions | Vet 1
Aim straight forward and fire the weapon at an enemy vehicle.
1 Comments
bread 28 Jun, 2022 @ 12:12am 
this is really good