Stormworks: Build and Rescue

Stormworks: Build and Rescue

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ZE Artillery Ballistic Calculator
2
   
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Microcontrollers: Calculation, Microcontroller
태그: v1.15.1
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2022년 6월 4일 오후 6시 31분
2025년 7월 20일 오전 10시 07분
업데이트 노트 16개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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ZE Artillery Ballistic Calculator

설명
Calculates the turret rotation and elevation angle to hit a stationary target based on its GPS coordinates.
  • Calculates projectile trajectory for all types of mounted guns and rocket launchers.
  • Indirect (mortar) fire mode is available for rockets and cannons with shell projectiles.
  • Complete air drag correction, vehicle tilt correction, and wind correction for both direct and indirect trajectories.
  • Precise angles adjustment to compensate for weak pivots.
  • Limits for rotation and elevation angles for both robotic and velocity pivots.
  • Outputs projectile travel time and indicates if target is out of range or out of angle limits.
  • Minimum target distance for indirect fire mode is 100 meters.
  • Pivot turn speed is calibrated for default gear ratio 1:4. If you need to change their speed, i recommend to do it only with the corresponding slider in controller properties.
  • Set all target coordinates to 0 to reset the turret position.
  • Cannon orientation on vehicle spawn can be any, like forward, backward, left or right.

Designed to hit only stationary targets, has no tracking prediction logic, and requires a couple of seconds for pivots adjustment after every change of target coordinates. Any additional tracking controllers will be ineffective.

Demo example
Partially based on Inverse Ballistic Calculator by FN-20
댓글 179
Uran_Wind  [작성자] 2025년 7월 24일 오전 11시 35분 
These are the world coordinates of the target, same as GPS coordinates.
j4yd3n201 2025년 7월 23일 오전 9시 19분 
how does the X and Y work on the controller i dont understand it
Jaidy!! 2025년 7월 20일 오후 3시 13분 
Thank you !!
Uran_Wind  [작성자] 2025년 7월 20일 오전 10시 09분 
Hi, thanks for the analysis. Updated the controller with your value.
Jaidy!! 2025년 7월 19일 오후 4시 45분 
hello, little follow up

Was able to fix the issue by setting the drag coefficient in the array to 0.00098 as opposed to 0.0001. Not sure if the number was always wrong, or if the changed it, but it seems to work accurately now
Jaidy!! 2025년 7월 18일 오후 11시 38분 
hello, banger controller as always

although unfortunately it seems to be inaccurate for Artillery cannons, as in direct it tends to fall short and in indirect it overshoots by around 100 metres. I’m unable to figure out what’s going wrong, but I recreated the issue on the demo vehicle to make sure it wasn’t me failing to hook up the logic correctly. and this also happens on all physics types

do you happen to have any ideas on what might be happening?
Uran_Wind  [작성자] 2025년 6월 3일 오후 8시 42분 
No, barrel extensions do not affect the cannon range.
Talos 2025년 6월 3일 오후 3시 05분 
can it account for barrel extensions?
Nick Name 2025년 1월 27일 오전 4시 19분 
Ah, thats a shame.
Uran_Wind  [작성자] 2025년 1월 27일 오전 3시 46분 
Hi, im too done with this game and dont want to make any fixes and add new features, probably another controller capable of indirect fire would be more accurate.