Planet S

Planet S

27 ratings
Trade routes
By Glimmerlight Games
An introdution to trade routes. How to set them up and how they work.
   
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Introduction
This is an advanced guide and we expect that you are already familiar with the basics of the game (building a city, producing goods....). It will cover how to create a trade route to automatically transfer goods between planets.
Creating a trade route
First you have to open the trade routes menu using the button in the bottom left toolbar (third button from the left, same icon as the icon of this guide).


In the left half of the menu you can see a large version of the minimap. This will later help you to visualize your trade routes and keep track of where your ships currently are. On the right is a button to create a new trade route. Click the button to create a new trade route which by default will be called "New trade route". By hovering over that trade route you can either delete or rename it. By clicking on the trade route you can select it.


A trade route needs at least two colonies and at least one ship to function. You can add a spaceship by clicking on the appropriate button. It will open a list of free spaceships that you own. Spaceships that are already part of a trade route will not be part of that list. Next select a free ship from the list and click on it to add it to the trade route.


You can also pause or remove any spaceship from the route by hovering over the spaceship and interacting with the buttons that show up.


After you have added at least one spaceship you can start planing your route. To do that you have to add at least two colonies. You have two ways to do that. You can either add the colonies by clicking on the appropriate button and adding the colonies you want to transfer goods between or you can click on the planets on the minimap on the left side.


Last but not least you have to specify which goods should be transferred between the colonies. To specify what the ships should load or unload at a colony, click on one of the "?" butttons for a colony and select the good to transfer. The button will then be replaced by the selected good. Below that good there will be two options to adjust. The first is a number box where you can select the amount of goods that should be loaded/unloaded each time the spaceships reach the spaceport of that colony. The spaceships will load UP TO that limit so they won't carry more than 50 goods in this example. The second button specifies if the spaceship should load the goods from the spaceport or unload the goods to the spaceport. In case the icons arent clear enough, just hover over the button and it will show you its current state (Load/Unload).


IMPORTANT: Keep in mind that these settings are slot aware! So if you specify that the ships should load copper into the first slot then they will only load copper into the first slot. Same goes for unloading.


For a simple working trade route you need a colony where the spaceship loads goods and a colony where the spaceship will unload those goods. After that the spaceship will instantly start working.

We hope this gives you a helpful introduction to trade routes!
17 Comments
Sev 8 Sep, 2024 @ 11:23am 
tysm this is very useful
jjgndotipmisme 29 May, 2024 @ 3:28am 
thank you for this my ship just kept loading up from each beacsuse i set both to load
star-of-the-fogotten 6 Feb, 2024 @ 6:25am 
thank you very much for this informative guide.
jenniferjustice2083 16 Dec, 2023 @ 5:09am 
This solves the problem I was experiencing with a multi-planet trade route not offloading materials on the other planet in the route. Thanks!
ν 25 Nov, 2023 @ 5:42pm 
Welp didn't know slot mattered, thank you for the guide!
no143no 22 Nov, 2023 @ 2:22pm 
thanks :deadrat:
hoppshopp 14 Nov, 2023 @ 9:06am 
ah ok thx
hiromi_teija 2 Nov, 2023 @ 6:29am 
ah. the slot aware nature of this was what was making things not work for me. thanks for the guide
Prophet 1 Nov, 2023 @ 6:07pm 
Is there a method to only have them run the route when a certain resource goes below a certain number?
Mr.cheese 30 Oct, 2023 @ 9:30pm 
Thank you for your help