Total War: WARHAMMER III

Total War: WARHAMMER III

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Better Economic & Military Management AI
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374.868 KB
19 Jul, 2022 @ 6:38pm
20 Jun @ 8:14am
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Better Economic & Military Management AI

In 1 collection by Hecleas
Hecleas Mods WH3
12 items
Description
COMPILATION

Here is a link of the compilation of all my AI mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905096541

ECONOMY & MILITARY

-The AI ​​will recruit a lot more armies, better quality and as much as possible!
-The AI ​​will invest its money more intelligently its money, it will be mainly distributed between the armies and the constructions of buildings.
-He will invest his money as soon as possible without breaking the bank.
-When he is close to dying, he will invest his money mainly only in the armies to try to resist until the end.
-He will be less passive and will seek to really build an empire
-You should know that even in legendary difficulty, the AI ​​does not even spend the money it has in huge quantities.
-With this mod the AI ​​will spend its money, will therefore be less passive and all this without adding bonuses.



[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

My personal discord https://discord.gg/xmYF6TRmeF
Big project I'm working on TW Troy: Aegean Mythos (Age Of Mythology) That we will surely migrate to TW Pharaoh https://discord.gg/zCSR3sYfcX
114 Comments
==Guderian== 11 Jul @ 10:04pm 
Update please
규동 11 Apr @ 11:45am 
would you please update this wonderful mod?
Flying dUCK 23 Mar @ 11:01am 
I think you are best of best.
Nebnii 4 Mar @ 9:02am 
I noticed my vassal isn't spending his money, he is sitting on 20k gold and a ton of unupgraded provinces. Only other mod i got is sfo. https://imgur.com/a/InKFliZ
Beast 22 Feb @ 3:56am 
Played 5+ campaigns on hard, 80+ turns, with 3 u AI mods and AI its not better, its just more annoying, but yeah thats can be called like better AI, but about economy and better units, no, nothing at all, AI stucks a lot of time where they just sit and do nothing, Tyrion on high elves after 60 turns, still have 1tier settlements in his capital province, so most of time those AIs propably use all their money for army and they do nothing, some AIs works some not, i guess its because vanilla random AI strength ? so some AIs are supposed to lose etc ? Still i think this need more love/fixes, but theres CA AI campaign update soon so maybe after that, cuz i dont believe thats they gonna improve their AI.
Karol 7 Feb @ 4:44am 
@Hecleas Do you know which value in RPFM dettermines how much gold is AI going to spend on army upkeep? Because I can see that we can change % of income that goes into army and buildings, but from experience I feel like AI is spending everything so like 100% on upkeep utill their income goes near to 0.

For egzample I look at minor norscan vassals I have as Belakror. After they build up armies, I sell them a city for all gold that they have, and on following turns I can see that they don't make more than 100 gold per turn, they are not building or recruiting anything. So my conclusion is that all their gold goes into army upkeep. While in RPMF it is set to 50% or something.
Can only see them get some gold after they lose an army, or win a battle or sack a city.

Maybe it's just a minor faction debuff from CA too so idk.
HighestandCo 2 Feb @ 9:43am 
I've been experimenting with AI difficulty over the past few days. Playing on Normal, I think this mod slightly overbalances in favor of the AI, but through no fault of its own.

That is, this mod does what it says. It lets the AI spend all the money it actually possesses. However, after watching a one-province faction recruit 2.5 full stacks, and still be heavily investing in their economy (again, on Normal), I wonder how many secret economy buffs CA has given the AI, even on Normal. Using this mod makes me think the AI possesses some significant passive economy buffs in vanilla. Me with one province could create 2 full stacks but definitely wouldn't have been able to invest in the economy at the same time like the AI was doing.

I'm playing with No Red Line Skills and 4 skill points per level to help create parity between myself and the AI.

Just wanted to share my experiences on the road to a better Warhammer game.

Thanks for this mod. The AI behavior really is impressive.
Snek 26 Dec, 2024 @ 8:03am 
This mod isn't working the way it used to the AI is recruiting way less armies less than vanilla.
minecraft with gadget 24 Dec, 2024 @ 9:50pm 
I don't know if it's this mod specifically, but it's the only one I'm using that affects the AI. I've noticed a lot of AI armies on the campaign map get "stuck" and stop moving, or get stuck in sieges and not do anything . A full Orc stack was sieging a settlement with 1 unit garrisoning it for 12 turns for example. The Old World campaign.
xavi2333 28 Oct, 2024 @ 4:42am 
First of all thanks for the mod.

In single player works perfectly but in multiplayer when we put that mod, my friend can't get into the campaign menu, it tells him the game version is incompatible, and we have tried only having your mod activated and creating a new mp campaign.

Why this happens? This happens to me with other mods, online we only can use better camera mod and recruit defeat lords.