The Pointless Car Chase: Refueled

The Pointless Car Chase: Refueled

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Game Performance & Computer Specifications
By NullReferenceException
Tested and recommended specifications to run The Pointless Car Chase: Refueled
   
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Introduction
This guide provides performance and computer specification information for The Pointless Car Chase: Refueled.
Performance
Game

Resolution
Changes the size of the game window.
Lower resolution means higher FPS, but UI will look less-good. Drastically improves performance.

Quality Settings
The overall quality of the game (shadows, textures, lighting).
Lower value makes the game look less-good. Greatly improves performance.

Render Distance
The maximum camera clipping distance.
Lower value means the camera view is cut off at a closer distance. Helps performance.

Tree Render Distance
The maximum distance trees are rendered in 3D.
Lower value means trees will be rendered in 2D closer. Helps performance.

Depth of Field Distance
Distance at which the world is blurred, good for masking crunchy-looking objects in the distance.
Does not greatly affect performance.

Civilian Density
Changes total civilians on the roads.
Lower value means less cars on road (with higher points per destroyed car), and reduces the number of AI calculations.
Greatly improves performance.


Concert
Watching the concert with the "Medium" or "Low" graphics setting will disable the light effects, and improve the watching experience.
Disabling the concert can greatly improve FPS. To disable, toggle on "Disable concert" in the settings menu. Now, the concert will not start, and the game performance will be improved.

Virtual Reality

Quality Settings
Best when played with the "Low Quality - VR" setting.

Tree Render Distance
Lower values greatly improve VR performance.

Note:
- For maximum performance, lowering all settings above will result in a smoother VR experience.
- In this event where the game does not start properly in VR mode, reload the game and the issue should be fixed.


HIGHLY RECOMMENDED:
Do not open the "Oculus Home" when connected to Oculus Link — It will consume processing power in the background.
Tested Configurations - Base Game
Overview
- The game will run smoothly with a GTX 1050Ti or equivalent.

- An SSD can greatly improve load-times. The speed difference between an SSD and HDD is significant. As shown below, load times increased from as high as 30 seconds down to 5 seconds.




Intel Xeon W-2225 CPU @ 4.10GHz
32GB ECC RAM
2TB WD Blue SSD
NVIDIA GTX 1050Ti 4GB

60-80 FPS - Maximum graphics
100-120 FPS - Minimum graphics
2-5 second startup time
100ms-500ms per workshop song change
20%-70% GPU usage





Intel Xeon W-2225 CPU @ 4.10GHz
16GB ECC RAM
2TB Toshiba HDD
NVIDIA GTX 1050Ti 4GB

60-80 FPS - Maximum graphics
100-120 FPS - Minimum graphics
10-30 second startup time
500ms-2000ms per workshop song change
20%-70% GPU usage
Tested Configurations - Virtual Reality
Overview
- A USB 3.1 cable is highly recommended when connecting to the Oculus Quest 2 using Oculus Link.

NOTE: The NVIDIA GTX 1050Ti is below the minimum requirements for VR, but will work based on the configuration below




Oculus Quest 2
Oculus Link
USB 3.1 - CableCreation Quest 2 Link Cable[www.amazon.ca]

Intel Xeon W-2225 CPU @ 4.10GHz
32GB ECC RAM
2TB WD Blue SSD
NVIDIA GTX 1050Ti 4GB

10-40 FPS - Maximum settings
40-70 FPS - Minimum settings
60%-95% GPU usage





Oculus Quest 2
Oculus Link
USB 2.0 (~350 Mbps) - (6ft USB extender + 6ft USB extender + Samsung USB C charger cable)

Intel Xeon W-2225 CPU @ 4.10GHz
32GB ECC RAM
2TB WD Blue SSD
NVIDIA GTX 1050Ti 4GB

5-20 FPS - Maximum settings
10-30 FPS - Minimum settings
100% GPU usage
Conclusion
The game utilizes a moderate amount of both CPU and GPU, and will use require more RAM if large workshop files are loaded. An SSD is recommended to reduce load times, but is not necessary. When playing in VR, a USB 3.1 cable is highly recommended to assure smooth gameplay.


Thank you,
NullReferenceException