XCOM 2
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[WOTC] Fire In The Hole Redux
   
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30 Jun, 2022 @ 12:40pm
18 Jun, 2024 @ 7:04pm
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[WOTC] Fire In The Hole Redux

Description

*** THIS MOD IS A CLONE OF ANOTHER THAT FIXES A TEMPLATE NAME CONFLICT ISSUE WITH LWOTC/LW2SECONDARIES !

*** IF HOTBLOODED RETURNS AND UPDATES THE ORIGINAL TO FIX THE ISSUE,
I WILL UNLIST THIS VERSION

OVERVIEW
This mod adds a single GTS Perk, named Fire in the Hole (FireInTheHole_GTS), that unlocks a grenade slot for all units.

It also adds an option to restrict all grenades to the grenade slot. This means grenades won't show in the utility slot anymore. This option is disabled by default.

COMPATIBILITY
This mod should be compatible with pretty much everything and can be added mid campaign.
Does not work with HotBlooded's Original Mod version.

COMPANION MODS
If you like this concept, you should also check:

CONFIGURATION
The configuration files should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\2828433822\Config\XComFireInTheHole.ini

You can configure the following settings:
  • Restrict all grenades to the grenade slot
  • Disallow any soldier class/character template from unlocking the grenade slot
  • Change the minimum required rank and the supply cost of Fire in the Hole

CREDITS
I'd like to thank the team behind the Community Highlander for their excellent work!

I'd like to thank HotBlooded for the original GTS Unlock mod .

*** THIS MOD IS A CLONE OF ANOTHER THAT FIXES A TEMPLATE NAME CONFLICT ISSUE WITH LWOTC/LW2SECONDARIES !

*** IF HOTBLOODED RETURNS AND UPDATES THE ORIGINAL TO FIX THE ISSUE,
I WILL UNLIST THIS VERSION
19 Comments
the__mentat 5 Feb @ 12:52pm 
@RustyDios, thanks a lot. It did the trick.
RustyDios  [author] 5 Feb @ 11:53am 
You need a new line for each one, so like this;

+DisallowedSoldierClasses=Reaper
+DisallowedSoldierClasses=Skirmisher
+DisallowedSoldierClasses=Templar
the__mentat 5 Feb @ 8:42am 
I'm using the other mod, which hasn't had some comments on it so posting here. How do I specify MULTIPLE classes for DisallowedSoldierClasses? I want to restrict Skirmisher, Reaper, and Templar. I tried delimited with slash, comma, and white space but it seems to pick up only the first specified class.
RustyDios  [author] 20 Jun, 2024 @ 6:25pm 
I can look into that, a blacklist of grenades that DO NOT go into the Grenade Slot...
Selmo 20 Jun, 2024 @ 9:34am 
Nice, according to the log even my militia men got their grenade slot. Not anymore needed to hack their loadouts and give them trooper grenades.
I have a proposal to improve the mod for absolute flexibility. A SkipGrenadeTemplates so users can skip certain grenades to restrict the grenade pocket. My setup is flashbang, molotov, smoke and lure are utility grenades so soldiers can use it without a grenade pocket in early game and can carry alongside a damage grenade later.
And now I have a sinister idea I can do this to advent too what a surprise if some advent unit carry two grenades one damage and one utility. Never know wich one is coming.
No pressure to do it tho, not many people used this restriction anyway. (Or they were happy because no enemy grenades. :) )
RustyDios  [author] 18 Jun, 2024 @ 6:47pm 
This reminds me.. lol.. I actually have a 'fix' for the lockout thing, but have zero time to actually test it
Selmo 17 Jun, 2024 @ 2:59pm 
No worries I figured it out later after looking at the code. Now I am using template master to restrict xcom grenades to the grenadepocket. And yes it was funny a simple loop killed advent grenades.
RustyDios  [author] 17 May, 2024 @ 12:54am 
Super late response but seems like an issue in the original implementation of the grenade>slot lockout ... as enemy units do not have a grenade pocket to put thier Grenade in, lol!
Selmo 15 Dec, 2023 @ 9:42am 
@RustyDios It seems if I set bAssignGrenadeSlotToGrenade to true the aliens do not use any grenades. I started a new campaign and it was strange, no grenades at all. I set this back to false and I got those grenades in my face. Is this intended, bug or mod conflict?
HaziTru 4 Aug, 2023 @ 12:02pm 
So what happens to a grenadier who already has the slot unlocked?