Space Engineers

Space Engineers

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Abandoned Settlements
By Dan
Official guide to the Abandoned Settlements mod
   
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How Abandoned Settlements Works
Abandoned Settlements is a collection of planetary encounters that appear as you travel. The aim is to allow salvage based gameplay and reduce the need for mining.

By default, settlements should appear every 6-10km. This distance can be configured via Modular Encounters.

Encounters are tiered to provide balanced progression depending on how the mod perceives your threat level. Threat level is calculated by the number of weapons, production blocks and thrusters you have nearby.

Provision is made for zero tool starts so even if you find yourself stranded miles from anywhere, you should find enough salvage to survive.

Abandoned Settlements is available on the Steam Workshop
Dependencies
This mod relies on the Modular Encounters System mod by MeridiusIX. Just add both in your games mod selection, order should not matter.
Mod Compatibility
This mod should be compatible with most other MES mods but be aware that different authors have different opinions about balance and gameplay and some encounters may appear more frequently than others.

This mod has been tested with the Daily Needs Survival Kit and AiEnabled. Both of which have specific support in Abandoned Settlements

We recommend you test any mods prior to using in any game. If you find any specific conflicts between Abandoned Settlements and other mods, report them via the Abandoned Settlements Discord channel [discord.gg] and we will summarise them here
Useful Commands
Modular Encounters mods have a number of commands for controlling behavior and debugging. Commands are entered in the chat menu and are available in single player mode and to server admins.

Get Threat Score
/MES.GTS
Show your current threat level which influences the encounters you find

  • Tier 1 is threat score 0-5. You've lost your respawn pod or chosen to start with just your space suit. This tier is designed with a focus on survival and to get you to a spawn pod equivalent quickly.
  • Tier 2 is threat score 5-40. The default spawn pod has a score around 10. Your focus here is likely to be basic production, storage and mobility.
  • Tier 3 is greater than 40. Here you will find tougher challenges and greater rewards. By this point you should have the basics covered and be looking to set your own goals.
  • Tier 4 is greater than 60 and provides some rarer encounters.

Get Eligible Spawns at Position
/MES.GESAP
Produces a list of spawn SubTypeIds that can spawn at your present location. These can be pasted into a text document for debugging and manually spawning encounters

Spawn Planetary Installation
/MES.SPI
Manually spawn a random planetary installation - in the case of this mod, an abandoned settlement. Settlements will usually be within 6km of your current location. Encounters will spawn automatically but manual spawn gives you some control.

/MES.SPI.SubTypeId can be used to spawn a specific encounter. Replace SubTypeId with the spawn name found in /MES.GESAP results.

Mod Variables
These variables affect the behavior of new Abandoned Settlements spawns only

/MES.Debug.ChangeBool.AS2-No-Turrets.true
disables external turrets on new spawns. Some encounters will still have active internal turrets. Since they have limited firing arcs you should be able to find creative ways to handle these.

/MES.Debug.ChangeBool.AS2-No-Bots.true
disables bots on new spawns if you are using the AiEnabled mod