Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Saph's Africa Plus: Humid Edition (TSL)
   
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1.152 MB
30 Jun, 2022 @ 4:59am
16 Feb, 2023 @ 10:51am
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Saph's Africa Plus: Humid Edition (TSL)

In 3 collections by Skylar Saphyr
Saph's Maps
52 items
Saph's Africa Plus: Complete (All custom civs / CS / wonders)
170 items
Saph's Maps with Fresh Water Navigable Rivers
12 items
Description
A TSL map of a wetter Africa plus the Middle East & Europe (all sizes)

See Saph's Africa Plus for a map of Africa based on real world wetness.

[buymeacoffee.com]
Do you like Civ and maps? Join the Saph's Maps Discord[discord.gg]!

Please give this mod a Like if you like it! Your support is a source of motivation for me to keep making maps! Comments and suggestions are also welcome! Thank you!

Saph's Africa Plus: Humid Edition (TSL)
Welcome to the beautiful, glorious and now wetter dark continent!

Design Features
  • Sections of all sizes:
    The full map is Enormous, but if you are less ambitious, 16 sections of the map are available as smaller maps[imgur.com]. The Africa section of the map is Huge-sized.

  • True Starting Locations (TSL):
    30 official civs, 27 city states and 11 natural wonders are placed at their real world locations.

  • Support for custom civs & city states:
    TSLs are included for 61 custom civs and 56 custom city states. Their locations are marked on this Google map[www.google.com]. (If you would like any other modded civs to be added, please leave a comment!)

  • Support for custom natural wonders:
    8 Terra Mirabilis natural wonders, plus Sukritact's Ngorongoro Crater can be found at their TSL on this map.

  • Optional world wrap:
    World wrap is available as a set-up option, enabling you to sail west from Mali to reach Ethiopia.

  • Toggleable navigable rivers:
    Each of the rivers Rhine, Danube, Dnipro, Volga, Euphrates, Tigris, Nile, Niger, Congo and Zembezi can be individually turned from normal rivers to coast tiles during set-up, allowing naval units to traverse deeper into land while creating obstacles for land units. You also have a choice of having the Bosphorus Strait as either a land tile or a water tile.

  • Choke points:
    In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles on land, and island tiles at sea. Plan your tactical maneuvers carefully!

  • Accurate rivers:
    Hundreds of rivers and tributaries are placed according to their real life locations (as accurately as it can be done on a hex grid).

  • Accurate terrains:
    Mountains and hills are placed based on real elevation data[maps-for-free.com], and grass/plains/desert are placed based on USDA soil quality data[www.nrcs.usda.gov].

  • Map generated floodplains:
    This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.

Details
Map size: Full map is 82x124 Enormous. 16 sections of the map are available as smaller maps (with sizes from Duel to Huge)[imgur.com].

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.

TSL civs & city states
See this discussion topic.

Game Set-up
To play with advanced YnAMP settings, you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's Africa Plus: Humid Edition (TSL) --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/City States with TSL (or Turn off if you want to play with custom city states)
  2. Adjust the number of civs, city states & religions in the game to your liking.
  3. Manually pick the civs to play as/against or leave them random.
  4. Map Section: Choose the map section that you want to play among the 17 available.
  5. Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don't want to appear
  6. Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
  7. Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
  8. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
  9. Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
  10. Enforce TSL: AI if you don't want the AI to stray from their TSLs
  11. Use Leaders TSL when available & Use Alternative TSL if required and available: On
  12. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
  13. World Wrap: Enable if you want to sail west from Nigeria to Ethiopia.
  14. Navigable Rivers: Select the rivers that you want to turn into coast tiles for naval units.
  15. Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Arabia at Mecca / Phoenicia at Carthage)

Special Thanks
This map is made possible by Gedemon's YnAMP & Zobtzler's YnABMC.
YNot1989's Seas of the Sahara[www.deviantart.com] is the inspiration behind this map.
Popular Discussions View All (1)
0
30 Jun, 2022 @ 5:13am
PINNED: TSL Civs & City states
Skylar Saphyr
27 Comments
the eeker 13 Apr @ 10:43am 
This is real Green Sahara gaming
BaalTRB 26 Aug, 2023 @ 3:27am 
@Skylar Saphyr huh that is very odd, even odder, when I went to try this myself, I loaded up just YnAEP, your maps and navigable rivers and just Civilizations Expanded, I got the mod failed to load message. Ah well, I can't get too deep into this alas.
Skylar Saphyr  [author] 25 Aug, 2023 @ 8:49am 
@BaalTRB: Thank you for your testing, but I don't think Civilizations Expanded is in conflict with this map (and my guess is any of my maps) because I just tested that mod with this map several times and all the games launched without issue.

To find the true culprit(s) you need to take a look at database.log and modding.log
BaalTRB 25 Aug, 2023 @ 8:17am 
Edit to below: "all of your maps with navigable rivers" those being the ones I installed.

They are very good however, I might add some others too.
BaalTRB 25 Aug, 2023 @ 8:10am 
@Skylar Saphyr, I hadn't thought to test YnAMP maps, so I tried two of those maps and they loaded up fine. This was rather intriguing so I went through all of your maps to see which ones worked and which didn't, and was left with Ice age and normal EU maps also loading fine.

Your comment about "Custom civs" gave me a clue, so I disabled "Civilizations Expanded" (the one that overhauls leader's traits etc) and went through them all again and they all worked fine!

I suspect some of the leaders based in Africa/America, had changes incompatible with those maps, and/or I got lucky with the random selection for the other maps. (Twin Europe did fail after all) Maybe it was something to do with workable mountains or ski resorts (those are noted conflicts on the mod page)

No idea why the YnAMP worked, (I tried a Europe map and a Terra map) maybe I got lucky again lol.

TLDR: Civilizations Expanded was the mod responsible, Thanks!
Skylar Saphyr  [author] 23 Aug, 2023 @ 9:11pm 
@BaalTRB: This mod is literally just map data that feed into YnAMP. If there is a conflict, it's between the mod(s) and YnAMP, not this map. Though it might not be a conflict at all, just some outdated mods: If you are playing with custom civs that might be a good place to start checking.
BaalTRB 23 Aug, 2023 @ 9:25am 
Strangely this map conflicts with one of my mods (Mod has failed to load error message) but Orbis Terrarum and the Middle East maps don't. I tried disabling a few, but I couldn't find the one causing it...
Skylar Saphyr  [author] 20 Apr, 2023 @ 9:26am 
@EntraptaFan Yes.
ShoDana 20 Apr, 2023 @ 12:03am 
Eleanor of Aquitaine spawns in her French location even when she's leading England. Is this intended?
Pulcoco 28 Feb, 2023 @ 1:32pm 
Hi just tried your map with the new african civ dlc and i have to say, probably the best map i ever played, thank you and congrats !