No More Room in Hell

No More Room in Hell

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CS:Source Sweater Hands
   
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17. čvc. 2022 v 23.48
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CS:Source Sweater Hands

Popis
"envia pra workshop ai po"

Replaces Wally Viewmodel

Well, i made this viewmodel for Practice using the Viewmodel Guide again.

I made a pack with Texture Variants
[drive.google.com]

A long time ago, Mage did a Sweater model for personal use to my GMOD Animations

With the Viewmodel Guide, i decided to port the Sweater sleeves to the CS:S viewmodel



At first it was supposted to be a mod for personal use.
but Mage pointed his gun at me and told me to upload o workshop, lol

Credits
  • Valve & Turtle Rock Studios: Original hand mesh and texture
  • Nerdy: Porting, Textures and screenshots
  • Mage6614: Original Sweater Model, adjustments and creator of the guide

    The guide has been released!
Počet komentářů: 11
Mem0ry 26. dub. v 9.12 
please tell me how I can also start creating hand models?
Simon Henriksson 14. led. v 6.36 
I don't know if it'll help, but in SFM, to get rid of envmaps, you can add a float attribute called $EnvMapTint, try adding that in the VMT and setting the value to 0.
Sir Lord Wololo 2. čvc. 2024 v 19.24 
Thanks for the response, mage6614.

"gloveless variant is unlikely as doing it in the cs:s hands mesh is incredibly difficult,"
- Alright, noted.

"there are no full finger black gloves (just see the screenshots??)"
- Oh, my mistake. I was talking about the screenshot where there are two models standing (orange sweater and green sweater), and the green sweater guy has full finger black gloves, so I had thought that that was a part of the mod.

"fingernails being fully white is a weird issue that only happens in nmrih iirc, due to env_cubemap/specular mapping that cs:s uses for the nail especifically to simulate the gloss. no way to get around it other than removing the shader altogether, or fiddling with the game options (maybe turn off HDR?)"
- Yeah, you're right about the specular mapping; I just turned off HDR, and it's no longer white and glowing. Thanks.

If I wanted to rework the mapping, how should I go about it to make it compatible with nmrih HDR?
mage 2. čvc. 2024 v 12.48 
gloveless variant is unlikely as doing it in the cs:s hands mesh is incredibly difficult, there are no full finger black gloves (just see the screenshots??)

fingernails being fully white is a weird issue that only happens in nmrih iirc, due to env_cubemap/specular mapping that cs:s uses for the nail especifically to simulate the gloss. no way to get around it other than removing the shader altogether, or fiddling with the game options (maybe turn off HDR?)
Sir Lord Wololo 2. čvc. 2024 v 10.55 
Uhhh, the fingernails are max-contrast white and are glowing at my end. This is happening to me across all variants.

Is anyone else having this problem? Or do the fingernails reflect the environment lighting like how other metal objects do?
Sir Lord Wololo 2. čvc. 2024 v 4.42 
Also, which glove variant has a fully-covered black glove (doesn't show fingers)?
Sir Lord Wololo 1. čvc. 2024 v 22.54 
Probably a weird question, but do you have a variant that's gloveless? xD
redneck 6. dub. 2024 v 2.48 
thanks man
nerdy  [autor] 5. dub. 2024 v 23.07 
@♣Numnutz♣ could've asked permission, ya know.
redneck 18. kvě. 2023 v 23.03 
gmod port??