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Well the server ticks apparently mess with this, most infamously the leveled sentry gun. But this shows values can differ from straight 10% increase... what about other weapons?
The first point of damage is worth the same % boost as 2 points in firing speed, 25% each.
Overall, though, MvM is really a game of numbers. You take your numbers, you point them at the robots, there's booze involved somewhere, and if you don't have enough then you all die horribly 60% of the time.
I'm sure you've seen what happens when you try to fight Giants w/ crits without having at least one person on your team with enough resistances. And simililarly, you've probably also seen what happens when no one buys enough general DPS upgrades and a tank spawns.
Screw fire resist, though. If you walk into flamethrower range against a giant pyro you probably deserve the death.
"Math, isn't that the thing we used to create a super weapon?" "Yeah, but it's about money effecincy this time around."