Stormworks: Build and Rescue

Stormworks: Build and Rescue

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ZE Artillery Ballistic Calculator
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Microcontrollers: Calculation, Microcontroller
タグ: v1.15.1
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66.919 KB
2022年6月4日 18時31分
7月20日 10時07分
16 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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ZE Artillery Ballistic Calculator

解説
Calculates the turret rotation and elevation angle to hit a stationary target based on its GPS coordinates.
  • Calculates projectile trajectory for all types of mounted guns and rocket launchers.
  • Indirect (mortar) fire mode is available for rockets and cannons with shell projectiles.
  • Complete air drag correction, vehicle tilt correction, and wind correction for both direct and indirect trajectories.
  • Precise angles adjustment to compensate for weak pivots.
  • Limits for rotation and elevation angles for both robotic and velocity pivots.
  • Outputs projectile travel time and indicates if target is out of range or out of angle limits.
  • Minimum target distance for indirect fire mode is 100 meters.
  • Pivot turn speed is calibrated for default gear ratio 1:4. If you need to change their speed, i recommend to do it only with the corresponding slider in controller properties.
  • Set all target coordinates to 0 to reset the turret position.
  • Cannon orientation on vehicle spawn can be any, like forward, backward, left or right.

Designed to hit only stationary targets, has no tracking prediction logic, and requires a couple of seconds for pivots adjustment after every change of target coordinates. Any additional tracking controllers will be ineffective.

Demo example
Partially based on Inverse Ballistic Calculator by FN-20
179 件のコメント
Uran_Wind  [作成者] 7月24日 11時35分 
These are the world coordinates of the target, same as GPS coordinates.
j4yd3n201 7月23日 9時19分 
how does the X and Y work on the controller i dont understand it
Jaidy!! 7月20日 15時13分 
Thank you !!
Uran_Wind  [作成者] 7月20日 10時09分 
Hi, thanks for the analysis. Updated the controller with your value.
Jaidy!! 7月19日 16時45分 
hello, little follow up

Was able to fix the issue by setting the drag coefficient in the array to 0.00098 as opposed to 0.0001. Not sure if the number was always wrong, or if the changed it, but it seems to work accurately now
Jaidy!! 7月18日 23時38分 
hello, banger controller as always

although unfortunately it seems to be inaccurate for Artillery cannons, as in direct it tends to fall short and in indirect it overshoots by around 100 metres. I’m unable to figure out what’s going wrong, but I recreated the issue on the demo vehicle to make sure it wasn’t me failing to hook up the logic correctly. and this also happens on all physics types

do you happen to have any ideas on what might be happening?
Uran_Wind  [作成者] 6月3日 20時42分 
No, barrel extensions do not affect the cannon range.
Talos 6月3日 15時05分 
can it account for barrel extensions?
Nick Name 1月27日 4時19分 
Ah, thats a shame.
Uran_Wind  [作成者] 1月27日 3時46分 
Hi, im too done with this game and dont want to make any fixes and add new features, probably another controller capable of indirect fire would be more accurate.