Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Mindful Generals
   
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Tags: mod, Campaign
File Size
Posted
Updated
1.854 MB
4 Jul, 2022 @ 2:21pm
22 Dec, 2023 @ 4:47pm
4 Change Notes ( view )

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Mindful Generals

In 1 collection by AveMetal
AveMetal Collection
19 items
Description
This mod adds more variety to the generals' recruitment, including a total of 239 commander cavalry units distributed between all the campaigns and factions.

Also fixes the suicidal tendencies of the mounted generals, that rush to charge against the unwalled settlements on their own, straight to a certain death.

The mods Para Bellum Campaign and Collection includes its own version of Mindful Generals, so if you use these mods you don't have to subscribe to this one.


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28 Comments
Aslan Ponto 9 Sep, 2024 @ 5:18am 
Firstly, thank you for all the mods that you have created, they are amongst my favourites.

That said, this mod has 2 issues. Cavalry units, not only generals, tend to advance too boldy. They dont charge, but they leave themselves exposed to your missiles and so on, much ahead to the rest of the army. For instance, in my last settlement defense, I could massacrate the citizen cav general and 2 tarantine cavalries that would get into the settlement and pretended to beat me on a missile battle (I had like 5 missile units).

And finally, this mod causes Numidian Noble Cavalry to not being available as a general unit for Massaesily in campaign, so I had to the mod off during that campaign. I read that you said in a previous comment that it is what the mods intends, to not recruit missile or low quality cav as generals, but that cavalry unit is elite and it should be available as a general, as it is available for other factions that have Noble Horse Archers and so on.
Vurcingetorix 5 Jun, 2024 @ 11:51pm 
Thank you for this mod much appreciated!
III Corps La Grande Armée 22 Feb, 2023 @ 12:04pm 
this mod is good but it interferes with the "more ambushes" mod i was using before.
BRAN MAC BORN 3 Oct, 2022 @ 11:49pm 
Generals still charge in. Better to set that the unfortified settlement battles take place outside settlement. Nice to have more Cav units as generals.
AveMetal  [author] 19 Sep, 2022 @ 11:53am 
No son nuevas unidades, son más tipos de generales para reclutar en campaña para cada facción. Con este mod cada facción puede reclutar casi todas sus unidades de caballería como generales, menos las de proyectiles y las de menor calidad.
AveMetal  [author] 16 Sep, 2022 @ 7:28am 
Fixed CTDs caused by chariots units of the generals and when loading Palmyra campaign/first battle.
champagnepapi 26 Jul, 2022 @ 7:41am 
@AVEMetal, thank you, ill give that a shot
AveMetal  [author] 26 Jul, 2022 @ 2:05am 
@ champagnepapi: This mod is not related in any aspect to the graphics so it cannot cause that effect. Most likely it is your Unlimited video memory option that can downgrade the graphics when exceeding the 3GB vram limit, so try to check or uncheck it.

@ damianvincent: DeI uses its own stats system for the units, hence why the difference.
champagnepapi 25 Jul, 2022 @ 9:14am 
Thanks for this mod! When I use this with DEI, I notice that the units texture resolution drops. Anyone else experiencing this?
damianvincent 17 Jul, 2022 @ 1:23am 
Using this with DEI and Hannibal at the Gates and I'm getting recruitable generals on generic equities with 34 attack, whereas standard generals are in the 10-12ish range.