Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum submod - Multiplayer patch
   
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Tags: mod, Campaign
File Size
Posted
Updated
576.479 KB
8 Jul, 2022 @ 2:13pm
21 Sep, 2023 @ 12:37pm
3 Change Notes ( view )

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Para Bellum submod - Multiplayer patch

In 1 collection by AveMetal
Para Bellum submods & Compatible mods
69 items
Description
This submod brings a stable experience for Para Bellum during multiplayer campaigns, by getting rid of all the scripts mechanics of the mod, minimizing the desync and corrupted saved games that can happen in multiplayer.

Installation instructions:

1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in the Mod Manager.

IMPORTANT:

To play Para Bellum in multiplayer both players have to subscribe and activate in the Mod Manager the exact same contents in the same order, so the number of files in the \Total War Rome II\data and Steam Workshop folders match in both cases (TeamViewer is a good option to check this quickly). Do not add new mods once your campaign is started, and it is advisable to save often as in MP the information between the users can be corrupted easily, if your game crashes/desyncs/disconnects at some point, check that your last saved game available at: C:\Users\YOUR_USER_NAME\AppData\Roaming\The Creative Assembly\Rome2\save_games_multiplayer
has the same size for both players, if not, send the bigger one to your friend and overwrite the file or use a previous saved game that matches in size.

Also I recommend to save your games locally and avoid the scripted parts, like Para Bellum Population as scripts are not very multiplayer friendly (though this submod nullifies its effects), and if you have further issues, make a:
-> Clean mods installation

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]
Para Bellum - Official Mods Collection
Para Bellum submods & Compatible mods


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2 Comments
AveMetal  [author] 25 Sep, 2023 @ 8:35am 
It is highly recommended, Para Bellum includes other scripts apart from the Population. You could try to place the Population part above this submod in the Mod Manager, to run only the Population scripts, but take into account the issues associated to scripts as I tried to explain in the description.
[S.P.Q.R.] Kefkaius 24 Sep, 2023 @ 7:49am 
Hello, is this mandatory or we can play without it ? Because population work in multiplayer