NEOTOKYO°

NEOTOKYO°

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NT Speed Charts
By Afr0
This is a chart containing the different speed values for different classes, with all the different weapons, and different modifiers for walking etc.
   
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Intro
I was curious so I took the time to compile the speeds of various classes and weapons.
Here are the results.

Mirror provided by Jinrai-S l u t s: http://jinrai-s l u t s.org/run_speed.txt
Base speed and movement modifiers
Base Speed table - This is how fast the classes move at normal run speed
Recon Assault Support Nothing 200 160 160 Knife 170 136 136


Movement modifiers table - Gives how much different movement types affects speed.

Recon Assault Support Walking 0.6 0.6 0.6 Running 1.0 1.0 1.0 Sprinting 1.35 1.6 - Backwards 0.75 0.75 0.75
Weapon Slowdown Factors
Weapon Slowdown Factors - Shows how much different weapons affect movement speed

It is really hard to actually be empty-handed, so slowdown factors have been provided in two forms, one is the actual value compared to being empty-handed and one is how much slower you are than running with a knife. In general the info that is useful in practical applications will be the factor relative to knife speed.
The data shows that the factors only depends on what weapon you are using, not what class.

Actual Relative to knife speed Nothing 1.00 1.1764 Knife 0.85 1.00 Ghost 0.85 1.00 Milso 0.85 1.00 Tachi 0.85 1.00 Kyla 0.85 1.00 MPN 0.85 1.00 SRM 0.85 1.00 SRM-S 0.85 1.00 Jitte 0.80 0.941 Jitte-S 0.80 0.941 ZR68C 0.80 0.941 ZR68S 0.775 0.912 ZR68L 0.725 0.853 MX 0.725 0.853 MX-S 0.725 0.853 SUPA7 0.70 0.824 SRS 0.725 0.853 PZ 0.675 0.794 AA13 0.725 0.853 Frag 0.85 1.00 Smoke 0.85 1.00 Detpack 0.85 1.00
Other Observations
Other:
Movement speed by direction - not exactly right but an okay estimation

Define the angle a as the absolute value angle between your facing and the direction you're moving.
Define v as what fraction of max speed you're moving at.

at angle 0 < a < 90 you move at full speed v = 1.00
(anything between strafing and moving forward)
at angle 90 <= a <= 180 you approximately move at speed v = 1.00 + 0.25*cos(a)
Data Set (unimportant except for doublechecking)
This is the data set, provided for other people to check my conclusions and
compare to their own data.

Data formatted as 225/175 means forward/backward top speed.
Measured using cl_showpos 1.
cl_showpos has some rounding issues sometimes, so some decimal inaccuracy is present.

Recon Recon Assault Assault Support Run Sprint Run Sprint Run Nothing - - - - 160/120 Knife 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 Ghost 170/127.5 - 136/102 - 136/102 Milso 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 Tachi 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 Kyla 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 MPN 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 SRM 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 SRM-S 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 Jitte 160/120 216/162 128/96 205/153.75 128/96 Jitte-S 160/120 216/162 128/96 205/153.75 128/96 ZR68C 160/120 216/162 128/96 205/153.75 128/96 ZR68S 155/116.25 209/157 124/93 198.5/149 128/96 ZR68L 145/108.75 196/147 116/87 185.5/139 116/87 MX 145/108.75 196/147 116/87 185.5/139 116/87 MX-S 145/108.75 196/147 116/87 185.5/139 116/87 SUPA7 140/105 189/141.75 112/84 179/134 112/84 SRS 145/108.75 196/147 116/87 185.5/139 116/87 PZ - - 108/81 173/129.5 108/81 AA13 145/108.75 196/147 116/87 185.5/139 116/87 Frag 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 Smoke 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 Detpack 170/127.5 229.5/172.25 136/102 217.5/163.75 136/102 WALKING Recon Assault Support Nothing - - 120 Knife 127.5/95.62 102/76.5 102/76.5 AIMING Recon Assault Support Jitte 96 77 77
6 Comments
Afr0  [author] 8 Aug, 2017 @ 1:09pm 
Hey, appreciate the comments! You're free to copy and use these tables however you want. You should consider the guide discontinued, I don't really play anymore.
burobuka 8 Aug, 2017 @ 7:21am 
For easy use or whatever, can and willing to spend some time on.. .
burobuka 8 Aug, 2017 @ 7:19am 
Would be great to assign a group to each with corresponding letters, A,B,C alike. I can try to make a periodic like pic-o-table of screenies with colour fields and stuff, what do you say?
burobuka 8 Aug, 2017 @ 7:13am 
Good work with numbers, cheers!
Afr0  [author] 12 Jul, 2014 @ 1:23am 
That's fair criticism, but I'm averse to doing any real work. I'll see what I can do.
I'd probably add the images to the weapon damage chart though.
DuckieMcduck 11 Jul, 2014 @ 4:33pm 
Would it be an issue to provide Images for the weapons? It would be helpful as they have quite funky names.