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[cos(angle)*scale][-sin(angle)*scale]
[sin(angle)*scale][cos(angle)*scale]
Some practical examples:
If you wanted a 45 degree turn, it'd be:
[0.707107][-0.707107]
[0.707107][0.707107]
And if you wanted that texture at half the size (i.e. x2) they'd be
[1.414214][-1.414214]
[1.414214][1.414214]
Also note that you can flip the textures in different ways by changing around the signs.
The rain effect you see on the thumbnail was made using a normal map from a concrete texture and increased phong. I don't currently know of a way to have phong be impacted by an individual texture, so that's why Scout looks bumpy here.
The $ambientocclusion[/b] attribute lets you change the AO effect's intensity for individual objects and other values, such as color.