Total War: ATTILA

Total War: ATTILA

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Attila Ultimate Animations
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Tags: mod, Battle
File Size
Posted
Updated
17.679 MB
6 Jul, 2022 @ 9:48pm
19 Jun @ 8:27am
19 Change Notes ( view )

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Attila Ultimate Animations

Description
Update: As of June 14, 2025, I have rewritten the code of the mod to allow it to work with Medieval Kingdoms, Ancient Empires, Vanilla Attila, and most other small scale overhaul mods without the need for separate versions. This means that going forward, you will no longer need the other versions of my mod. Make sure you put it at the top of your load order for it to work properly. Please read the compatibility section of the description for more details.

What started out as an edit of Petro's "Return to Glory (animation mod)," turned into the better part of a year and a half of work. This mod essentially combines what I feel are the best parts of other animation mods from both Rome 2 and Attila available on the workshop, including Divide Et Impera, Return to Glory, and Fall of the Eagles as well as a ton of my own edits, and animation changes.

The goals of this mod was to do the following:

-vastly improve the variety in animations across all weapon types (credit to DEI and Petro for helping with this)
-remove spear decapitations as well as decrease the frequency in sword and shield decapitions
-improve charge animations (credit to Petro for this)
-maintain vanilla battle balance and compatibility with most other mods
-improve secondary death animations
-decreased knockback/knockdown chances for infantry vs infantry engagements allowing the animations to flow smoother. (credit to FOTE for this)

This mod would not have been possible without the talented teams behind Divide Et Impera, Fall of the Eagles, and the legend himself Petro. Please go and check them out if you haven't already.

Divide Et Impera: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=294694062
Return to Glory: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1448531545
Fall of the Eagles: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=434826744

Compatibility:
As for compatibly, this mod should be compatible with most other mods that don't mess with animations. It should also work with any overhaul that doesn't add completely new unit types that do not use vanilla presets (a dual wielding spear unit for example). I cannot guarantee compatibility for the overhaul mod that you choose, as I have only built in compatibility for Ancient Empires and Medieval Kingdoms, so proceed with caution. I may over time manually build in compatibility with as many overhaul mods as I can if I have the time to do it, however this process is time consuming and tedious.

Unfortunately, I am unable to incorporate the no secondary attacks version of the mod into this one, as it changes values that make it impossible for the two mods to coexist. If you wish to remove secondary attacks, you must use that mod. Compatibility wise, the rules for the no secondary attacks version are the same as this mod; compatible with 1212 AD, Ancient Empires, vanilla Attila, etc.

No Secondary Attacks Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869194965

As a side note, I am using Imperial Italic G's historical faction reskins for the screenshots. Go ahead and check them out if you're interested: More Historical Vanilla Reskin (Attila Grand Campaign): https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2519794758

Enjoy!

Popular Discussions View All (1)
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30 Jan @ 3:21am
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138 Comments
WhiteSushiEater  [author] 9 Jul @ 7:50am 
@tyrantapprentice9 Yes this should work with Rome Era Chapters. Have fun!
tyrantapprentice9 7 Jul @ 3:41pm 
Is this mod compatible with Rome Era Chapters?
WhiteSushiEater  [author] 22 Jun @ 10:06am 
@◀EffiJeffy▶ If you mean could I create my own animations then no. Currently, every animation that exists in the game exists within this mod. I would consider adding more if I had the skills, but even if I did create new animations they would look out of place, due to most animations being done using motion capture.

The only thing I could do, and have been doing, is transfer animations between weapon types. This is why you may have noticed certain sword and shield units not holding their sword or shield when in a death animation. However, there is not only a limit on how many animations that can exist in the matched combat file, (299 entries for sword and shield for example) but also a limit to the immersion of the animation. For example, I can't modify a spear and shield animation to swap the spear for a sword due to the way that the weapon bones work. If I were to give a spear and shield kill animation to a sword and shield user, the actor's sword will always be invisible.
◀EffiJeffy▶ 21 Jun @ 10:55am 
Any chance to add more animations? :)
i am fast as f boy 19 Jun @ 8:12pm 
Спасибо за ответ! :)
WhiteSushiEater  [author] 19 Jun @ 8:32am 
@i am fast as f boy After looking at the mod, it doesn't look like my mod will work with it. You can still use the two together, but the new unit types that Earl's mod adds won't have my animation set.
i am fast as f boy 18 Jun @ 1:18pm 
Конечно, мне очень нравится твой мод, но хотелось бы узнать о совместимости https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148909626
WhiteSushiEater  [author] 18 Jun @ 9:20am 
@i am fast as f boy I'm not sure what you are referring to, could you post a link?
i am fast as f boy 17 Jun @ 8:16pm 
is this mod compatible with EARL collections?
WhiteSushiEater  [author] 17 Jun @ 5:48am 
@SrbLeX Yes, it is fully compatible with 1212 AD.