From The Depths

From The Depths

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Cerberus class battlecruiser
   
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29 May, 2022 @ 2:55pm
24 Mar, 2024 @ 9:46am
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Cerberus class battlecruiser

In 1 collection by Adelaar
Eagle Industries product Catalogue
46 items
Description
Eagle Industries
Welcome to Eagle Industries, a startup company that brings you the best brand spanking new military hardware out there. If you're looking for an honest, environmentally responsible product; you've come to the right place!

Class description
Battlecruisers (CC) are heavy surface vessels, combining high speed, decent armour and a mix of heavy APS platforms and heavy missiles. They are a essentially a combination of Frigates and Destroyers into one. Battlecruisers are designed to be able to counter most threats, except for submarines. While having thinner armour than Dreadnoughts/Battleships, the heavy firepower and speed will almost always overcome the defensive defficiencies. You can use these ships as mainstay of your fleet and expect them to carry through.

The ship
The Cerberus class is one of the older cruiser designs in Eagle Industries. However, the design has been thoroughly redesigned to be able to counter the newest generation of enemy vessels. The Cerberus is in many regards a step up from the Tartarus class. She carries the same main guns as found on the Tartarus. Instead of two, she carries three main guns in a conventional AB-X setup. Thus having 50% more firepower from the main rifles.
Also like the Cerberus, she carries Havoc missile silo's, but instead of 8 she carries 12. She also doubles the amount of medium sized missiles to 32, as well as carrying 4 quad torpedo launchers.

Not everything is plus-sized on the Cerberus, however. The addition of an extra main gun meant there was not enough room for a forward centerline AA gun. She instead carries two wing mounted AA guns but they have less firepower than the forward turret found on the Tartarus. Be mindful about this when engaging missile sporting vessels.

Armour remains the same as on the Tartarus: 3m alloy with reinforcements in key areas. Speed is slightly lower, but at 37 m/s it is still enough to outrun most surface ships. The Cerberus comes with manual ammo selection, the captain may choose between either AP or APHE shells. The APHE shells will be the preferred choice against all but the hardest of enemy armour.

Basic stats:
Cost: 1,000k
L/W/H: 182m/ 27m/ 35m
Speed: 37m/s
Turning circle: 1200m
Firepower: 650
Armament:
Guns: 3 twin 380mm guns in AB-X configuration
Two 3x100 rotary guns in forward wing mounts
One 6x100 rotary gun in aft mount
Torpedoes: 4 quad launchers, in wing mounts
Missiles: 12 "Havoc" launchers
32M alround missiles in wing VLS
Four 16S missile turrets in wing mounts
Autoguns 3 dual autocannons
Armour: 3-4m alloy (nominal)

7 Comments
Adelaar  [author] 24 Mar, 2024 @ 9:48am 
v103, update: Found the survivability to be too low to justify the cost of this vessel. Upgraded the armour, tweaked the missiles. Minor other alterations and QoL updates. Punching power and survivability is much greater now.
Adelaar  [author] 15 Jun, 2022 @ 3:34am 
To all: Much appreciated to the comments!
Specifically; Enderjed: AA is arguably the biggest weakness of this ship, so I'm hardly surprised. It has less AA power than the Tartarus, so I don't find your results that strange.
Vivicector: thanks for the comments. I agree on the downsides. It's the eternal struggle of trying to maintain distance (keeps you safe from close-range weapons) and running the risk of the AI being utterly incompetent. It's best to put it on manual mode if that happens.

I'm waiting on the rudder overhaul to spice up the manoeuvrability a bit, should make it more of a pleasure to use in manual driving mode!
Enderjed 13 Jun, 2022 @ 7:29am 
It gives most of my boats a run for their money, but laughably struggles to deal with my bombers.
Vivicector 7 Jun, 2022 @ 7:05am 
Hey, I have run some tests of your battlecruiser against my HC199 Longbow, since they are in the same price range. I must say, your guns are very nice, they rly gave my ship a run for its money. Perhabs me too should switch from 250mm 73 RMP to something with more Alpha strike capabilities. Looks good also, something I kinda fail to do every time) Kudos for making the jet engines that way, a smoke stack that rly has a purpose!
I have only one advice for you to check. In my testing, your ship has nearly disabled one of my main guns and damaged the other, but then started to run trying to gain distance and bringing the front guns out of combat, while my ship chased and and shot with a front cannon and rear one too sometimes. So Cerberus lost simply cause it couldn't bring 2 main gun turrets to bear. IMHO, the issue is too high range to disengage. Standard AI behave kinda stupidly when it tries to disengage and can't.
Simple Yourmometry 6 Jun, 2022 @ 10:25am 
I appreciate the preview of it cut in half to see everything internally, helps with understanding how its built and where the important stuff are. Very detailed and cool vessel
AdamX 6 Jun, 2022 @ 9:14am 
Well I like it just dandy.
ChickenSauce 2 Jun, 2022 @ 1:16pm 
*Slaps roof "This bad boy can kill so many Marauders"