XCOM 2
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Blinding Smoke
   
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304.623 KB
9 Jul, 2022 @ 2:23pm
10 Jul, 2022 @ 5:21pm
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Blinding Smoke

In 2 collections by MrCloista
Modpocalypse: Amalgamation (Campaign 3)
510 items
Modpocalypse: A Perilous Redux - streamed campaign
474 items
Description
This mod is designed to be a way of enabling the offensive use of Smoke Grenades. It is inspired by the Alpha Smoke mod, but designed to be significantly toned down in effect, more a distraction/minor control tool than outright area denial. With Smoke Grenades now no longer breaking concealment, it can be used to improve the ability to sneak past a pod.


It is also coded to be as friendly with other mods affecting smoke grenades/abilities as possible.

Details

Adds a custom blind effect to a number of things.

The default config is for
base game Smoke Grenades
base game Smoke Bombs
Superior Explosives Tier3 Smoke Warheads
A Better Advent Riot MEC Smoke Launchers
SPARK Launchers Redux Smoke Launchers
Chemthrower Abilities Smoke and Medic Canisters
Modular Sparks Reactive smoke module.
Burnout & Concussion Rocket from LW2 Secondaries.


Enemies in the area of a "smoke" effect when it starts will instantly be subjected to a Blind Effect. Only units caught in that initial effect are affected, so units walking into the smoke afterwards will not get Blinded. In all other respects smoke is unchanged. The smoke on the map still grants a defensive bonus as usual, etc. Throwing Smoke Grenades now does not break Concealment.

Blind Effect
The Blind effect lasts for the turn it is triggered.
By Default, it reduces Vision to 50% and Detection Radius to 33%.
It also sets 'reserved action points' to 0, which removes Overwatch (this update now has visualisation of this).
Blind Effect EXCLUDES Robots, Psionics, Large Units, Dead Units and Units in Stasis.



Config Options
The config in XComGame.ini has the options for what can give the effect .
Option if it affects everything or just enemy units in the area.
For grenades it adds to both the thrown and launched effects.
For abilities it adds to the MultiTarget effects.
For duration and stat changes of the Blind Effect.

Conflicts etc
Should work with everything (except possibly LWotC !!)
... designed to be used with Grey Smoke, Reliable Smoke and Smoke Grants Concealment.

Credits
RustyDios - for Smoke Grants Concealment which this is based on, and the Modpreview.
shiremct - For the event listener to prevent smoke grenades from breaking concealment.
16 Comments
Pete 18 Jun @ 5:18pm 
I appreciate the reasoning, just feels weird sometimes when there's not much consistency between some status effects. Great mod still, and thanks a lot!
MrCloista  [author] 17 Jun @ 3:35pm 
Psi are immune due to 'extra-sensory perception' and large are immune due to peeking out of the top of it, was my original reason. It's possible I could make it configurable but I'd need to speak to Rusty about that so no promises.
Pete 17 Jun @ 5:15am 
@MrCloista, is it possible to open up the immunities to config?

Robots of course makes sense, but Psi & Large units seems strange, given these units often don't have mental immunities, and are even susceptible to other sources of Blind, such as the Assassin's Grenade.
silverleaf1 11 Aug, 2022 @ 7:16pm 
@MrCloista Thanks for the information. Appreciated!!
MrCloista  [author] 11 Aug, 2022 @ 5:33pm 
@silverleaf1 X-18 is from Alpha Smoke mod. Also, that grenade doesn't benefit from Blinding Smoke, due to it being a completely new template.
silverleaf1 11 Aug, 2022 @ 4:59am 
@MrCloista It has to be something with another mod. The name of the smoke grenade is X-18 Smoke Grenade and no other smoke grenade is listed.
silverleaf1 11 Aug, 2022 @ 4:50am 
@MrCloista I checked another mod that adds a lot of stuff that appears at game start but it had no smoke grenades listed. There could be a mistake in the list.
silverleaf1 11 Aug, 2022 @ 4:49am 
@MrCloista Question: The grenade had a name other than just smoke grenade. Is this another mod?
MrCloista  [author] 11 Aug, 2022 @ 4:32am 
@silverleaf1 all this mod does is add an effect that triggers against Enemies on the initial explosion, it doesn't affect the smoke itself, you must have another mod.
silverleaf1 11 Aug, 2022 @ 3:31am 
@MrCloista This is the only mod I am using that deals with smoke grenades. (I will double check this just in case I am mistaken.) After firing the grenade my units in the smoke could not move.