XCOM 2
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[WOTC] LifeTime Stats Redux
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23 Jul, 2022 @ 6:31am
7 May, 2023 @ 12:52am
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[WOTC] LifeTime Stats Redux

Description
What is this?
This is a Redux of a mod very dear to me, Kosmo's Lifetime Stats WOTC .
For whatever reason, sometime back in 2019 that mod stopped auto-scrolling its Stats windows, leaving a user with around 7 of the stats shown at any given time, and requiring config edits to see any others in the stat-list window.
In this mod, made with permission, I fix that issue and add a few other QoL things.

Features
  • Fixed Scrolling Stats Lists
  • Fixed screenspace conflict with Biography On Armoury Screen .
    This mod only shows it's Armoury window when that mod is not enabled.
  • Fixed spanish localisation with Segidos >> Seguidos
  • Added Simplified Chinese translation by zxc2008 TheGreaterGood
  • Due to new expansions of stats, some translations might be outdated, sorry.
  • Added new way to show tactical pop-up (works with Extended Information )
    Sadly this mod removes the "but probably" shotHUD additions from the original
  • Added new armoury menu button to show full stats screen
  • Added some slight redesign of default stats shown
  • Went through all the parent mods discussions and added all listed perks
  • Added a method for the mod to automagically figure out a shot/move damaging perk if it's not in the config
    Any perk with a Standard Aim Calculation, Not indirect fire and Hostile will attempt to be evaluated as a 'shot'
The new method to bring up the panel in tactical involves a "hollow hover-able box" just to the left of the Passive Perks panel.
Simple Mouse-in/out action. Sadly this will not work for Controller users (will need to config edit for Always Shown mode).

Should be able to swap from the older Kosmo's Lifetime Stats WOTC to this version mid-campaign and retain accumulated stats!

Tracked Stats
Includes all the original mods Stats, as well as;
  • Shots - Every shot taken by a soldier
  • Hits - How many shots have Hit
  • Misses - How many shots have Missed
  • Crits - How many shots have Crit
  • Grazes - How many shots have Grazed
  • Avg Hit % - The average hit chance over all shots taken
  • Avg Crit % - The average crit chance over all shots taken
  • Luck - Luck is computed by comparing Hits to Avg Hit%
  • Expected Accuracy Score - Actual vs. expected hits based on avg%, positive is good
  • 'xxx' Streak - Tracks the current and maximum hit/miss streaks
  • Tiles Moved - Total tiles moved in this campaign
  • Healing given and taken
  • Grenades Used - Number of grenades thrown or launched
  • Kills - Every kill made by a soldier
  • Executions - Number of repeater executions
  • Damage Dealt- Amount of damage dealt
  • Damage Shred - Amount of damage that shredded
  • Damage Absorbed - Amount of damage that went to enemy Shields
  • Damage Negated - Amount of damage dealt blocked by armour
  • Damage Taken - Amount of damage taken
  • Damage Taken Shred - Amount of armour that got shredded
  • Damage Shielded - Amount of damage that went to Shields
  • Damage Mitigated - Amount of damage taken blocked by armour
  • Time Aboard the Avenger
  • Time spent in the Infirmary
  • Details of Death - for dead units only, obviously!

I have plans to add more in the future, but wanted to get this initial version on the workshop

If you click the armoury menu button for the full screen you can keep cycling through units and eventually see the stats of people that are dead.

Config Options
Wouldn't be a good Rusty redux without these hey?
Thankfully the original mod already had loads
Most panel locations and sizes can be changed
How and If the panel displays in Tactical
Transparency of the Panel in Tactical
Order of Stats shown in each various place
Option for other mods to inject lines/values into the stats lists

Known Issues
These issues are carried over from the original mod.
I can say I [RustyDios] never experienced these personally with this mod or the original, but posting them here anyway;
  1. Grenades sometimes do not count for damage stats
  2. May be unable to 'rescue' VIPs in large circles. Fix seems to be working, but still unsure
  3. Resolutions other than 16:9 cause the armoury window to display incorrectly. You can manually edit the position of the window in the configs
  4. Multiple users have reported that LifetimeStats breaks story missions, particularly those which add new units to your control during the mission.
    While I [Kosmo] have not done extensive testing, I [Kosmo] have not had this problem (nor have many other users who I [Kosmo] know use the mod regularly).
    I [Kosmo] do believe that this issue is due to mod conflicts, however it seems that LifetimeStats is the mod which actually causes the game to hang.
    If you encounter this issue, temporarily disable the mod while you complete the mission then re-add it.
    You will lose any stats accrued during that mission, but should retain all previous stats.

These are issues present caused by/within this redux;
  1. Grenades used counter might be slightly off. Needs Investigation.

Compatibility
Should work with LWOTC, RPGO and Covert Infiltration
Will NOT work with the original version ...
Works with Extended Information
Works with Biography On Armory Screen

Credits and Thanks
HUGE thanks to Kosmo for the original mod, and the many people that contributed translations
Many thanks to ShireMct and Musashi for the armoury menu button addition code

Many Thanks to SuperGirly and DeaconIvory for beta-testing.

As always, much appreciation to the fine folks on the XCOM2 and MEME Modders Discords :)

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
71 Comments
Chrome 21 Jun @ 1:37pm 
ah.ok I understand better.

thank you very much for the explanation and for all the modding work you're doing on xcom 2.:steamthumbsup:
RustyDios  [author] 21 Jun @ 11:03am 
"Execution" in terms of this mod means enemies killed by a repeater shot. It does not link into any other mechanic.
Chrome 21 Jun @ 10:10am 
ok.thanks for your reply.
I also use the EXECUTION mod from udaya.

Whether it's the “skull” icon or the “fist” icon for an execution, both work in game but the “LifeTimeStats” counter remains at zero...

Is there a solution so that this is taken into account in the files of this super mod that is LifeTimeStats?
RustyDios  [author] 7 Jun @ 9:20am 
I'll admit it's been a long time since I last tested the execution counter because I no longer use the vanilla repeaters, but it was working fine.
Chrome 7 Jun @ 12:28am 
hello,
i have a problem with the execution count.
it doesn't count them, the counter stays at zero...

has anyone had this problem and is there a solution?

thanks
Dragon32 30 Nov, 2024 @ 8:31am 
Yeah. I've never had it happen with either this mod or Kosmo's original.
RustyDios  [author] 30 Nov, 2024 @ 3:53am 
Huh, weird. It is 100% a mod<>mod interaction issue. I literally just watched a newer twitch streamer play through that mission (with this mod) about 3days ago.. without any issue

... and I have extensively tested ALL the story missions myself multiple times in the past trying to track down a reason/cause for the reported issue and in about 30 attempts have never gotten it to crash/softlock.

I'm at a loss to explain it, sorry :(
AreYouOKAni 30 Nov, 2024 @ 12:50am 
Unfortunately, can confirm the bug in Lost & Abandoned. The cutscene with Mox blowing up the truck doesn't trigger, leaving you lost (and abandoned) in the middle of the mission. Maybe it is one of my other mods interacting with this one, but disabling Lifetime Stats Refux fixed the issue, so *shrug*...
Wrath 1 Aug, 2024 @ 12:49am 
I don't have enough knowledge to confirm or infirm that and still, much credit for all your work but when I look a new mod I'd like to install, I try to find some comments either making me run away or go eyes closed on it because it's safe. Hope you don't mind and again, thanks for your touch on this incredible game
RustyDios  [author] 29 Jul, 2024 @ 6:46am 
I'm sorry you had that experience.
I've tested the mod with both RPGO and LWotC and didn't have any issues. Admittedly the modlists won't be the same, my guess is there is a stray perk doing stuff that isn't allowing garbage collection to finish.