Carrier Command 2

Carrier Command 2

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Just A Few Hardpoints More
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2 Jun, 2022 @ 7:58pm
18 Mar, 2023 @ 3:41pm
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Just A Few Hardpoints More

Description
Adds and changes a few vehicle hardpoints. Not nearly as all consuming or widespread as Ribbons' specialized chassis mod, this just tweaks things and makes units a little more capable. For now.

Walrus gains two external missile mounts capable of mounting any missile type. You can technically put chainguns or rockets on these, but the hardpoint is tilted up so they may not aim nicely.
Albatross gains two missile hardpoints on wing pylons, exactly the same as its others, bringing the total to six. This makes it a useful missile bus for loitering as well as a scout.
Petrel swaps the front gimbal mount for a light turret mount, capable of mounting any ground turret (including a ground observation camera). Due to mod inefficiency controls are still reversed for this mount. Petrel also gains three utility slots, all of which can fit Actuated Cameras if need be. Again, controls for those will be reversed, not much we can do about that yet sorry.

(Game thinks it's incompatible with the UI Enhancer, but not really incompatible - you will have to merge scripts, see topic)
Popular Discussions View All (2)
1
6 Jun, 2022 @ 3:39am
(old merging instructions, no longer required)
Darloth
0
22 Jun, 2022 @ 5:57pm
Merging with UI Enhancer
Darloth
59 Comments
jardasc 12 Jul, 2024 @ 2:57am 
what about having two floors for the mule
avali gaming 10 Nov, 2023 @ 3:50pm 
gods, i wish this could be combined with the AWACS albatross mod
sgtobliterator 25 May, 2023 @ 3:03pm 
I did not know about that keybinding but thank you for letting me know, it works fine now
Darloth  [author] 25 May, 2023 @ 10:21am 
There's a Next Hardpoint and a Previous Hardpoint binding that you can set. I'm not aware of a way to select the slots directly, which is unfortunate. I haven't checked if it's possible for mods to add new control bindings, and probably won't - but if you or someone finds out that a) it's possible, and b) it's easy, let me know!
sgtobliterator 25 May, 2023 @ 12:39am 
for the albatross, is there a way to select weapons past 1-0? because i have 2 hardpoints that i am unable to access because i cant hit 10 or 11 on my keyboard, only 1-0. I do also have the albatross AWACS mod but that would still leave one hardpoint inaccessible i think
Darloth  [author] 10 May, 2023 @ 4:50am 
In the version from this mod, I believe you'll be wanting line 123, which says <attachment name="center_front" type="1">, along with a <transform..> tag after it.
Change that back to the version in the original file, which is:
<attachment name="center_front" type="2">
<transform m00="1.00000000e+00" m01="0.00000000e+00" m02="0.00000000e+00" m10="0.00000000e+00" m11="1.00000000e+00" m12="0.00000000e+00" m20="0.00000000e+00" m21="0.00000000e+00" m22="1.00000000e+00" tx="-6.57262405e-08" ty="-9.71383691e-01" tz="2.50634933e+00"/>

and you'll revert the turret type and orientation.
Darloth  [author] 10 May, 2023 @ 4:48am 
@Deathtrap46 certainly - though it won't auto engage like slapping a standard 30mm on the inverted mount this has, so I considered reverting it and decided not to. You also can't stick a quad-IR missile launcher or a CIWS on that mount... It's probably good on the manta, though.

But hey, if you want to you can revert it. The file you need to investigate is /content/game_objects/vehicle_chassis_rotor_heavy.xml.
Deathtrap46 10 May, 2023 @ 12:03am 
Is there any way to make it so that the petrel's front gimbal goes back to its normal state so that I can use the gimballed 30mm?
Jango Bun Bun 5 Apr, 2023 @ 7:05pm 
bombs would be hilarious for suicide runs, but that's not resource efficient in the slightest.
Darloth  [author] 5 Apr, 2023 @ 9:06am 
IR missiles target whatever they feel like, but they usually do prefer ground vehicles.

Laser missiles in those slots work, but they tend to crash into terrain a lot.

I like using them for AA missiles to give the walrus some air defense, or TV missiles as they can be guided better and used for scouting.

The only really bad option is bombs, for obvious reasons, for 20mm chainguns, because the mounts are tilted upwards to give missiles a bit of height on launch, so you can't really aim them (also because they would be too effective)