Stolen Realm

Stolen Realm

58 ratings
Gameplay Tips & Tricks
By Beanie
General gameplay tips for my time in Stolen Realms

*Written for V0.18.11, subject to changes
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Introduction


This guide is to provide some general tips of various player experience and to try to document additional FAQ's I can find from my time in the game.

If you feel this guide has helped you or you have something to suggest that can be added please enter it down in the comments, ideally if you can complete this in the below format;

Section - The section that best fits the guide layout
Game Version - The version of the game you are currently playing in at the time of submission.
Description - General information and the contents to be added to the guide


You will be recognised for your addition to this guide and help create a hopefully useful hub of information.

Finally if you feel any changes are required to the guide please let me know again in the comments below ideally using the previous format stated. This is my first steam guide so any pointers help!
Beginner Tips
Below is a list of tips tailored for new players on opening the game and looking to read up some additional information prior to starting their play-through. This section is fairly spoiler free however please note this contains general information for your first few hours which you may already know.

  • Character Creation

    Creating a character doesn't define the class necessarily, the game is open to allow you to modify, re-spec and re-skill your character at any time with an in-game shop using the gold currency earned during the travels.

    The only limitation on the character creation are the default attribute point distribution, character customisation (Gender, Skin Colour, Hair Type, Hair Color, Head Type, Eyebrow Type, Eye Color, Facial Hair Type, Body Art Color) and if the character is in 'Hardcore' mode.

    You can rename an adventurer from the party member selection screen



  • Multiple Adventurers

    You are not limited to a single character, the game allows for up to 6 characters that you and or your friends have created. Due to the loot tables and drop rates of specific items my suggestion would be to build a character of the 5 character classes available to you and also a utility character.

  • Difficulty Scales

    Difficulty can be changed whilst selecting your party on the available characters screen & in the world hub. Once you enter a dungeon on the failure of a mission you can opt to drop the difficulty down as a third option. There is no shame in what difficulty you play on as each provides clear indicators of changes to expect.


  • Defeat in Battle

    Failing a dungeon floor will present you multiple options, retry allows you to attempt the dungeon again whilst on the dungeon hub this gives you an opportunity to change gear if required.

    Abandoning the dungeon returns you to the world hub with any items obtained on your travel thus far and finally if playing on an option above 'Fodder' to lower the difficulty and retry (You cannot increase the dungeon difficulty in the middle of the run).


  • Potion Loss On Defeat

    During any dungeon if you use a potion and fail the floor, it has been consumed. If the floor is looking unachievable hold onto your more exotic potions.

  • Potion Cooldown

    Potion usage by default is set to a 3 turn cooldown and functions as a free action in battle. This cannot be used on the world map so think carefully before the last turn as it can prepare you for the next fight with increased health or mana and a reset on the potion downtime.

  • Separate Inventories Per Character

    Characters inventories are separate, if your character in the first slot is selected (Player icon and avatar match) and you purchase an item of any variety whilst having a full party. If this character is removed from the current party so goes those items. This also includes the in-game currency.

  • Currency & Transfer

    There is currently no way to store money in the stash available and as mentioned above gold is per character. The gold is collectively displayed in the top right currency counter for the active selected party members.

    However, you can move money on the character screen (Keyboard Shortcut = C), select the correct character looking to transfer money, click the dual arrows at the top left next to the currency amount for this specific character and finally type the amount or send all to another character via a radial button selection for other party members (This also works for multiplayer online).


  • Hotbar Navigation

    * Descriptions left to right

    1st Icon = Party assignment menu, difficulty scale adjustment, exit to main menu.
    2nd Icon = Skill Hotbar Icons for active skills.
    3rd Icon = Skill Selection for level ups
    4th Icon = Character Stat screen and inventory

  • Updating Skill Hotbar

    Once a new active skill is learnt this adds the skill to the specific characters hotbar (Presumably on bar #1) and the skills are added in the order they are learnt if multiple skill points are assigned at once.

    However to remove icons or rearrange if you select the lock symbol and ensure it is unlocked you can make amendments. Be sure to lock this bar again as its per character and you may move skills or remove during combat.

    To manually add skills onto the hotbar select the open book icon (2nd button from the 4 options in the bottom left on the hotbar)

  • Map Movement whilst in combat

    If the map scale is larger than usual you can mouse wheel scroll to zoom in and out and also use the WASD keys to move the camera position and pressing C centres the camera. You can also use TAB to cycle through character selection from 1st to 6th which will loop.

  • Max Level

    Max level currently is level 30 which provides 32 skill points allocation and 145 stat point allocation from character default attributes.

  • Exiting the game

    You can exit the game from the party selection screen, selecting 'Main Menu' and then finally exiting here. However, if you press ESC you can directly leave the game with the 'Exit Game' option.

  • Quick Buy/Sell Items

    You can quick sell items by holding SHIFT whilst clicking the icon in the shop

Experienced Tips
The tips below are tailored for players who are close to completing or have completed the Acts present, this contains more spoilers and as such have been hidden.

  • Map Interface Reset

    On loading a dungeon instance you can open the map to see the direction of the nodes and how difficult the dungeon will be. If you find that the specific map layout appears to be very combat heavy or you require more 'Rest' events you can abandon the quest by returning to town. This will reset the map interface and any modifiers applied to the specific node will remain in place for the endgame runs

  • Combat Reset

    Similar to the map reset, simply surrendering combat on the first screen with 0 penalty will reset the enemy layout, objects and potentially enemy modifiers. The number of enemies will remain the same unless the difficulty scaling changes.

  • Multiple Shops

    From the Act Selection Portal, you can navigate to each Act's central hub (Identified by the house icon on the act selection screen) which progressively unlock new options.

    As an example crating materials can be purchased from the the unique shop in Acts 2, 3 & 4. Each with a different list of ingredients present. This also applies to the equipment and jewellery merchants having different items offered respectively.

  • Shop Item Level

    In the world map or dungeon hub upon finding a shop merchant which sells equipment (This does not apply to the potion shop) the character selected will display items of an equivalent level

    e.g. A level 10 character opens the merchants shop it will display gear for the level 10 character. This will not change once opened unless you reload the hub instance.

    Always ensure your highest level character is selected to ensure the best gear is made available!

  • Equipment Level

    You can equip gear up to 2 item levels above the characters level, currently this caps at item level 30. Once a character hits level 30, they can wear max equipment item level 30 and any tier currently available.

  • Crafting Materials

    Crafting is incredible however as it relies on a variety of items which some can only be obtained on specific node instances, enemies and dungeon hub mini games, I would urge you to attempt all mini game and save these for the late game crafts.

    A general example would be Iron Ore found only on Act 1 Tileset 'Mines Day', this is half the nodes available on the Act 1 map. On the mythic enchantments this can set you back 10 Iron Ore on a Prefix & Suffix.

    If every gear has this requirement for potentially 6 (Gear Slots) x (1 Prefix + 1 Suffix) this totals = 120 Iron Ore and if this is required for each character in an active party of 6 characters it brings this total to 720 total for a single resource which you can mine 1-3 assuming you succeed on the resource mini-game and potentially a single unit in the crafting material shops (Be willing to spend a pretty penny!)

    A great guide for the loot tables can be found on the wiki here[stolen-realm.fandom.com]

  • Unlocking Gambling

    Once you unlock Gambling (Act 3) although you can obtain gear from a small item selection list. It is best saved until you hit the level cap and ideally at end game to obtain the best rewards

  • Respec and Reskill

    Stat and skill progression can be changed with the small purchase from the unique NPC in each Act area. The respect costs (Character Level * 250) which is per stat and skill respec. At the max level of 30 it will cost 7500 per respec/reskill.

    * To allocate stats in blocks of 10 points hold shift whilst applying the stat distribution.

  • Money Making Events - Commodity Items

    The ? events for Cursed Chests & Golden Dwarf Statue provide commodity items which when sold can be a healthy cash injection.

    Both Cursed Chests and Golden Dwarf Statue provide items which are found on the commodity tab. Jewelled Skeleton Skull/ sells for 25,000 per unit and the Golden Dwarf Statue has three parts Gold Statue Head, Torso and Arm/ which sells for Head 20,000 per unit, Torso 6,000 per unit and Arm 4,000 per unit.

    Both events are large scale fights however both can also be avoided by choosing the leave option.

  • Money Making Event - Currency

    The event for Debt Collector involves either a fight with a large, fast and hard hitting foe but provides a cash reward.

    This is a single enemy encounter but scales highly and act's as a mini boss. if you choose the option to prevent the fight you will need to pay a value to avoid said fight.

    IMPORTANT NOTE as money is per character my presumption is without £ this is an unavoidable fight (To be confirmed)

  • Stash features

    The stash is your best friend, although inventories appear to be infinite it is still locked to the individual characters inventory which is why you are presented with the option to right click and send X to X character.

    There is also the filter system in the stash which is global for all characters you control to sort any and all items in both the stash and current party inventory

    Additional tip! If you type '*' without the quotes you can filter to show only tiered loot.



  • Multiplayer - Potion Trading in combat

    Playing multiplayer? Did you know you can send potions to your fellow team mates mid fight by opening the character menu, right clicking the item and send to player. This may save you during a dangerous 1 turn party wipe by obtaining the necessary health, mana, action,defence etc...

  • Environmental Objects

    Bombs & Boxes are your best friend. As a free action per character you can use 'Move Object' which is a 1 tile radius to a move 3 tile radius. This is actionable every turn, a 2 high box can be used to prevent an enemy ranger basic attack if in line of sight or used to block an approaching enemy and block a pathway whilst your character progresses forward.
End Game Tips
Tips for people grinding loot and climbing tiers of weapons. No spoiler warnings will be used here as this is intended for players who have beaten the story and likely have experience the two previous chapters of this guide.

  • Modifiers

    Modifiers are new options for act & zone selection, 3 options per act for a total of 12 missions, these missions reset on completion. You have the option to remove a single entry which may lower the gold/loot/exp gained and an option to reroll the modifiers for 5,000 currency each attempt. It is possible to roll a single modifier and thus remove all modifiers entirely.



  • Levels on quest selection

    The levels do matter when it comes to the drop rate of the gear found, this will also change certain events presented during the quest navigation for gold/exp gained.

    Tier 1 starts from level 30 at 10% and increases by 1% each level increase
    Tier 2 starts from level 50 at 10% and increases by 1% each level increase (T1 = 30%)
    Tier 3 starts from level 70 at 10% and increases by 1% each level increase (T1 = 50% & T2 = 30%)

    Don't forget your in-game difficulty selection

  • Tiered Gear

    Tiered gear provides a general increase to the stats of the item, the modifiers remain the same as it's due to the crafting level of the prefix & suffix.

    Example of Tier 1, 2 & 3 gear (Standard gear has been excluded from this example)

    T1 -
    T2 -
    T3 -

    In terms of tiered gear replacing standard gear passives can provide a lot of benefits and change a build substantially. Unfortunately it's hard to compare gear at present that has prefix and suffix without doing calculations yourself.
Skill Tips - Active
This section are for skills I personally found to be useful and beneficial in both solo and multiplayer gameplay. Any skills missing from this list does not mean they are not viable and as the game shows clearly freedom of skill distribution and experimentation is encouraged.

Fire Skill Tree
Active Skills
Haste/Mass Haste - This provides a single AP and exhaustion for either a single character or the full party for a single turn.

Overwhelming Power - The next damaging ability power is increased by 100%, this applies to any skill tree active ability dealing damage. This lasts until a damaging ability is used however it can only be used on the character casting this ability.

Lightning Skill Tree
Active Skills
Teleport Self - Moves the character a large distance away from start location, movement can be used before and after teleport. Doesn't provoke attack of opportunities.

Teleport Other - Similar to the above skill however it can move allies, enemies and items (Barrels and Boxes).

Overload - This guarantees the critical hit chance to be 100% until the end of the turn, it can only be used on the same character casting.

Cold Skill Tree
Active Skills
Deep Freeze - This provides 5 chilled stacks to the target enemy to prevent them from moving or performing actions for a single turn.

Ice Wall - 3 invulnerable spires which is a free action in a single hex selection which must be combined, this can be used to prevent enemies from moving or prevent 3/6 cells from being filled with enemies for a single character who could become surrounded. These spires are temporary and cannot be removed early to my knowledge.

Mass Freeze - This is a global 'Deep Freeze' ability.

Warrior Skill Tree
Active Skills
Charge - A damaging move which also moves the character at the same time.

Warriors Boon - A 30% max health heal and removal of statuses as a free action on the same character casting.

Vitality Break - Consumes 50% health whilst dealing 200% damage, if a shield such as Ghost Armor is applied no health lost is taken so max damage at full health with 0 health cost.

Unyielding Contender - Immune to one enemy damage

Light Skill Tree
Active Skills
Seal of Protection - 10% reduction in damage taken for caster and allies in a 3 tile radius from caster

Bless - Damage, Maximum Health & Maximum Mana increase by 10% 5 tile blast radius which lasts 3 turns.

Seal of Might- 30% increase in damage taken for caster and allies in a 3 tile radius from caster

Lights Beckon - This is a ally teleport to caster within 3 hexs with a large initial range.

Holy Ground - Heal for any ally that enters or starts their turn in the blessed hexes, lasts 3 turns and can be cast at range.

Seal of Salvation - Heal for caster and allies in a 3 tile radius from caster

Ascendancy - 40% stat 2 turn buff on a selected character

Ranger Skill Tree
Active Skills

Crippling Shot - Pinning Shot - 2 turn free action range attack cooldown which immobilise enemies.

Relocate - Large teleport for free action use.

Piercing Shot - Large range line range ability.

Slaying Shot - Large damage ability which ignores armor and resistances, cannot be dodged.

Shadow Skill Tree
Active Skills
Ghost Armor - Negates next attack on the target

Curse - Reduce targets resistances by 25%

Consumption - Reduce targets max health by 10% and stacking 10% damage increase to caster per enemy afflicted.

Soul Fracture - Shadow damage, which lowers targets maximum health and mana by 20% single target.

Dark Ritual - Character is unable to die for two turns and will remain at 1 health.

Soul Link - All damage and healing applied to first creature applies to the next, this can be used for allies and enemies.

Thief Skill Tree
Active Skills
Dagger Throw - Free action ranged attack with a 3 turn cooldown

Escape - Short 5 range teleport free action

Evasion - 100% dodge guarantee on next attack, infinite duration free action cost.

Hide In Shadow - Grants stealth for 2 turns, attacking from stealth is 100% critical chance.

Shadow Walk - 10 range teleport with stealth applied

Monk Skill Tree
Active Skills
Incapacitate - Melee disable for foe.

Falcon Dash - Attack whilst moving through enemies and objects, free action.

Cyclone Kick - Groups enemies around caster whilst dealing damage in a 4 blast range.
Skill Tips - Passive
This section are for skills I personally found to be useful and beneficial in both solo and multiplayer gameplay. Any skills missing from this list does not mean they are not viable and as the game shows clearly freedom of skill distribution and experimentation is encouraged.

Fire Skill Tree
Passive Skills
Burning Reach - Increase the range of all non melee active skills by a single hex. Great for extending the range and stackable on existing skill range modifiers.

Hot Head 1 & 2 - Damage increase %

Fire Starter - All enemies start with 2 stacks of 'Heat' which is an instant %10 elemental resistance reduction at combat start and global.

Kindling - First turn in combat additional AP granted

Lasting Flame - The debuff of 'Heat' lasts an additional two turns which brings down elemental resistances (Fire, Lightning, Cold & Shadow) by 5% per stack with a max stack of 10 (50% total)

Flash Fire - Reduces fire skill cooldown by a single turn.

Avatar of Flame - Each stack of 'Heat' applies damage at the start of the players turn (Also at the start of combat before the player turn becomes active!)

Lightning Skill Tree
Passive Skills
Energy Shield - This is useful and a life saver as you can still function without any mana (Which can be replenished by a potion) and without health the character is removed from combat.

Recharge - This has a 33% chance on the use of an active skill to reduce a skills cooldown at random by 1 turn and refund the mana of the specific skill cast.

Conduit - This guarantee's the character two action points every turn.

Thunder Struck - Any lightning damage applied from this character there is a 20% chance for a thunder bolt to strike the target with a blast range of 2 hex's. Great for grouped up enemies!

Cold Skill Tree
Passive Skills
Frostbite 1 & 2 - For each chilled status this reduces the targets attack by a percentage.

Break The Ice - This ability applies to any active skill causing damage or healing in battle and increases it's effectiveness by 100%

Cold Blooded - Each stack of chilled will increase damage by 5% (5 stacks for a total of 25% damage increase)

Diamond Ice - Each point in Intelligence increases Armor & Magic Armor value by a percentage.

Frozen Core - Each stack of chilled reduces max health by 5% (5 stacks for a total of 25% health reduction)

Master of Ice - Provides an additional AP point once an enemy has been frozen (5 chilled stacks)

Icefall - When an enemy is frozen a frost nova is cast (2 hex blast radius)

Warrior Skill Tree
Passive Skills
Wanderer - Provides an additional single movement increase

Warmonger 1 & 2 - Damage and healing increase by a percentage

Guardian 1 & 2 - Similar to Warmonger but provides physical resistance by a percentage

Into The Fray - 3 hex radius from character which provides damage and max health increase by a percentage for each enemy in the range which stacks.

Furious George - Might increases armor & magic armor further than general stat attribution 0.5% increase per point.

Shield/Two Handed/ Dual Wield Mastery - Increase to either stats or percentile increase to damage, dodge, critical chance or critical damage.

Bone Collector - This provides a 6% maximum health and damage increase per fallen foe stacking 5 times for the duration of the battle (30% total)

Light Skill Tree
Passive Skills
Glory - 1 time revival per combat for this character and immune to damage for the same turn duration.

Lights Endurance - 20% Vitality Increase

Lights Strength - 20% Might Increase

Lights Brilliance - 20% Intelligence Increase

Lights Celerity - 20% Dexterity Increase

Redemption - Single revive for one party member which also restores health and mana of target to full.

Ranger Skill Tree
Passive Skills
Eagle Eye - Increase range of all ranged skills by 1 hex

Quick Hands - 50% chance for basic attack to activate twice, only once per turn

Endless Quiver - Reduces range skills cooldown by 1 (Turns Crippling shot to a 1 turn cooldown allowing for multiple hits every turn and lock down of a single enemy)

Shadow Skill Tree
Passive Skills
Call of the Grave - 20% increase to damage on enemies under 50% health.

Leech Might/Intelligence/Dexterity - Steals 6 points of specific leech skill and stacks 10 times upon applying damage.

Immortal Night - Revives character with 25% reduction to maximum heath and maximum mana, triggers 3 times per combat instance.

Thief Skill Tree
Passive Skills
Fade – 50% chance to trigger stealth on character when an enemy falls in battle.
Tricks of the Trade – Reduces cooldown of Thief abilities by 1 turn.

Monk Skill Tree
Passive Skills
Weapon of Choice – 10% of Might is applied to weapon damage.
Strength – Each point of Might applies 0.33% additional damage and healing increase.
Speed – Each point of Dexterity applies 0.33% additional critical chance and critical damage increase.
Suggested Character Builds & Party Setup
These are certain characters I personally built which helped me to progress and a brief explanation for each setup. Each character will be provided a skill link for the build setup for a max level character.

Website for displaying the skill builds - https://ianlamb.github.io/stolen-realm-planner/skill-calculator/fire

Ranger - Lockdown single target DPS
This build is for a ranger with extra skill range, applying immobilisation to a single target every turn due to skill cooldown reduction, increasing range for safety due to distance and climbing damage turn after turn. Personally I aim for 100% critical chance for this build to help utilise the max damage range from the Shadow Passive - Master Assassin.
Build Link Here [ianlamb.github.io]

Fire Mage - Resource Farming Build
This build is for a hard hitting fire wizard, it only contains 4 active skills in addition to the two basic skills. I have used this build at low level map farming (Gear dependent on level and fire damage available). I used this build for new character levelling all progressing the same path simply for the two passive skills 'Fire Starter' which applies two stacks of heat at the start of combat and 'Avatar of Flame' which applies fire damage for each stack of heat. With a team of 5 people with these skills you immediately enter max stacks of heat which also applies the max elemental resistance debuff of 50% globally to all enemies and each character triggers the damage respectively. Low level runs some maps instantly end on combat start.
Build Link Here [ianlamb.github.io]

Frost Mage - Global 1 Turn Freeze with large damage for grouped targets
This build works nicely with a lot of enemy group up or barrel placement to make use of the active skill 'Mass Freeze' and the passive 'Icefall' which triggers an explosive frost nova. If the enemies don't die from this alone it still sets ups the rest of the turn for the party or with the passive 'Master Of Ice' to grant the Frost Mage an additional AP.
Build Link Here [ianlamb.github.io]

Lightning Mage - Global 1 Turn Kill
This build is based on the 100 hex radius of the active skill 'Thunder Wrath', mixed with the active skill 'Overload'. The passive 'Thunder Struck' also have a high chance to proc due to the number of thunder damage hits applied globally to enemies. Finally due to the lightning tree there is further utility to move enemies/yourself to the best position. Similar to the Fire Mage build above it's gear dependent.
Build Link Here [ianlamb.github.io]

Glados - Utility Tank
This build is based mainly on portals and ensuring the most initial damage setup for barrel clearing maps. Technically this only has two damaging moves but this is for the additional abilities from these skills, this character is made to single round turn waste with potentially 1 resurrection from 'Glory' for the party, 2 turns of 'Dark Ritual' for a target character and 3 'Immortal Night' revives with reductions for this character. Portals, unable to die for multiple turns, inflicts blind, soul link and max health reduction on full health enemies up to 30% Consumption & a single target soul fracture. I highly recommend this simply to spend your first turn to group melee fighters to the brave character on their own.
Build Link Here [ianlamb.github.io]

Healer - Buff support
This build is purely for buffing and healing the party, it also contains a full hotbar of active skills with the majority being free AP costs. This includes the 3 teleports, damage increase, defence increase and stat increase.
Build Link Here [ianlamb.github.io]

Here are 6 builds that I genuinely use for a party setup, I have a few other builds however I feel they require more work and higher gear requirements to truly make them work. This may be updated in the future however please comment with any builds you feel would help the community.
Change Log & Acknowledgements
Change Log
Date/Changes
  • 19/06/2022 - Initial publish of guide

Acknowledgements
  • Burst2Flame Entertainment for creating this game
  • Discord Community for their help and tips
  • EhTypical#0341 on Discord for creating the Skill Calculator referenced in the guide.

Happy Adventuring!

Discord - Beanie#0059

12 Comments
LadyLampurrKitty 4 Jul, 2024 @ 2:27am 
I haven't been able to figure this out through searches online yet so ill ask here albeit its an old thread it still contains ton of great info.

For crafting things on your gear to add prefix's and suffix's. I noticed you start with "white" level/rarity (?) stat changes. Are there ever any better versions of these you unlock once completing a certain part or something?

The short version: Is there a way to obtain better prefix/suffix example being Apprentice giving 12% Weapon dmg, maybe a higher version unlockable at some point?
davidbrims 21 Feb, 2023 @ 10:51pm 
4) While drop rates are affected by game difficulty and number of characters, the chance of those drops of Blue+ rarity being Tiered is always entirely a function of the Level you are playing at. Since Bosses have a guaranteed drop per character in play, the best way to farm Tier 3 gear is to find a boss who drops the gear you want, and then play them at Lv 160 in Casual. Every character you bring will make the boss tougher, but will increase the number of guaranteed Tier 3 drops. 6 characters at Level 160? 6 Tier 3 drops from that Boss's guaranteed drop table (see the Fandom site).

5) High rarity items from the Global Loot table are therefore the hardest items to get at Tier 3. You have to play the highest possible difficulty (preferably level 100 or higher) with as many characters as possible at the highest difficulty possible, and hope for the best. In this case, seek out an area where the enemies die most easily to your party.
davidbrims 21 Feb, 2023 @ 10:51pm 
3) Tiered gear adds a 50% bonus to all numeric bonuses per Tier. So at Tier 2 all numeric bonuses are at +100% and at Tier 3 all numeric bonuses are at +150%. So looking at all gear either in your inventory or on the Fandom site, go off the maximum base bonus (for Level 30) and then apply the percentage bonuses above to that number to know what they will have at different Tiers.
davidbrims 21 Feb, 2023 @ 10:51pm 
2) There is a chance merchants at those levels will have Tiered gear of the unlocked level, but it is always a low chance regardless of level or game difficulty. Blue and higher drops in game have a 10% chance of being of the just unlocked Tier level, +1% per level you are playing beyond the unlocking level. So if playing at level 70, there is a 50% chance that any given drop will be at least Tier 1, 30% chance they will be at least Tier 2, and 10% chance they will be Tier 3. So half of all drops will be Tiered at that level, but only 1 in 10 (or 1 fifth of those that are Tiered) will be Tier 3. This increases level by level until at level 120 every Blue+ drop will be at least Tier 1, Level 140 every Blue+ drop will be at least Tier 2, and at Level 160 every single Blue+ drop will be Tier 3. This will also include items dropped as a result of Events, such as the Heavy Safe.
davidbrims 21 Feb, 2023 @ 10:50pm 
Section - End Game Tips
Game Version - v 0.21.6
Description - Farming Tiered Gear:

1) Tiered gear becomes available playing at Level 30 for Tier 1, Level 50 for Tier 2, and Level 70 for Tier 3. Only Rare (Blue) and higher gear can be Tiered.
Pandora 30 Jan, 2023 @ 1:14pm 
How do you access the map interface??? there is nothing anywhere about how to view it.
Gamer 22 Aug, 2022 @ 10:17am 
Thank you for one of the best guides I've ever read.
turtle_gamer 18 Aug, 2022 @ 6:44pm 
pls post other builds
Richard 15 Aug, 2022 @ 1:16pm 
Super helpful. Thank you!
evli66 19 Jul, 2022 @ 3:03am 
What are your recommended stat placement for the Character builds you had success with?