Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum - Open Beta
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Tags: mod, Overhaul
File Size
Posted
Updated
206.369 MB
18 Jul, 2022 @ 3:26am
13 Nov, 2023 @ 10:50am
16 Change Notes ( view )

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Para Bellum - Open Beta

In 1 collection by AveMetal
Para Bellum - Official Mods Collection
11 items
Description
The Open Beta is an optional version of Para Bellum used to first test new content and technologies before moving them to the release version. It is a fully functional build, but its content may vary between updates, so check Change notes in the right side panel to know about the last features included.

Para Bellum - Steam group
Para Bellum - Discord server[discord.gg]

Para Bellum - Open Beta. Last version update (16/06/2023) main features:

- Guaranteed major faction empires by Mitch.
- Battle AI scripts from Attila.
- Pirates by Boicote, updated by ivan_elvis.
- Alternative autorresolve calculations taking into account more variables like the new units classes.

- Includes Marius vs Sulla campaign, created by Euro-Centric Military Historian:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2507194347
You can find it in the main menu campaigns as the "Late Roman Republic: First Civil War".

- 20 new historical units:
* Early and Late Camillan hastati, principes, triarii and Camillan socii hastati and socii extraordinarii, available in RotR campaign through The reforms of Camillus and Weapons training technologies.
* Early and Late Polybian hastati, principes, triarii, socii hastati and socii extraordinarii legionaries, available for the GC and HatG campaigns with the Mercenary Auxiliaries technology.
Including all short of details like +300 shields designs or the skins classified so the hastati look the youngest, principes adults and triarii the oldest, though there is a bit of mix to keep cohesion and a high variety of looks.
* Iphikratean hoplites and Iphikratean peltasts, available for Athens in the GC through the Military settlement and in WoS through the Peltast training technology.
- 68 new skins, including 3 new body shapes variations, for Greeks and Romans.
- Improved weapons and other equipment models.
- Alternative Polybian, Marian and Imperial legionaries animations holding the pila.
- Many other graphical improvements.

Installation instructions:

Subscribe and place the mods in this order in the Mod Manager. Check the SPECIFIC INSTRUCTIONS of each mod in its description, necessary in order to work without issues:

1. Para Bellum - Open Beta.
2. Para Bellum - Collection (includes specific instructions and translation files)
3. Para Bellum - Population (includes specific instructions) <- Optional part
4. Para Bellum - Units (requires the other Para Bellum - Units parts)
5. Para Bellum - Units II (requires the other Para Bellum - Units parts)
6. Para Bellum - Units III (requires the other Para Bellum - Units parts)

Credits & acknowledgments
Many thanks to Euro-Centric Military Historian for sharing so kindly his great Marius vs Sulla campaign, and also to DETropper from the Divide et Impera team, for allowing me to use his superb script to make this possible.


Do you like the mod? Ratings help people find this content.
If you have any comments or suggestions, you are welcome.

Support
If you appreciate my mods, you can support my developments at:

[ko-fi.com]

158 Comments
Poeman 28 May @ 5:29pm 
hey bro, i love ur mod. it brings me great joy, hope u are doing well.
MIS3RY 13 May @ 8:01pm 
wondering if you could re add nova carthage as a 1-2 region minor carthage is just to big at the start
Aech 3 Apr @ 5:40am 
sounds like it is dead
Plagaeis_The_Wise 1 Dec, 2024 @ 6:20am 
I wish supply system was optional or overhauled a lot. three turns in foreign territory is not enough, especially when considering settlement siege holdout times and such. if it was integrated more so your politicians could send additional supplies to the army, or your general of the army could demand support locally to replenish supplies. Or when besieging a city your embargo to the town allows you to seize all supplies that would normally be going into the town. maybe even a system that has you replenish supplies by reaching a river or lake of water, which you would have to scout for the location of. the team has done a lot of great things in this mod, thanks.
der Oberst 29 Nov, 2024 @ 4:38pm 
Is this mod still being updated? I found some glitchy behavior in the Rise of Rome campaign.
XVRK 17 Nov, 2024 @ 2:00am 
When is the next update coming?
Alex250 28 May, 2024 @ 6:47am 
@pablost233 No existen en este mod los Antesignani, eso es en el DeI.
Il Silviomane [SUSPENDED] 9 May, 2024 @ 5:11am 
Hi @AveMetal I'm a big fan of your mod so much so that I'm happy to bring it to my YouTube channel. I just have a few questions if I may:
1. Is it possible to have Thespian hoplites and the Sacred Band for the Boeotian League in WoS?
2. Another question could some hoplites have the Killing Spree skill?
3. Is there by chance the possibility of reviewing the Venetian population perhaps by adding some phalanx units as a historical script, such as the Nobles with thureos or the young hoplites with aspis?
AveMetal  [author] 27 Oct, 2023 @ 5:31am 
Open Beta updated with the spectacular Marius vs Sulla campaign, created by Euro-Centric Military Historian:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2507194347

This campaign was already compatible and recommended in our compatible mods collection, but now it is perfectly integrated with Para Bellum, with its scripts, mechanics, units, etc., and you can find it in the Open Beta main menu campaigns as the "Late Roman Republic: First Civil War".

Many thanks to Euro-Centric Military Historian for sharing so kindly this great campaign, and also to DETropper from the Divide et Impera team, for allowing me to use his superb script to make this possible.
panzer456 25 Sep, 2023 @ 2:10pm 
ok thanx