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Two thing I came across:
1) No pedestrians sign
I use it very often, to force workers into bus stations and keep them there. You can connect a housing directly to the station by a foot path and restrict to enter this station by the road. So you can control for example the amount of work force of an industrial area outside of the city without stressing sourrounding service buldings next to the bus stop like hospitals, shopping malls and so on.
2) City sign
This is useful, if you have a road mixed with vehicles of different speed levels. I see it quiet often on my highway that a low speed vehicle completly stops a high speed vehicle to zero kmh/mph, This can lead to a traffic jam. By setting up a city sign, you level the speed and prevent this kind of traffic jam. Which isnt uncommon in an habitate area with alot of stop-and-go or slow busses.
Cheers!
Can be useful honestly.
It is micro managing however. High cost/ relatively low benefit return mechanic in my opinion if you have a large map or are very advanced in game time, since after some years most people just grab the most capacity/fastest truck and load up all their distribution network with that anyways.
Its like a Meta.
Workers that disembark at a nearby bus stop. Will go work in the building that is being constructed nearby, instead of at the food factory for example. I just found that out, since constructing is prioritized over other factories if you let them decide by themselves where to go. The No Ped Sign blocks them off, or towards a thing.
Neato.
Turns out it stays on automatic until you add something.
Well, dang. Im using that now.
Thank you Friend for enlightening us!