Evoland Legendary Edition

Evoland Legendary Edition

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[中/Eng] Evoland LE Walkthough for Important Bosses (重点Boss攻略)
By cainmagi
A guide to beating key Bosses with correct combat strategies. Except for the bosses in Double Dragon Beat-em-up Mode and Turn-Based Mode, it includes the walkthroughs for all bosses.
一篇以讨论战斗策略为主的、关于重点Boss打法的攻略。收录了除《双截龙》、回合制Boss以外、所有Boss的攻略过程。
   
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Introduction (前言)
All Boss walkthrough videos in this guide were recorded in Hard-core Mode.
本指南的所有Boss攻略视频均在“核心挑战”模式下录制。

Evoland's overall difficulty is not very high, and the game has provided friendly options, allowing players to adjust the difficulty at any time. Given that【Acquiring Achievements】 does not necessitate any difficulty, this guide may be uninteresting. In other words, the target audience for this guide is those who want to enjoy ARPG gameplay while attempting high difficulty.
Evoland的整体难度都不算高,且作者很是亲民地给出了能随时调整难度的选项。考虑到【获取成就】对难度并没有什么要求,其实这篇指南可能并不会让人很感兴趣。换言之,本指南的受众,是那些想要享受ARPG玩法、追求高难度通关的玩家。

Because my reaction and technical ability are not outstanding, this guide focuses on discussing the best strategies and repeatable patterns. Personally, I've always thought that a fun ARPG should provide the players with a way to win through patterns so that even the non-skilled players can enjoy the game while exploring these patterns. The difficulty of this work is apparently far lower than that of true ARPG masterpieces. Readers can see that many bosses can still get beaten with full heath if using the strategies in this guide. These strategies make the game enjoyable.
笔者的反应、技术能力其实很一般,所以,本指南的重点,放在探讨最佳打法、套路上。个人一直有一个理念,好玩的ARPG,还是应该给那些技术水平不佳的玩家、一条通过套路取胜的道路,让玩家能在探索套路的过程中享受到游戏。本作的难度比真正的那些ARPG大作还是差得远,以至于读者能在本指南看到、不少Boss还是可以通过套路拿到无伤,这就算是享受到游戏了。

However, it should be noted that this guide does not cover Boss battles in turn-based or Double Dragon Beat-em-up mode. Because of the length of the gameplay and lack of technical content, the turn-based system is not included. I removed the "Double Dragon Beat-em-up" mode because I despise its gameplay. The long gameplay and the skill combo are heavy burden for me. I believe that no matter how hard I try, I will fail to master such skills, so I decide to remove the walkthroughs for those parts.
然而,这里需要提点的是,本指南不包括回合制、以及《双截龙》模式的Boss战。不收录回合制纯粹是因为流程长、又无技术含量。至于《双截龙》模式,则是因为笔者非常讨厌其玩法。长流程+搓招对笔者而言不啻为一种折磨,自忖再怎么练习也练不会,笔者就不在本指南献丑了。

Overview of this guide (攻略速览)
Boss
With full health (是否无伤)?
Dark Clink (影子克林克)
Y
Undead King (不死之王)
Zephyros (泽费洛斯)
Y
Forest Guardian (森林守护者)
Y
Manimal (竞技场1:黑熊*3)
Y
Ninja Squirrels (竞技场2:松鼠*4)
Menos (竞技场3:蒙诺斯)
Y
Giant Slime (大史莱姆)
Y
Jatai (雅塔伊)
Y
Biblos (飞往金字塔:比布鲁斯)
Saxu (飞往金字塔:萨虚)
Y
Scizor (飞往金字塔:思琪卓尔)
Y
Prophet (先知)
Cherry (小樱)
Y
Plum (小梅)
Reno (雷诺)
Y
Dark Kuro (影子库罗)
Fly Machine Challenge (飞行挑战)
Big Vicious Troll (狂暴的巨大山精)
Y
Ceres (色列斯)
Dark Clink (影子克林克)
As the first Boss in this game, although it requires a full-health clearance, its difficulty is not high.
作为第一个遇到的Boss,也是唯一一个有成就要求无伤的Boss,它的难度不算很高。

In total, the Boss will use three actions: dashing, spotting fireball, and summoning bat. Boss will get stuck for a while if it rushes into the wall. This is an opportunity of attacking it.
Boss总共只会使用三招:冲撞、发射火球、召唤蝙蝠。其中第一招冲撞如果撞上了墙壁,会当场硬直一段时间。这就给我方可乘之机了。

As a result, the safe strategy is to move left and right in the middle of the field. When we are trying to avoid attacks from the Boss, we can guide the Boss to hit the wall on the left or right side. Then we can seize the opportunity of attacking the Boss.
因此,无伤的套路就是,我方在场地中部来回左右移动、躲避其他攻击之余、诱引Boss撞左侧或右侧的墙壁,并乘隙进攻。

Undead King (不死之王)
The gameplay of "Darkness" is slightly subpar. The largest issue is the recovery time caused by the third combo of the attacks. This problem makes it difficult to win with full heath.
本作的《暗黑》玩法手感略差,最大的问题是,当我方打出第三下蓄力攻击之后,会有一小段硬直。这就导致不容易拿到无伤了。

Even if the challenge is not particularly great, it is not recommended to attack directly. It is better to maintain a safe distance from the Boss. Idealistically, when the Boss is just arriving, you should be able to execute the third charge attack and then instantly retreat to avoid the enemy's melee attacks. Certainly, due of the recovery time, it is difficult to do that.
即使难度不高、直接硬怼也是不行的。攻略过程中、需要保持与Boss的间距。理想情况下,是控制在Boss刚刚接近到我方的时候,打出第三下蓄力攻击,然后就可以马上走位避开Boss的近战。然而由于有硬直、做到这一点实在不容易。

Zephyros (泽费洛斯)
The final Boss of Evoland 1 is worthy of writting a lot about the strategies. The battle is divided into three stages, each of which corresponds to a 100% winning strategy. If you can master this strategy, you can beat the Boss in with a single heart loss even if you cannot keep the full heath.
Evoland1的最终Boss,值得大书特书的攻略思路。Boss战总共分为三个形态,恰好对应三种不同的必胜套路,只要能掌握,即使不能无伤、也能在掉一颗心之内通关。

Stage 1 (第一形态)
The Boss will follow the hero, slap the ground, and vomit in the middle space between his two hands.
Boss会追踪我方的位置、拍下两只小手手,然后对着两手中间的位置呕吐。

You can avoid getting hurt if you master the strategy. Before the battle begins, move to the Boss's one side. In this video, we take the left side as an example. After a while, the Boss will catch up with the hero and turn around. We seeing the Boss approaching, move left a little bit, then we can find that the Boss also moves to the left. After that, turn around immediately, and run to the right (other side). Since the Boss is unable to respond at this change, we can successfully move to the right side of the Boss when his hand is patted down. You can cut twice against the right hand of the Boss.
掌握了套路就可以做到必定无伤。战斗开始前,先移到Boss一侧。这里以左侧为例。稍微过一会,Boss就会追着我方转过来。看到Boss快要过来了,先接着朝左侧走两步,看到Boss也朝左侧移动了,马上虚晃一枪,掉头往右侧跑。这时候Boss会反应不过来,等到它的手拍下来的时候,我方已经在Boss右手边了。这时候就可以对着右手砍两刀

There should only be two cuts here, not three. Because the third combo will cause the recovery time and may disrupt the battle's pace.
注意,这里一定是砍两刀、而非三刀。因为我方第三刀有硬直,可能会破坏战斗的节奏。

The Boss will raise his hands after this round. Note that we are currently on the right side of the Boss. Once we see that the Boss has raised his hands, step right side immediately. Knowing the Boss would definitely chase the hero down, we can turn around again and run left. The Boss would be unable to react again, so when the Boss pats his hands down the next time, we were already to his left.
这之后,Boss的手会收起来。注意这时我方在Boss右侧。一看到Boss的手收起来,马上朝右侧移动,Boss必定会追过来,这时候虚晃一枪,马上掉头往左跑。Boss又会反应不过来,于是等Boss下一次拍下手的时候,我方已经跑到Boss左手边了。

Just do the same, and then we can chop the left hand twice. Because we are currently on the left side, when the Boss raises his hands, we move to the left in the same manner, and then turn around and run to the right. The Boss will be unable to react again, allowing us to move to the Boss's right hand side. Then repeat the process until both of the Boss's hands are destroyed.
于是如法炮制,接着砍两刀左手。等到Boss将手收起来的时候,由于我方此时在左侧,同样地、往左侧移动一下,然后再虚晃一枪、朝右跑,Boss又会反应不过来,让我方落到Boss右手边。接下来就循环这个过程,直到Boss两只手都被打掉。

The key to this walkthrough is that no matter which side the hero is on, we only need to let the hero make a fake move and then turn back. When performing the fake move, keep an eye out for the Boss. Theoretical, this should happen. It doesn't matter the Boss is not chasing the hero up; at this point, all you need to do is put on the fake move for real.
这一攻略的诀窍是,主角在Boss哪只手边上,就朝哪侧做假动作、然后往回拐。做假动作的时候,一定要观察Boss是否有追过来的动作。理论上是一定会有的。即使没有追过来也不要紧,这时候只需要假戏真做就行了。

Stage 2 (第二形态)
The Boss will be stucked for a short time after we destroy his hands. This short recovery time is critical. We should not waste this opportunity to get away from the Boss and run to the position opposite the Boss. The Boss will vomit while moving in a circle during the second stage, and the direction of the circle (clockwise or counterclockwise) is unpredictable. We can keep the Boss behind as long as we are at least two-thirds of a semicircle away from him.
打掉第一形态后,Boss会硬直一小段时间,这一小段时间非常重要,我方一定不能犹豫,赶快趁着这个机会远离Boss,跑到Boss对面的位置去。因为接下来第二形态,Boss会转着圈大吐特吐,转圈的方向(顺时针或逆时针)是无法预判的。只要我方离Boss的距离至少有2/3个半圆那么多,就可以确保Boss追不上我方。

Pay close attention to the direction in which the Boss vomits, and as soon as the Boss begins to vomit, run in the same direction. The Boss's speed will be slightly faster than ours, causing him to a chase the hero up. In the extreme case, if the initial distance is about 2/3 of a semicircle, it may simply prevent the Boss from touching the hero. You can pause a little bit to adjust the distance if you are obviously farther away from the boss (more than a semicircle). In the best scenario, when the boss stops, we are no more than 1/4 circle away from him.
密切关注Boss吐的方向,看到Boss开始吐,马上沿着Boss转圈的同一方向跑。Boss的速度会略快于我方,因此形成一种追赶的态势。极限情况下,如果初始距离大概2/3个半圆,可以刚好让Boss摸不到我方。如果我方离Boss的距离明显更远(超过一个半圆),则可以稍微停一下调整间距。最好的情况下,Boss停下的时候,我方离Boss的距离不超过1/4圆。

As soon as you see the Boss stop, run to him and hit the eye on the chest once (only once!). At this point, the Boss's core will bounce from armor to the other side. Run to the opposite side as soon as possible to catch up with the core; you can cut 2 to 3 slashes. Once the Boss's body returns, it will begin vomiting, and we are now on the opposite side of the Boss, so a new round begins.
只要看到Boss停下,马上冲到Boss跟前,击打Boss胸前的眼睛一下(只需一下!)。这时候Boss的本体会从铠甲里弹到对侧。马上跑到对面去追上本体,可以砍到2到3刀。一旦Boss本体飞回,就会马上开始吐,而此时我方恰好处于Boss的对侧,于是新一轮的循环就开始了。

According to my experience, you can beat this stage with only two rounds of if you can slash three times every time you catch the Boss's core. In other words, there is usually no need to repeat more than three rounds.
实测,如果每次摸到Boss本体的时候,都能砍个三刀,只需砍两轮就可以通过这一形态了。换句话说、一般不需要重复三轮以上。

Stage 3 (第三形态)
There will be a short dialogue after the Boss starts the third stage. After that, the Boss will begin to float in the middle of the scene and occasionally attack us.
Boss进入第三形态以后,会有一段小对话。之后Boss就开始在场地中间乱飘、并时不时攻击我方。

The Boss has two kinds of attacks. The first method is to throw three quick red balls. These balls do not track the hero's position, but they cannot get counterattacked and need to be avoided. The second method is to throw a slow blue ball that tracks our position but bounces back when attacked by the hero. If the bouncing ball hits the Boss, the Boss will be injured. This is our sole attack strategy.
Boss的攻击手段有两种,第一种是扔三个快速的红色球,这些球没有追踪效果、但是也无法反击,只能躲开。第二种是扔一个慢速的蓝色球,这个球会跟踪我方的位置,但是被我方攻击到以后会反弹回去。Boss被反弹的球击中会受伤、这是我方唯一的攻击方式。

Just keep moving in the same direction if you only want to dodge the red or blue ball. The key to beating this stage is to control our position so that the ball from our counterattack can hit the Boss. In other words, we need to hit the front of the blue ball, not the left or right. We should maintain enough distance from the Boss, and ensure the Boss is facing us. We should not always keep moving. The proper strategy is to stop when you are sufficiently away from the Boss, face the Boss, and wait for the Boss to fire a ball. Run away as soon as you see the red ball being fired and keep looking for the right moment to stop. If it's a blue ball, stop and wait until you can slash the ball. The timing when the blue balls are fired is predictable. In general, the red ball follows the blue ball with a high probability. As a result, after each counterattack, you can immediately start moving and increasing the fault tolerance rate. You will be able to clear the stage smoothly after hitting the Boss four times in this manner.
如果只是躲避红色或蓝色的球,只需要不停朝着同一个方向移动就行了。这一形态攻略的关键是、控制走位,让我方反击回去的球能击中Boss。换言之,我方击中Boss的蓝球时,一定要正面击中,而非左侧或右侧。我方最好能保持与Boss的一定距离,且Boss正面朝着我方。因此、我方不能一味逃跑。正确的套路是,跑到与Boss距离足够的位置就停下,面朝Boss,等待Boss出招。一看到发射红色球,就马上逃跑,继续寻找合适的时机停下。如果是蓝色球,就站定不动,等着球飞到面前一刀砍过去。Boss发射蓝色球的时机是可以预期的,一般刚发射完蓝色球之后、下一个大概率是红色球,因此每次反击之后,就可以马上开始走位、提高容错率。如此反复击中四次之后,就能顺利通关了。

Forest Guardian (森林守护者)
The first Boss battle of Evoland 2 is extremely easy. Because this battle was poorly designed, the entry of the boss room is not blocked. We only need to go outside the Boss room to charge up the attack. Once the charge is full, we can sneak into the Boss room and attack the charge, then run out of the Boss room. If we repeat the workflow, we will be able to beat the Boss quickly and safely.
Evoland2的第一个Boss,难度实在很低。因为这场Boss战没设计好、竟然没有堵住Boss房的门。我方只需要跑到Boss房外面蓄力,一蓄满之后看准时机,溜进Boss房打出蓄力攻击、然后再跑出Boss房,并循环这个过程,就可以轻松无伤通关。

Arena (竞技场)
Manimal (竞技场1:黑熊*3)
The first battle is really easy, with three monsters that only use melee combat. Just keep a safe distance between yourself and the enemy and control the pace of attacks, then it will be easy to obtain the full-heath clearance. The enemy will continue to pursue us; all we have to do is keep running and make a back thrust from time to time. The three monsters can be beaten one by one. Note that every time you turn around, you only need to attack once.
第一场战斗,三只只会近战的小怪,实在没什么难度。只需要保持好与敌方的距离,不要贪刀就可以做到无伤了。敌方会不停追着我方跑,我方只需要不停逃跑,并时不时杀个回马枪,就可以慢慢磨掉三个小怪。注意每次回头只要砍一刀即可。

Ninja Squirrels (竞技场2:松鼠*4)
There are no Bosses in this battle again. Winning is not difficult, but a full-health win is difficult to obtain. The enemy can only attack from a distance. If there is only one squirrel, we can keep chasing and slashing it, making the squirrel have no chance of fighting back and can only run away. However, because there are four enemies, controlling the battlefield is difficult. Ideally, you should keep moving around and wait for an opportunity. As long as you find a single squirrel, you will pursue it immediately. In fact, I decided to sacrifice some HPs despite the fact that it is impossible to predict whether the enemy will get separated from others.
仍然是小怪战、通关并不难,但是很难做到无伤,因为敌方只会远程攻击。如果只有一只松鼠,我方可以不停地追着它砍,这样这只松鼠根本没有反击地机会,只能不停逃跑、被砍。然而敌方有四只,这样战场就很难被控制住了。理想情况下,应当不停逃跑、并且等待机会。只要找到一只落单的松鼠,就马上穷追不舍,如此循环即可。实际上敌方是否会落单无法预期,因此笔者还是选择卖血了。

Menos (竞技场3:蒙诺斯)
A real Boss battle, but there is a strategy for 100% win.
真正的Boss战,但是有必胜套路。

Menos will have two kinds of attacks. One is to hit the ground. The hit's location is determined by our current position. The hit will cause damages in a small area around the target. It is not difficult to avoid the attack; simply keep running around. The other attack is to dash in one direction. This attack will take place only when Menos is aligned with us.
Menos总共只会两种攻击方式,一种是一招从天而降的掌法,击中的位置对我方有跟踪效果、会在击中的小范围内造成伤害。想要躲开不难,只需要不停走位即可。另一种是朝着一个方向猛冲。这种攻击只会在Menos与我方位于同一直线上才会发生。

So the strategy is to never get aligned with Menos. Menos' second attack is thus ruled out. He can not hit us even if Menos manages to use the skill. The boss get stucked for a short time after hitting the ground. At this point, all we need to do is run to Menos's diagonal direction and attack him. After being hit, the boss will be knocked back. A full-heath clearance can be obtained if we keep using this strategy.
因此,套路就是,永远不要和Menos站在同一直线上。这样Menos的第二种攻击就打不出来。即使能打出来,也打不中我方。Boss发动第一种攻击之后,会有一小会硬直。这时候我方只需要跑到Menos斜对角的方向,给他来一刀即可。Boss被打中后会被击退,然后如此循环,即可无伤通关。

Giant Slime (大史莱姆)
The battle itself is not difficult, but playes need to have a lot of patience to for beating the Boss with full health. The Boss is not strong. When it is hit, however, the slime splits, and the split slime can easily hit us. As a result, if you want to be safe, you can't be fast. Prepare Menos' charge and used it to attack large or medium-sized slimes. The enough distance from the enemy will ensure the safety. If you find a slime that has been reduced to the smallest size, you can destroy it with a plain attack.
这一场战斗本身并无太大的难度,但要想无伤必须要有十二分的耐心。Boss本身对我方是没有什么威胁的,然而,在被打中的时候,史莱姆会分裂,这时候分裂出来的史莱姆很容易打中我方。因此,想要无伤,就不能求快。调整成Menos的蓄力,对大、中体型的史莱姆都用蓄力攻击,这样我方与敌方保持着一定距离,就没那么容易被打中了。只要发现有史莱姆被打到最小的状态了,就可以补一刀平砍,消灭掉它。

Controlling the speed of slimes' splits is another trick. In other words, to ensure the enough space for us, do not let too many slimes appear at the same time. Our priority is to attack the smallest slimes. You can easily eliminate the enemies by defeating the them from small to large.
另一个诀窍是,控制史莱姆的分裂速度。换句话说,就是不要让场上同时出现太多的史莱姆,这样不利于我方走位。我方每次瞄准、最好是优先攻击当前场上最小的史莱姆。按照从小到大的顺序,可以轻松将敌人消灭殆尽。

Jatai (雅塔伊)
A Boss battle where avioding matters more than attacking. The enemy will behave in the following order: swimming, landing, swimming, landing.... A lot of cannonballs will be fired at random locations while swimming. It is also possible that cannonballs will be fired when Jatai is stopped. We only have a chance to deal damage when the Boss is landing. The key is to utilizing the bombs that have not exploded. First, use the attack to strike the bombs to the boss, and then deal damage to it while the Boss falls to the ground. The challenge is that as the boss is hit, the number of bombs required by the next fall increases. At last, the Boss will require three or four bombs before falling down. Considering this problem, we have to ensure the bombs on the field are sufficient.
一场走位比攻击更重要的Boss战。敌方会按照游泳、靠岸、再游泳、再靠岸……的顺序行动。游泳期间会向随机位置大量发射炮弹,停下的时候也有几率发出大量炮弹。我方唯一能造成伤害的机会就是在Boss靠岸的时候。这时场上会有一些炮弹留在原地没有爆炸。先用攻击将炮弹打向Boss,看到Boss倒地就可以对其造成伤害了。难点是,每次Boss被击中以后,下一次倒地需要被打中的炮弹数量就会增加。到了后期Boss要吃三到四个炮弹才会倒地,这就使得我方一定要控制住场上炮弹的数足够了。

The key to defeating this boss is simple: move quickly and avoid the boss's cannonballs. However, there is a misunderstanding in which the players tend to run around on the field. Because the cannonballs' positions are random, it is more likely that the hero will be hit if running in a large space. Furthermore, to ensure the space, the bombs in front of the hero have be eliminated, wasting our opportunity to attack the Boss.
攻打这一Boss的关键很明确、就是灵活走位、躲开Boss的炮弹。然而,一个误区是,让主角在场上不停乱跑。因为炮弹是随机的,这样做反而容易被流弹打中。而且,跑动范围大了,免不了需要清空面前的炮弹,这就浪费了我方攻击Boss的机会。

The correct strategy for avoiding the bombs is to reduce any unnecessary moves. Just keep an eye out for the cannonball shadows around the hero. Only when finding the shaow appears on the hero's head, we need to move a short distance. The cannonball's explosion range is roughly the same size as the shadow size. Therefore, we do not need to run too far, just run back and forth in a small range. This will leave a lot of bombs for us to use when the Boss stops.
正确的套路是,以静制动,躲避炮弹的时候尽可能不动。只要盯紧主角周围炮弹的阴影即可,一看到有炮弹的阴影落到主角头上,马上闪开一小段距离。炮弹的爆炸范围,就跟它落下时的阴影差不多大。因此我方不需要闪得太开,只需要在方寸之间来回闪转腾挪即可。这会使得Boss靠岸的时候,场上留有大量的炮弹给我们用。

Fly to the pyramid (飞往金字塔)
Raiden-style gameplay. For all three Bosses, there are strategies for full-heat clearance. However, such strategies can not ensure the victory but require some techniques. If players want to clear this stage with my strategies, they have to practice two or three times. Fortunately, since there are automatic saves before the Boss battles, it is actually quite simple to complete the stages without getting hurts. It is a pity that I have not recorded the best gameplay for the first Boss, because I have not realized the automatic save after the first Boss battle. In the following parts, I will introduce the details of the strategies.
《雷电》式的玩法。三个Boss均有无伤套路,但是不是必胜套路、对操作有一点小小的要求。因此,真的想靠套路无伤通关,还是需要练习两三次。由于战前都有自动存档,其实想要无伤通关还是很容易的。可惜的是,笔者第一次攻打第一个Boss战之后没反应过来,让自动存档覆盖掉了战前的存档,导致没拿到无伤。这里稍微提点一下无伤套路。

Biblos (飞往金字塔:比布鲁斯)
The boss only has only two kinds of attacks. The first attack is to fire bullets at us. All we need to do is stand farthest in front of the Boss, look at the Boss's bullets, and move left and right to avoid the bullets. Dodging bullets is not a big deal. You can even damage the boss while dodging bullets. For the second attack, the boss will launch a rotating danmaku. To deal with it, players can reduce the distance to the boss and move in the direction of the rotating danmaku which will not last long.
Boss只有两种攻击方式。第一种是向我方扫射子弹。这时候我方只需要站在Boss正前方最远处,看准Boss的子弹左右来回移动躲弹即可。躲弹的动作不需要太大,轻按方向键来回移动,甚至可以在躲弹的同时还打中Boss。第二种形态,Boss会发射旋转弹幕,这时候需要拉近与Boss的距离,并沿着旋转弹幕的方向跟着移动,弹幕不会持续很久。

The video records my first gameplay. I have not realized the automatic saves and thus missed out on the opportunity to practice. If you want to see the correct strategy, check the section "Fly Machine Challenge".
视频里是第一次攻打这个Boss,笔者当时没反应过来、错过了练习的机会。想要观看正确的套路,可以移步后续的《飞行挑战》章节。

Saxu (飞往金字塔:萨虚)
Boss with three different kinds of attacks. The first method is to fire several bullets in a column towards our position. Second, shoot some bullets with a slight tracking effect. The third method is to fire some bullets straight ahead at random positions.
有三种攻击方式的Boss。第一种,朝着我方发射几次直列的连续子弹。第二种,发射一些有少量跟踪效果的子弹。第三种,向正前方随机发射一些子弹。

The first and second methods are the easiest to avoid; simply moving left and right is enough. The third attack is more challenging. If we only want to avoid it, we can avoid standing in front of the Boss. I do not advise standing in front of the third attack for improving the damage. In fact, we only need to pause a little bit during avoiding the first and second attacks, we can seize enough opportunities of dealing damages. In other words, players should try their best to avoid the third attack with largest uncertainty.
其中,第一种和第二种,躲避的方法都很简单,只需要来回左右移动即可。第三种如果只求躲避,可以不站在Boss前方。如果为了提高输出,可以考虑靠躲弹来扛过第三种攻击。然而笔者不推荐这样做。其实只需要在躲避第一种和第二种攻击的间隙,当我方移动到Boss正前方时,选择稍微停一下,就可以达到足够的输出。追求无伤的话,还是应该避开不确定性较大的第三种攻击。

Scizor (飞往金字塔:思琪卓尔)
Considering the second skill of this Boss, it is more difficult than the first two Bosses. However, players can find a strategy for defeating the boss before it uses the second skill.
相比前两关,该Boss相当有难度,尤其是它的第二个大招。然而,本场战斗可以靠蓄力攻击逃课,从而在Boss发出第二个大招之前,将其击败。

The Boss will make two kinds of plain attacks and two kinds of skills. The first attack is just a large-scale random bullet shooting. It is not very difficult for avoiding the bullets. The second attack will release two bombs with time limits. If the bombs are destroyed before exploding, it is highly possible to leave the supplies. Both the two attacks are not difficult to deal with.
Boss会两种普通攻击、两种大招。第一种普通攻击就是更大范围的随机子弹,躲弹难度并不高。第二种攻击会放出两个限时爆开的小球。如果爆开之前打掉、大概率会有补给。这两种攻击都没什么难度。

Now let us discuss the Boss's two skills. The first skill is a sudden dash, followed with a dash in the horizontal direction. During the dash, the Boss is undamagable. The threat of this skill is closely related to the Boss's initial position. If you're lucky, the Boss's initial position may appear to be at the back of the field. In this case, as long as we stand at the end of the field, even if the Boss rushes forward, it will not be able to reach us. However, if the Boss's initial position is more forward, we must move forward appropriately when we see the Boss rushing forward. Otherwise, we will be hit by the next horizontal dash.
这时就免不了提到Boss的两个大招。第一个大招会向下方冲撞一次,再左右冲撞一次。期间Boss是无敌的。这个大招的威胁度,和Boss初始的站位有密切关系。运气好的话,有可能会出现,Boss初始所在的位置在场地偏靠后处,这样我方只要站在场地最后处,Boss即使前冲也无法够到我方。然而,如果Boss初始站位偏前,那么我方在看到Boss前冲的时候,就必须适当向前移动了,否则就会被接下来的左右冲撞打到。

During the second skill, the Boss will then move to a position near the center of the field and begin launching a surrounding barrage. It is almost not possible to avoid the bullets if the hero is in oblique direction. The best position is directly in front of the Boss. In this case, we can move back and forth by tapping the left and right keys to avoid bullets. In other words, when the Boss perform the second skill, we should be try to reach front position as quick as possible. Since we should stand in front of the first skill (unless the boss is standing behind), it is difficult for us to take both skills without getting hurts.
第二个大招,Boss会移动到场地中央偏前或偏后的位置,开始发射环绕弹幕。这时如果我方在Boss斜方向,几乎是没办法躲开的。只有Boss正前方是最佳站位,这时我方可以轻按左右键、来回移动躲弹。也就是说,Boss发出第二个大招的时候,我方最好能站在其前方。而第一个大招我方却不能站在前方(除非是Boss站位偏后的情况),这种矛盾的情况,就造成我方如果想要无伤吃下两种大招、会非常困难了。

Fortunately, the Boss battle is not very difficult, and the damage caused by our charged attack is quite strong. There is a strategy, which is to wait in the center of the field before the Boss appears. As soon as the Boss appears, immediately release Menos' charged attack and quickly retreat, allowing the Boss to be damaged a lot at the start of the game. After that, just keep dodging the bombs and waiting for an opportunity to launch a second charge attack. The first skill should appear at first. Simultaneously, the Boss is unable to be hit by our two charging attacks. This allows us to eliminate the Boss before it uses the second troublesome skill.
好在这场剧情中的Boss战敌方强度不高,我方的蓄力攻击造成的伤害相当可观。这里有一个套路,那就是,在Boss还没出来之前,先到地图中央等着,只要Boss露头,马上把Menos的蓄力攻击释放出去,然后迅速后退躲弹,这样一开场就能削掉Boss大量HP。之后只需来回躲弹、伺机发动第二次蓄力攻击即可。Boss的第一次大招必定是第一种。与此同时,敌方又基本吃不下我方两次蓄力攻击。这就使得我方可以在Boss发动第二种麻烦的大招之前,将其消灭。

Prophet (先知)
These two consequent Boss battles are in the fighting-game-style. I am not familiar with such games which have strong requirements for skill combos. I, on the other hand, is the type of player who is incapable of such tricks.
这两场连续的Boss战,都是我最不上手的格斗游戏类型。这类游戏对搓招的要求往往很高。然而尴尬的是,笔者就属于那种不会搓招的玩家。

However, this does not mean that the two battles are challenging. In the following video, I can still beat the Boss in the "Hard-core" mode because we have proper strategies. All we need to do is to keep pressing the attack button with one hand and pressing the down+right or down+left keys with the other hand. In this way, we can make a lot of Shoryukens. It is also possible to make Hadoukens. Furthermore, if the Boss is hit when using the skill, the skill will be directly interrupted. With such a strategy, these two battles are now much more maneuverable.
然而,这并不意味着这两场战斗有多难。以下视频仍然是在“核心挑战”难度下通关的。之所以能这么玩,是因为这两场格斗也有套路。我方只要一只手不停地按攻击键,另一只手,不停地来回乱按下、左(或下、右,取决于Boss位于主角哪一侧),就可以大概率不停打出升龙拳。而且还有小概率会打出气功波。而且,在Boss发动大招的时候,如果被我方打中,会导致大招直接被打断。这就让这两场战斗的可操作性高很多了。

Indeed, this strategy is a shortcut without any beauty. In the video, I am unable to use a strong skill throughout the entire process, which is somewhat embarrassing to release. However, because there is such a strategy, I decided to release it.
诚然,这种打法可谓乱拳打死老师傅,毫无观赏性。而且视频里笔者全程一个大招也使不出来,放出来实在有点丢人。不过考虑到有这么个套路,还是决定放出来了。

Cherry (小樱)
This battle's difficulty can intuitively reflect the game's difficulty setting. The Boss has three kinds of attacks. The forward glowing ball and the forward dash are the first two. If we see that the Boss is going to use these two attacks, we can avoid the attacks by a simple jump.
本场战斗的难度可以直观反映出游戏难度设置。敌方会使三种攻击。前两种分别是向前方发光球、和向前冲刺。我方只需要看到敌方有这两种攻击前摇的时候,马上跳起来就可以躲开。

The third kind of attack has the most obvious indication, with the Boss flying up, but it is also the most difficult to avoid. Especially on the hardest difficulty, not all of the Boss's bullets will track the hero, but will fly in strange directions. The Boss will frequently jump forward immediately after issuing such an attack, effectively sealing every corner in the air. If we try to avoid it by jumping, but it will be extremely difficult to dodge the bullets. Therefore, for the third attack, I devised a strategy in which I rushed in front of the Boss whenever I see her flying. The best position is directly in front of the Boss, one step above. In this position, Boss's bullets are unlikely to strike. If these bullets can reach us, it means that all bullets are tracking our position, and we have enough time to react and retreat. In this position, we will not be hit if the Boss lands.
第三种攻击的前摇最明显,Boss会飞起来,然而这种攻击也最不好躲。尤其是在最高难度下,Boss飞起来之后发出的子弹,甚至会有一两个不跟踪主角,而是往奇怪的方向乱飞,再加上敌方经常会在发出这种攻击后马上向前跳,基本上封住了空中的各个死角。我方想要通过跳跃躲避,实在是很难躲开。因此,针对第三种攻击,笔者想出了一种套路,就是在看到Boss飞起来的时候,马上向着Boss面前冲。最佳位置是Boss面前、离正下方一步之遥的位置。站在这个位置上,敌方的子弹几乎不会攻击这里。如果朝着我方攻击过来,那就意味着这一批子弹全部都是跟踪弹,我方就有足够的反应时间后退走位。如果Boss落地,我方也不会被打中。

However, performing such an operation is extremely difficult. The sub-optimal strategy is to try to get behind the Boss. In most cases, the Boss will jump forward after firing the bullets, i.e. to the opposite side. However, there is a risk in doing so; there is a small chance that the Boss will fall into the original place, and our side will be behind the boss, in a small area, and it will be difficult to move in this position. Unless there is a mistake and the best operation cannot be performed, it is not recommended to use this sub-optimal strategy.
然而,想要做出这种操作来,还是颇有难度的。退而求其次,可以试图冲到Boss背后,在大多数情况下,Boss会在发射子弹后向前跳,也就是跳到对侧。但这样做也有一定风险,就是Boss还有小半概率会原地落下,我方就会位于Boss背后、狭小的区域,这个位置就很难走位了。因此,如果能做出最佳操作、不建议像这样做,除非有了失误、最佳操作做不出来,就只能用这个操作碰运气了。

Plum (小梅)
There are two boss battles in total, the first is unimportant. Players only need to care for the space in front of the hero and clean up the bombs. You can't run for too long if you don't want to be hurt, because the bombs's explosion has a time limit. We don't need to pay attention to the Boss's position; we just need to clean the bombs in front of us mindlessly, and we can defeat the Boss while avoiding being hit.
一共有两次Boss战,第一场不值得一提。玩家只需要看管住自己正前方的空地、清扫掉面前的雷即可。想要无伤就不能跑动的距离过长,因为雷的爆炸有时间限制。我方不需要关注Boss的位置,只需要无脑清扫面前的雷,就可以在确保自己不被打中的同时,不知不觉击败Boss。

The second battle is particularly difficult. Boss comes in two stages, the first of which is relatively easy. Simply control your movement and ensure that there is something block the straight line between the hero and the Boss. This "something" could be bomb or a stone pillar. The Boss's attackd will be completely blocked, and our bombs will be able to defeat the Boss.
第二场战斗就非常难了。Boss有两个形态,第一形态还是很容易无伤的。只要控制走位、确保自己和Boss的连线有东西挡住即可。这个挡住的东西可以是雷、也可以是石柱。Boss的攻击会被全部挡下来,而我方的雷则可以炸到Boss。

The real challenge is in the second stage. Our best opportunity is at the beginning of this stage. We should immediately catch up with the Boss once the second stage starts, even if we have to sacriface some HPs, because this opportunity will not appear again. The Boss will continue to create a lot of falling rocks, and eventually, the entire field will be filled with rocks. If we stand in the middle of the field, we risk being trapped in a small area and attacked by the Boss. However, after the falling rock is destroyed, there will be a lot of HP supplies, which greatly improves the battle's fault tolerance rate. Because hitting the boss in the late stage is essentially a matter of chance, it is critical that this battle cause enough damage to the boss in the early stage.
真正的难度在第二形态。我方最佳的输出机会只有前期。一进入第二形态,马上追上Boss,穷追猛砍,也不用考虑卖血的问题了。因为机会稍纵即逝。Boss会不停召唤大量落石,到了后期,整个场地中央会基本全部被落石塞满。如果我方站在场地中间,很容易被落石困在一个小区域内被动挨打。但好在落石被炸开以后,会有很多HP补充,这就大大提高了本场战斗的容错率。由于到了后期击中Boss基本只能靠运气,这场战斗在前期给Boss造成足够伤害就至关重要。

Reno (雷诺)
The first stage of this battle is extremely simple, and it is also a game of counterattacking with a table tennis ball. The only thing to keep in mind is that after the Boss fires the ball, he will reduce the circle area, and we must maintain our position.
本场战斗的第一形态实在很简单,又是推乒乓球反击的玩法。唯一值得注意的是,Boss每次发射乒乓球后,会收拢一次包围圈,我方需要保持走位。

The main difficulty comes from the second stage. The Boss will summon clones, the number of which is determined by the Boss's remaining HPs. The fewer the HPs, the more clones there are. The Boss will begin each round with a forward attack. Then let those clones who are standing in front of the hero release glow balls. We have two opportunities to strike the Boss. One is that after the Boss releases the glow balls, he will get stucked for a few moments. This is an excellent opportunity to launch a charged attack, which will greatly accelerate the battle's pace. Another chance is that when the enemy is hit, it will appear side by side with all clones before switching to the next round. If we are close to the Boss at this time, we can take advantage of this opportunity to deal more damages. That's how the final attack in this video was made.
主要难度来自第二形态。Boss会召唤出分身,分身的数量取决于Boss剩余的血量。越少则分身越多。每轮Boss会先用一次前冲攻击。然后让那些和我方站在同一之间的分身发光球。我方击中敌方的机会有两个,一个是Boss发完光球后会硬直一小会,这是一个绝佳地发出蓄力攻击的机会,会大大加快战斗的节奏。另一个机会是在敌方每次被打中后,切换到下一轮时,会和所有分身并排出现一次。如果我方这时离Boss位置较近,可以抓紧这个机会多砍一刀。本视频最后一击就是这样拿下的。

Dark Kuro (影子库罗)
This battle may be the only one in the ARPG gameplay of this game that requires real techniques. In other words, no good strategy exists. The boss will occasionally let a clone attack the crystal, switching the map to platform jumping mode. The position of the crystal will change. We cannot damage the Boss in this mode, and we must find the crystal to return to the ARPG mode.
本场战斗可能是本作ARPG玩法里唯一一个需要真正技术的。换句话说,没有什么好用的套路。Boss会每隔一段时间、让出一个分身去攻击水晶,将地图切换成平台跳跃模式、同时水晶换位。这种模式下,我方无法对Boss造成伤害,必须要找到水晶切回ARPG模式。

There are, however, still opportunities to win with strategies. There is a werid trick in this battle, but it is entirely dependent on luck. At the end of this video, this trick is successfully performed. Once the trick is performed, no matter how much HP the boss has, we can win this battle.
然而,天无绝人之路。这场战斗其实有一个逃课套路,但是相当靠运气。本视频就在末尾成功打出了这个套路,一旦成型,Boss不论剩下多少HP、我方都能必胜。

The first requirement of this trick is that the new crystal is refreshed on the right edge of the map, with no regard for the front or back directions. As soon as you spot this opportunity, guide the enemies to the bottom right corner of the map, which is separated by a long wall. Do not be afraid to get damaged, it is more imporant to guide the enemies to the position in front of the wall. Then there is the second prerequisite. When we succeed, we should immediately move behind the wall, separating ourselves from the three enemies. We can hit the opponent, but the opponent cannot hit us. At the same time, because the crystal is directly behind the wall, the enemies with poor AI will be stuck by the wall; even the enemy trying to attack the crystal will be stuck. Then comes our triumph.
这个套路的第一个要求是,新的水晶刚好刷新在地图最右侧,前后方向则无所谓。一旦发现这个机会,马上将敌方诱引到地图右下方、有一堵较长的墙隔住的位置。不惜卖血、也要将敌人引到右下侧、墙的前方。这就是第二个要求。一旦成功,我方马上绕到墙的后方,这样我方会和三个敌人都隔着这面墙。我方可以打到敌方、敌方却打不到我方。与此同时,由于水晶的位置也恰巧在墙和正后方,没有什么AI的敌人会全部都被墙卡住、即使是那个分出去攻击水晶的敌人也会被卡住。接下来就是我方的必胜了。

In fact, the likelihood of meeting the first requirement is not low, but meeting the second requirement is difficult. We can not guarantee that the enemies will be led to the front of the wall. This video shows one of the few successes.
其实第一个要求满足的几率并不低,只是第二个要求很难达成。敌方未必会都会乖乖被我方引到墙的前方。这个视频也是笔者为数不多能打出这个套路的例子。

Fly Machine Challenge (飞行挑战)
The three flying battles are made by connecting the three strengthened Boss battles together. The Boss's attacks have not changed much, aside from an increase in HP. The main difference is that the boss now has a large number of mobs and the fault tolerance rate has been reduced.
这场飞行三连战,就是将之前飞行关的Boss加强后、连到一起。除了HP量增加,Boss的出招倒是没有什么太大的变化,主要变化还是在给Boss配备了很多小怪、降低了容错率。

The first two battles are not difficult, and there is a good chance for winning without getting hurts, though I have not managed it in the video. Even if the hero is slightly injured, the items given by the Boss after the battle can restore full HP, so there is no difficulty. The strategies remain largely unchanged.
前两场战斗都没什么难度,有相当的几率能打出无伤来,虽然视频里都没成功打出来。但是,即使受伤、也是轻伤,Boss战后给的道具就可以回满HP,所以依然没什么难度。打法和之前大同小异。

The only difference is that there is no way to block the second skill of the third Boss. Pay attention to the Boss's initial position in the video; this is an example of the "back" case. It can be seen that the Boss's first skill does not reach the hero's position. Besides, if the Boss performs the first skill, it may not be in the middle, so the impact will be not strong.
唯一的不同是,第三关没办法再控制住不让Boss发出第二个大招了。注意看视频里Boss的初始位置,这个位置就是偏后的例子。可以观察到Boss使出的第一个大招其实够不到站在最后方的玩家。然而Boss发动第一个大招时,未必位于正中间,所以这个影响倒也没有那么大。

We must main the ability to getting back to the lower center position. Because during second skill, the Boss will move near the center. Because the bullet damage of the second skill is much higher than that of regular bullets, we must ensure that we can dodge the bullets by moving left and right.
我方需要随时保持能抢占中后方位置的能力。因为敌方的第二个大招发动时,必定会移动到正中间偏前或偏后。第二个大招的子弹伤害远远高过普通子弹,因此我方一定要确保能走位躲过第二个大招的攻击。

Big Vicious Troll (狂暴的巨大山精)
This battle features a classic trick. Look at the following screenshots. The positions with red circles are safe corners. We need to step to the end of the corner and not turn back. First, whenever the Boss moves, the smashed stone cones will not land in these safe corners. Second, even if the Boss is in this position, we are exactly behind it, and it cannot hit us. As long as you keep yourself in these corners, you can use the full-screen charging attack to kill the Boss. The Boss can be defeated in three full-screen attacks. Note that full-screen attacks can only be launched when the Boss is on the same screen.
本场战斗有一个经典的必胜逃课套路。注意看以下截图,红圈圈出的两个位置,一定要走到最角落、甚至不能回头、只能朝着右侧,这就是安定位。有多安定呢?其一,每次Boss移动位置后,砸下来的石锥必定不会打到这里。其二,即使Boss站在这个位置,我方也恰好处于Boss的背后、它打不到的位置。只要抓准了这两个安定位,就可以慢慢用全屏蓄力攻击消磨掉Boss。只需三次全屏攻击就能击败Boss,注意全屏攻击只能在Boss位于同屏内才能放出。


These two safe corners, on the other hand, are somehow dynamic. The corner 1 is the safe position in most cases. However, there is one exception: when the Boss runs to the upper left corner of the field, the stone thrown by the Boss has a high probability of hitting the corner 1. Therefore, once you see the boss move to the upper left corner of the field, you have to immediately switch to the corner 2 after confirming that the stone cone has fallen. The corner 2 is the safe position when the Boss is in upper left corner. You cannot return to corner 1 until the boss moves to a different position.
然而,这两个安定位是有一定动态的。大多数情况下,一号位是安定位。但是有一种情况例外,就是Boss跑到地图左上角的时候,这时Boss投出的石头有相当的概率会打中一号位。所以,一旦看到Boss移动到地图左上角,在确认石锥落下后,需要马上移动到二号位。这个二号位,就是Boss位于左上角时的安定位。直到Boss移到其他区域,才可以回到一号位。

Ceres: Stages 1-2 (色列斯: 第1-2形态)
Evoland 2's final boss. There is an optimal strategy for the first stage. The fourth stage is not particularly difficult. The second and third stages are crucial and challenging. To be honest, I have not developed good tricks for the second stage. Fortunately, despite the difficulty of the third stage, there are numerous supplies. This increases the battle's fault tolerance significantly.
Evoland2的最终Boss,第一形态有必胜套路。第四形态的难度也不算很高。关键是第二和第三形态。老实说、笔者没有研究出第二形态的合适套路。好在第三形态难度虽高、但有不少补给机会。这让这场战斗的容错率提高不少。

Stage 1 (第一形态)
The Boss is surrounded by three stone pillars and will summon robots at all times. All we have to do is stay at the front of the map, when eliminating the robots, taking the time to attack the three stone pillars. Then we we have the chance to sttack the Boss. Because the enemies will not fire bullets to attack us, this stage is still very easy to complete without being injured.
Boss周身围绕着三个护身石柱,还会不断召唤机器人。我方只需要守在地图最前侧,平时消灭小怪,抽空砍石柱三次,攻击Boss、然后往复循环即可。由于敌方不会发子弹攻击我方,这一形态无伤通关还是很容易的。

Note that you do not need to use charged attacks in most cases, except when the third stone pillar is knocked down. In that case, we can immediately begin charging up, ignore the robots, and run to the Boss to release the charging. This will give us more time to attack the Boss. You can even damge half of the Boss's HPs at once. It only takes two rounds of attacks to beat the stage in this manner.
唯一值得提点的是,平时不要放出蓄力攻击。一旦打掉第三个石柱,马上开始蓄力,扔下那些小怪,跑到Boss面前放出蓄力。这会延长我方攻击Boss的时间。极限状态下,甚至可以一次打掉Boss半血。这样只需要两轮攻击就可以打掉这一形态了。

Stage 2 (第二形态)
After checking for a long time, I can't find a very useful strategy. I can only talk about the three difficulties of this stage:
研究了许久也没有发现很好用的套路。只能说说这一形态的三大难点:
  1. First, the Boss's position is unpredictable, and we can only damage the Boss when we find an opportunity to be step on the same vertical line as the Boss. Since the platform on which you can stand is random, we frequently find ourselves unable to attack the Boss.
    其一,Boss的站位大多数时候无法预测,而我方只能在寻到和Boss位于统一水平线的机会时,才能对Boss输出。而可以站立的平台又是随机的,我方经常会找不到能攻击Boss的位置。

  2. Second, the boss will frequently dashes, the directions of the dashes are random. In other words, if you truly want to maintain the full health, you must maintain a safe distance from the Boss and avoid being hit by the dash attacks. As a result, this stage will be extremely lengthy.
    其二,Boss会经常发动冲撞攻击,而且冲撞的方向是随机的。换句话说,如果真的想无伤,必须要控制住和Boss的距离、确保自己一定不会被冲撞攻击打中。这就让这一形态变得无比拖沓了。
  3. Third, the most stable opportunity to attack the Boss is also the easiest chance to be damaged. Such critical opportunities will be discussed in the following part.
    其三,能攻击Boss的最稳定机会,恰恰也是最容易被打到的时机。稍后会谈谈这两个重要的机会。
Bosse is running around the field most of the time, and as long as she is not in some exact positions, she may launch a dash attack at any time. There are only three opportunities when the Boss will go to exact locations.
Boss大部分情况下都在地图到处乱跑,只要是这些时机,Boss都有可能随时发动冲撞攻击。真正有稳定位置的时机只有三个。

The first case is to stand directly in the lower center of the field. The platform accelerates to fall at this point. We cannot make any damages to the Boss if we want to avoid the Boss's attack.
第一种,站在地图正下方,这时平台加速下落,我方要躲避Boss攻击,就不能对Boss造成任何输出。

The second case is to stand in the center of the field. She will fire six glow balls across the entire map. I have tried several times and find that it is best to stand to the left or right of the Boss. Besides, if we can get close to the Boss and release our charging before she fire the balls, we can cause significant damages.
第二种,站在地图正中,向全地图发出六个乱飞的光球。实测发现,只有站在Boss正左或正右方、才不容易被打中。但Boss在发射光球之前,如果我方能靠近Boss,并发动蓄力,就能造成可观的伤害。

In the third case, the Boss stands in the upper center of the field. Then she will summon a large number of meteorites tracking our position. This attack deals a lot of damage. As soon as you see the attack, you must move to the opposite side. For example, if the players are currently standing in the upper left corner, they should run to the lower right corner right away. However, if we stand near the Boss, we will have the opportunity to approach the Boss and release the charging.
第三种,站在地图正上方,这会有一小段前摇,随之会在我方当前站立的地方,从斜侧召唤出大量陨石。这一攻击伤害相当高。必须在看到这场攻击之后,马上向对侧移动。例如,如果玩家当前站在左上角,就应该马上往右下角跑。然而,如果在Boss发动这招之前,我方站在地图上侧,就能有机会近身Boss,并发动蓄力。

In the above two opportunities, you can cancel the boss's attack. The key is that it may be difficult for us to find a platform on the same height as the Boss at these times, making this stage extremely painful. If you're lucky, you can take advantage of these opportunities every time, and you can even pass this stage without taking damage. In the video, I have a bad luck. Basically, I could not find suitable positions to attack, so I had to sacrifice half of my HP in order to pass.
以上两个机会,如果都拿捏住最开始的时机,在我方连续攻击之后,是可以取消掉Boss的攻击的。然而问题的关键是,我方可能很难在这些时机找到和Boss位于同一水平线的平台,这就让这一形态的战斗变得非常痛苦了。如果运气好,每次都踩中这些机会,有时是可以无伤通过这一形态的。视频里刚好就是运气不好的情况,基本上没找到任何好时机、于是只好卖了一半HP通过。
Ceres: Stages 3-4 (色列斯: 第3-4形态)
Stage 3 (第三形态)
The most dangerous stage, but also the only way to regain a significant amount of HP.
最危险的形态,同时也是唯一的大量补充HP的机会。

The gameplay resembles that of "Salamander" in this stage. There is a chance to get HP supplies when the Boss summons wingmans, or releases some bugs. If you take advantage of these opportunities, you can even make up all of the HP lost in the second stage, greatly improving the fault tolerance rate.
从这一形态开始,玩法变成类似《沙罗曼蛇》。Boss无论是召唤僚机、还是发出小虫、打掉之后都有机会掉落HP,抓紧这个机会甚至可以将第二形态损失的HP全部补回来,这就大大提高了容错率。

On the other hand, this stage is also the most dangerous. It is easy to get into a situation where we can't find a suitable position and can only take damage, especially once the Boss starts emitting laser air mines. As a result, using the charged attack in time is critical to surviving this stage. Using the charging attack, we can clear one or two air mines. This will allows a large space for us.
但另一方面,这一形态也是最容易受伤的阶段。尤其是Boss开始发出激光空雷以后,很容易出现我方找不到合适的站位,只能硬吃伤害的情况。因此,熬过这一形态的关键,是要及时用出蓄力攻击。趁着蓄力攻击,我方可以解决掉一到两个空雷,腾出大片的活动空间。

Another challenging is the Boss's large laser, which can cause significant damage with just hit by a little bit. We must move with caution; even if we take the lasers from air mines, we cannot take the damage from the Boss's big laser.
另一个不安定因素,是Boss的大激光,稍微擦到都能造成大量伤害。我方一定要小心走位,哪怕硬吃空雷的激光,也不能吃Boss的大激光。

Therefore, this form also lacks a stable strategy. As a summary, the most important thing is to destroy the upper and lower parts of the Boss as soon as possible. This will result in numerous bugs in the field. We can even think about using the charging power on these bugs. By eliminating them, we can earn a lot of HP supplies, which can protect us from the threat of this stage.
故而,这一形态同样也没有非常稳妥的套路。如果硬要总结,尽早打掉Boss的上下两个部件才是最重要的。这会让地图上有很多小虫。我方甚至可以考虑将蓄力用在这些小虫上,通过消灭它们,赚取大量的回血道具,可以对冲掉这一形态的风险。

Stage 4 (第四形态)
Finally we reach the core of the Boss. There is nothing to be afraid of at this point. We cannot hit the Boss if she is on the left side, so we can only move to avoid the Boss's large number of splitting bullets. When the Boss is standing in the middle or right, the Boss will release tracking glow balls. The best opportunity to damage the Boss is before this attack. At the moment, we only need to issue a charge to gain the ability to deal a lot of damages.
终于到了Boss本体,这个阶段反而没有什么好害怕的了。Boss如果站在左侧,我方会打不到,只能走位躲避Boss大量的尿分叉子弹。如果站在中间或右侧,就会大量持续发射跟踪光球。要躲避只需要围着Boss绕圈即可。最佳输出时机,是Boss发出这些激光球的前摇。这时我方只需发出一次蓄力,就能赚取到造成大量伤害的机会。

Furthermore, the boss will flexibly move up and down. In this case, she will sporadically launch forward glow balls. The solution is to move up and down with the Boss.
除此之外,Boss还会上下灵活走位、零星发动前向光球攻击。应对的方法是跟着Boss上下移动。

In short, this stage is clearly easier than the second and third stages. As a result, the key to victory is to keep enough HP after the third stage has finished. To maintain the health, you may want to consider purposefully prolonging the pace at the end of the third stage and collect more supplies. I suggest that after the second and third stages, you should have more than 70 HPs.
总之,这一形态的难度明显不如第二、第三形态。因此,获胜的关键是,在第三形态结束后、保有足量的HP。为此甚至可以考虑在第三形态末尾故意拖长节奏,多刷一点回血道具。笔者建议,第二形态、第三形态结束,都应当保持70以上的HP,才有得玩。