Parkitect

Parkitect

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Port Rockledge
   
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Savegames: Park
Tags: Uses Mods
File Size
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6.962 MB
7 Jun, 2022 @ 9:37pm
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Port Rockledge

Description
Port Rockledge, the "Cedar Point" of Parkitect if you will...


This is the result of about 330ish hours of irl time over the past 7 years of playing this scenario.

I immediately took to Parkitect after finding how trash the management system was in Planet Coaster. You could build the crappiest rides, no food or drink, and guests still flock inside... no thank you. I enjoyed the struggle of the early game in Parkitect, it forces you to focus on less costly things like scenery and staff management. And if the coasters are boring with low excitement, you'll have less attendance and slower cashflow, incentivizing good track layout.

I started with what is now the dragon steel coaster in the oriental zone, you'll notice if you cycle through the track segments on rebuild mode the entire track was made of single length segments, I was just dumb and didn't see the plus and minus arrows when I was building the first time in game, still turned out to be an ok coaster so I kept it.

I expanded the bottom tier and added as many flat rides as I could, as well as plenty of food and drink. The original scenario maker fixed all rides at free, but guests have higher needs for food and drink. This makes the early game moneymaking a struggle until you start getting higher attendance and make a few more food courts.

I slowly added small coasters and attractions down near the entrance and the second level, building elevators for large terrain differences. Then I made all the single rail rmc coasters that fly around the lower level. I remember really liking how guests would come in, stop, watch a coaster, and then immediately run to the entrance of it. That inspired me to build a gigantic tier level of rides with the most intense ones generally being at the top of the totem pole and at least one of every roller coaster type.

I sectioned off parts of the park where I knew I wanted a certain themes, most of them were inspired by workshop items or in game blueprints. Land of the Orient, Mayan Temple, Race City, Old Town, Far West, Pirate's Cove, and Cargo Bay are the main themed areas.

Once I built the go carts and mayan temple coaster, my cash flow was looking good, I started in on some of the more ambitious projects that would be on level 2. Launch Force, The Drop, the flying coaster, Bat Wing, and an old version of Full Force Raptor were installed about that time. I think I made the second level a little too crazy, if I were to redo any areas in the park it would be cargo bay's second level and the catwalks above blocking the chaos below. there's probably a better way to path everything together and make it look nice, but its waaaay too late for that now.

I built Old Town then, plopping as many of those "European" themed workshop items I could find down, modifying them to fit my needs as station houses and food courts... lots of food courts... every one with staff paths that stay out of the way for the most part. Making everything fit underground with coasters going everywhere was a challenge, check it out in perspective cam.

My next step was transforming the entire back area of the park into a western, but that required some workshop digging for assets. And that's when it hit me...


At this point I had been casually playing for about 4 years, but I really kicked it into high gear after looking over other Creator's parks in the steam workshop. I was looking for inspiration for a western theme when I noticed most other people had insane levels of scenery detail, but pretty lackluster rides. Most roller coaster cars weren't filled, and even though their parks were much larger than mine, their attendance was abysmal in comparison. No one was making enjoyable high intensity rides, I say "enjoyable" explicitly because there are some crazy straw coasters that knew not the laws of physics with like 180 intensity level. I'm talking somewhat realistic levels of coaster building here. As far as I was concerned, I had the most enjoyable rides to actually go on. Keep in mind my biggest inspiration is cedar point, I like big intense coasters that go fast and have lots of air time. A park that's centered around its roller coasters.

Anyways, armed with the latest RMC hybrid coaster mod, I then proceeded to make the most intense coaster in my park, Red Iron Rattler, alongside the western themed area. I was determined now to make the "Cedar Point" of Parkitect and break all the records of previous creator's workshop creations in one park, complete with my own version of Steel Vengeance at the back. I believe I succeeded in this endeavor, however its hilarious that I barely tied the real life fastest rc speed record at 155 mph, and I didn't even come close to the tallest coaster record at 456, both on Launch Force where I think I'm over a hundred feet short of that. I finished the western area off with a racing woody and re-tracked the mayan minetrain to go through everything, giving it more old west vibes. Managed to squeeze the Mechanical Wheel workshop item in right inside a bunch of other rides, deleted a couple walls and called it good.

At this point I think I added the Tower of rides at the front, Intimidator, Red Falcon, and Scream Machine, as well as a bunch more single rail RMC's all throughout the park. I added transportation very late and struggled tracking both shuttles to Pirate Cove and the Far East/West Train. I wish I could have put something that looped around the entire Island, but transportation segments are extremely restrictive so that would have been tough at that point. I did put an intense minetrain coaster and bobsled that go from the top of the island down to the Land of the Orient and Race City respectively. Both of these have killed innocent lives, I think I've fixed the problem now, but something about using coasters as transportation was cursing these rides to always crash and kill... or the fact that one was a wooden bobsled and the other just took the throne as most intense ride in the park.

Anyways, I know I got most of that build order incorrect, but at this point my brain looks, feels, and sounds just like my entire park, so I need to call it a night and finally put this park to rest.

-Gavin