Sid Meier's Civilization VI

Sid Meier's Civilization VI

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YD's Fishmongery
   
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File Size
Posted
Updated
26.830 KB
30 Jun, 2022 @ 5:42pm
29 Dec, 2023 @ 4:04am
3 Change Notes ( view )

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YD's Fishmongery

In 2 collections by Yand_Durinul
YD's Mod List
18 items
YD's Buildings & Districts Collection
8 items
Description
YD's Fishmongery

What does this Mod do?
This mod adds a building to the city centre called Fishmongery, it is unlocked by Celestial Navigation tech.
This building gives +3 Food per turn to the city it is built in when complete. And gives the following tiles within the city's borders bonus food;

Vanilla Resources;
Fish (1), Crabs (1), Pearls (1), Turtles (1), Whales (3).

Sukritact's Oceans Resources;
Seals (2), Stingrays(2), Squid (1), Caviar (1), Lobsters (1), Abalone(1).

Compatibility & Requirements
Compatibility = All Mods.
Requirements = None, However this mod also works with the Sukritact's Oceans Mod's Resources including the updated version released on 02/07/2022

File Path
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2828544976

Check out my other mods here;
YD's Mods

Support me
If you like my work, you can always make a donation via 'Buy me a Coffee';

https://www.buymeacoffee.com/YandDurinul

My work is free but donations are always appreciated.
Popular Discussions View All (1)
0
4 Jul, 2022 @ 4:32pm
UPDATE - 03/07/2022
Yand_Durinul
9 Comments
GraSparv 1 Jan, 2024 @ 12:06am 
Awesome small changes! good mods!
Lord_Weasel 29 Dec, 2023 @ 11:12am 
No prob
Yand_Durinul  [author] 29 Dec, 2023 @ 4:02am 
@Lord_Weasel, Thanks for the heads up mate, addressing issue now. I have no idea how long it has been like that for?
Lord_Weasel 28 Dec, 2023 @ 8:15pm 
There's a typo causing a bug that crashes the game on startup with this mod, you need to go into the buildingdatabase file and change a couple places where it says "yiledchange" to "yieldchange".
Yand_Durinul  [author] 3 Jul, 2022 @ 2:37pm 
@BrickmasterE, I have checked it out and it seems all that is being added/changed is 3 new resources and a minor yield change for the coral. I will be adding these to the mod soon. In the meantime all that should happen is that the 3 new resources won't recieve a food buff from the Fishmongery.
Yand_Durinul  [author] 3 Jul, 2022 @ 2:05pm 
@BrickmasterE, the way this mod is coded is that the base game resources and Suk's resources are in two different files, the base game will work even if Suk's Oceans resources somehow doesn't. Nevertheless, I will check out the update to his mod and endeavour to make sure it remains fully compatible. If you should encounter any issues, please leave a comment or message me directly.
BrickmasterE 3 Jul, 2022 @ 5:25am 
Sukritact's Oceans was recently updated, will this mod's compatibility be updated to match?
Yand_Durinul  [author] 2 Jul, 2022 @ 7:00pm 
Thanks @jsnider193. Always appreciate the feedback.
jsnider193 2 Jul, 2022 @ 9:08am 
nice add with the butcher .. hope keep adding more over time as the city center is rather neglected