Stellaris
187 oy
Orbital Ring Buildings (Unmaintained)
3
   
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1.424 MB
7 Haz 2022 @ 1:00
8 Haz 2022 @ 10:35
13 Değişiklik Notu ( görüntüle )
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Orbital Ring Buildings (Unmaintained)

Açıklama
Hi Folks, I'm not maintaining this Mod. I made this for myself and it has since been taken on by people with more time. Find the new one here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159094464


This is a mod to add additional specialization options to orbital rings.

I'll be tweaking the output and upkeep and adding new buildings in subsequent versions.

This is still an early version so expect some placeholder art.

***Currently working on compatibility ahead of adding new buildings***


Added so far:

Microgravity Research Labs
--------------------------------------------
+1 to base research output of each type
+1 consumer goods upkeep
(+3 mineral for hive / +1 energy for machine)

Strategic Orbital Resource Depot
--------------------------------------------
+10% mote output
+10% gas output
+10% crystal output
20 mineral upkeep

AEGIS System (Currently testing)
--------------------------------------------
-25% Orbital bombardment damage
+50 energy upkeep



[discord.gg]
33 Yorum
Skyhy  [yaratıcı] 7 Nis @ 13:57 
Hi Folks, I'm not maintaining this Mod. I made this for myself and it has since been taken on by people with more time. Find the new one here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159094464
guyfog 4 Haz 2024 @ 14:37 
The mod causes some icons to shift "half an icon to the side", so that the cropped view of the jpg of all icons contains both half of the original and half of another icon. Very annoying. I don`t recommend using the mod anymore.
borsk 19 Eki 2022 @ 12:43 
Hey everyone, since the author went silent on us I updated this mod to the latest version of Stellaris. You can find the updated version here
borsk 13 Eki 2022 @ 15:02 
by the way, you don't have to override vanilla files to create new icons. You can rename the file to something else and only leave your new icons in it, that would make those icons future-proof
borsk 13 Eki 2022 @ 14:50 
This mod breaks the planet automation icon in the planet view UI in the latest patch. The icons.gfx file overrides the vanilla one. Many players would appreciate it if you fixed it
H.E. Pennypacker 10 Tem 2022 @ 19:51 
Does this work with the mod that adds orbital rings to non-habitable planets?
Larsen 28 Haz 2022 @ 7:46 
Nvm after a year had pasted it showed up in build menu.
Larsen 28 Haz 2022 @ 7:35 
having problems with getting tech unlocked to build new buildings when added to an ongoing game.
borsk 28 Haz 2022 @ 1:18 
Thanks for making this amazing mod! I would like to let you know that the research orbital ring building for machine empires doesn't seem to add any upkeep. I believe that that's because it's added through `planet_calculator_energy_upkeep_add = 1` rather than `planet_researchers_energy_upkeep_add = 1` at line 522 of file `common/starbase_buildings/00_orbital_ring_buildings.txt`. Changing it like that fixes the upkeep. Speaking of which, I would like to suggest that it would make more sense for calculator upkeep to increase by 2 rather than 1, since that would be more consistent with the upkeep increase for hive minds and regular empires.
ScorpioneOrzion 26 Haz 2022 @ 4:48 
Mod has problem with its descriptor file. Their is a missing "