Horizon's Gate

Horizon's Gate

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[Action] Dictionary List
By PauI
List of modifiable things under [Action] def as well as all the specials. All harvested directly from the source.

Might grab all the other stuff such as [ActionAoE], [AvAffecter], etc from the class modding guide and slap it into here. idk :(
   
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[Action] Def
Property
Description
ID
name
icon, icon_pR, icon_pG, icon_pB
tooltip
Tooltip when hovering over action.
rankUpTooltip
Tooltip when hovering over upgrade button.
tooltipIcons
Tooltips at central bottom of tooltip window.
tooltipTopRight
Tooltips in top right of tooltip window.
XPCost
Cost to unlock and rank up.
maxRank
Specifies number of ranks action has.
canExceedMaxRankBy
Number of ranks that can exceed maxRank.
mpCost
chargeTime
The charge/cast time.
cooldown
fReq
numTargets
i.e. Multishot
FXChangesWithWeaponHand
boolean
applyWeaponBuffs
boolean
AIRatingBias, AIRatingBias_rand
Positive num = higher chance AI will use.
requiredWeaponElement
checkOffhandRequirement
casterAnimation, casterAnimationDependsOnWeaponHand, casterAnimationDependsOnFacingRot
CasterAnimationSpeed, casterAnimationLoops
Speed of animation (1 default) and number of times the animation loops (1 default).
FXOnCaster, FXOnTarget, FXOnCasterColor, FXOnTargetColor
queueAnotherAction
The subsequent action after this one. I.e. Double Tap.
special
special=;
Property
Description
requiresCasting
requiresCharging
cancelChargingOnMove
slowMovement
fastMovement
instantMovement
moveCasterTowardTarget
swapCasterWithTarget
swapCasterWithTarget_delay
moveCasterNextToTarget
moveCasterToTarget
walkCasterToTarget
swapTargetWithTarget
moveCasterPastTarget
moveCasterPastTargetOrTowards
redoMovementAnalysis
swapTargetWithTarget_movement
casterTurnAround
onlyAffectFirstTarget
useFirstTargetToSecondTargetAsOrigin
requiresAmmo
throwWeapon
usableEvenWhenCantAct
usableEvenWhenReacting
usableEvenWhenYourTurn
usableEvenUnderZoneActRestrictions
cantUseInTravel
cantUseInCombat
cantUseInActionModevautocastInTravel
startBattleOnCooldown
dontLookAtTarget
treatOriginRotAsDirectionFromCasterToTarget
lookAtAttacker
lookAwayFromAttacker
lookAtAttackerIfWithin1
attractEnemyAttentionInCombat
hideOnTurnOrder
limitRemoteBombsTo5InTravelMode
removeCaster
removeCaster_XP
usableWithoutACaster
cantUseWithoutCrew
moveEvenWhenNotExecuteAfterCast
doesNotCancelOtherSpells
doesNotConsumeCombatAction
endCombatTurn
dontDelayOtherActions
canReactMultipleTimesPerTurn
ignoreItemToUse
hideEvaluateWindow
showConfirmOptionAlways
doNotShowConfirmOption
applyWeaponBuffsTwice
doNotApplyActionUsedToItemUsed
repositionIfCasterIsPushed