XCOM 2
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Tesla Loot Mod - for Advent
   
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173.944 KB
29 Jun, 2022 @ 9:24am
25 Dec, 2024 @ 1:10pm
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Tesla Loot Mod - for Advent

In 1 collection by Stukov81-T.TV
Stukovs War - Tesla Loot Mod Compilation
11 items
Description
About This Mod
This little config edit tries to make Advent more interesting and challenging as well and hands out Weapons like you could get from the Tesla Loot Mod crates (well CONSIDERABLY toned DOWN ones) to - you guessed it - ADVENT.

Crazy? Well you do realize who made those config edits?

Have you ever wondered why Advent never uses the Attachements that you find on their bodies? No?
Have you ever wanted to give Advent at least a tiny fighting chance? No?
Congrats you are Among the 99.998156 % of users not interested in this Mod. But if you DO want these things, well you are like me.

#NotAModder

About me
I am a streamer who has created a lot of custom crazyness for XCOM 2 using the tools other modders have created.

Be sure to catch my stream on Twitch! Stukov-81 Twitch Channel[www.twitch.tv] even though i am currently streaming and playing other games.

More Information
These configs affect not only the Base Game enemies, but also literally hundreds of mod added enemies. Too many to list them all, but a few Highlights: A better Advent, Bio Division, Frost Legion, Spectrum Enemies, Claus added enemies and many more. Depending on the Weapon/Item different bonusses apply. Enemies without Ammo or Frost Legion will have a 40% chance for a random Ammo (it is weighted so usually you will see less devastating Ammo Types, your mileage may vary though). Every item has at least a small chance for Weapon Upgrades.

Compatibility
Honestly i don't know, so if you find a bug tell me. I am #NotAModder so no promises i can solve it though. Made for a Covert Infiltration game, but every campaign that runs with Tesla Loot Mod without problems should be fine.

Suggestion
Highly recommend using this with my Evolution Not-Mods series as well as Dark Events and my other Tesla Loot Mod series.

Disclaimer
It is part of Stukovs War and the Evolution. Sooo like a friend mentioned:
Good Luck *****, I'm so excited to see someone else suffering at the hands of Stukov's War. I was absolutely wrecked with these mods in my game.:grimacing:

Thanks
  • FearTheBunnies for his great support and help!
  • TeslaRage for his TeslaLootMod as well as constant help

If you think you should be mentioned. Please contact me and i will add you as soon as possible
36 Comments
Stukov81-T.TV  [author] 26 Mar, 2024 @ 11:54am 
Only MOCX.
Can be done rather easily just look in the config files ...

+PatchItems = (ItemTemplateName = "Dark_AssaultRifle_MG", Rarity = "AdventRifleNoRank", ApplyNick = false)

ItemTemplateName is the template of the weapon of the unit. With Rarity you can select what kind of upgrades will be there
Canthyse 25 Mar, 2024 @ 10:59pm 
Does the factions heroes from the sitrep mods gets the TLM weapons too? If not, its there a way to equip them?
Killerkitty641 18 Feb, 2024 @ 11:33am 
Okay gotcha, thanks!
Stukov81-T.TV  [author] 18 Feb, 2024 @ 11:26am 
it depends ... if they use the same weapons it would be compatible. If weapons are changed it would do nothing
Killerkitty641 18 Feb, 2024 @ 10:11am 
Would this be compatible with mods that change ADVENT to a different faction? I don't see why they wouldn't but I thought I'd check to be sure.
Denis 2101 20 Dec, 2023 @ 3:12am 
Thank you for the tip on the modification and for the realized opportunity to add your abilities through configs.
Now I know that in the file "XComCSA.ini", in the section "CreateStatsAbilities.CSA_Abilities" there are examples for adding abilities (which change the characteristics).
Stukov81-T.TV  [author] 19 Dec, 2023 @ 10:25am 
many things are possible. The Ranks are part of Stukovs War Perk Pack, and in there can be changed, deleted ir added. the chance can be edited in the config files of this mod, getting abilities depending on rank is not really possible though
Denis 2101 19 Dec, 2023 @ 2:54am 
@Stukov81-T.TV,
In the current mod, is it possible to change the rank settings for enemies in the "ini" files? The possibilities are listed below
For example,
1. The ability to create your own ranks in config files. Analog: creation of genetic modifications in "[WotC] Gene Mods"
2. The ability to customize the advantages / disadvantages of stats for each rank. Health, accuracy, mobility, evasion, shield points, will, and more.
3. Adding the specified abilities for each rank. As well as random abilities. Analog: the soldier classes have this.
4. The ability to limit the use of ranks for enemies.
ShinyNobody 20 Aug, 2023 @ 1:24pm 
ohhh then i was unlucky and got many stronger ones. Multiple veterans on the first mission where realy punishing pushing them over 4 health =D. It would be still nice to now on the page. And i sadly could not find in the files what the ranks are doing.
Stukov81-T.TV  [author] 20 Aug, 2023 @ 10:52am 
The ranks also reduce stats, depending on which level gets choosen.