Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About seeing the HVT mid mission, you might have taken control of the CCTV camera system. Did you hack the server room?
So the bugs you encountered are actually features of the interactive infiltration map ;)
About the small cars: Yeah, I am aware there are amazing and way more dedicated approaches to simulating height. Tbh I didn't put too much time into that, it just serves as a means to make you realize you start on a roof. I planned to make it more detailed, with small doors etc below, but figured it doesn't add much to the map. Thanks for playing, have fun.
Spiny Stubbles 13 is out now, check out "Miami Heat"
About that spoiler text: you're correct, the alarm trigger is at the doubledoor.
I didn't have your path in mind, but now that I am aware of it, I don't want to close it off tbh. I like freedom of approach. Might put another trigger into the breached area there to also cause an alarm when you reach green zone that way. Thanks for notifying.